不完全な休まぬ騎士
死体
モンスターカテゴリー: 不死者
このアイテムを右クリックしてこの死体を生成する。
Imperfect Restless Knight
不完全な休まぬ騎士 DeathKnightLow /8
名前 | 全ての説明を表示 |
---|---|
DropLevel | 1 |
BaseType | Imperfect Restless Knight |
BaseType | 不完全な休まぬ騎士 |
Class | 死体 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/DeathKnightLow |
Icon | Art/2DItems/Currency/Azmeri/DeathKnightCorpse |
Reference | Community Wiki |
不完全な休まぬ騎士
不死者
Imperfect Restless Knight
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, キャスター, cold_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, metal_armour, not_dex, not_int, physical_affinity, undead, very_slow_movement, ward_armour |
ライフ
343%
アーマー
+50%
Ailment Threshold
219%
耐性
0 75 0 0
Damage
217%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 22
Attack Time
2.25 Second
Damage Spread
±20%
経験値
140%
Model Size
140%
Type
AzmeriDeathKnight
Metadata
DeathKnightLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
22,066
アーマー
43,185
回避力
4,739
エナジーシールド
0
Damage
811
スペルダメージ
811
命中
290
Attack Time
2.25
経験値
14,357
Ailment Threshold
14,089
Chill
45
Shock
45
Brittle
252
Scorch
45
Sap
123
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 648–973
クリティカル率: 5%
Attack Time: 2.25 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExpeditionDeathKnightSlam
Triggerable, Attack
Base Damage: 648–973
クリティカル率: 5%
アタックダメージ: 165%
Attack Time: 2.25 秒
クールダウン時間: 4 秒
アタックダメージが65%上昇する
物理ダメージの20%を冷気ダメージに変換する
is area damage [1]
main hand base maximum attack distance [35]
物理ダメージの20%を冷気ダメージに変換する
is area damage [1]
main hand base maximum attack distance [35]
GSExpeditionDeathKnightNova
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 2 秒
クールダウン時間: 2.5 秒
857.1から1071の物理ダメージを与える
物理ダメージの20%を冷気ダメージに変換する
is area damage [1]
spell maximum action distance +% [-75]
物理ダメージの20%を冷気ダメージに変換する
is area damage [1]
spell maximum action distance +% [-75]
WalkEmergeExpeditionDeathKnight
walk emerge distance [288]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase" Actor { on_start_WalkEmerge = "RemoveCollidability();" on_end_WalkEmerge = " Delay( 2, { MakeCollidable(); } ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase" Actor { on_start_GeometryAttack = "SetStateTo( glowboost, 1 );" on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );" on_start_WalkEmerge = " DisableRendering(); HideAttachedMeshSegments(); Delay( 0.47, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk ); EnableRendering(); } ); " on_end_WalkEmerge = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao ); ShowAttachedMeshSegments(); Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DeathKnightLow"] = { name = "Imperfect Restless Knight", life = 3.43, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 2.17, damageSpread = 0.2, attackTime = 2.25, attackRange = 22, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "WalkEmergeExpeditionDeathKnight", "GAExpeditionDeathKnightSlam", "GSExpeditionDeathKnightNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeExpeditionDeathKnight"] = { name = "WalkEmergeExpeditionDeathKnight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.56, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {288, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionDeathKnightSlam"] = { name = "GAExpeditionDeathKnightSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {35, 35, 20, baseMultiplier = 1.65, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, [2] = {0, 35, 20, baseMultiplier = 1.65, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSExpeditionDeathKnightNova"] = { name = "GSExpeditionDeathKnightNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_cold", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1, 20, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }