Spectre | Y |
---|---|
Area | 湿地, 永遠なる研究所, カランドラの湖 |
Tags | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height |
Packs |
ライフ
70%
アーマー
+25%
Ailment Threshold
70%
耐性
0 40 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 13
Attack Time
1.395 Second
Damage Spread
±20%
経験値
120%
Model Size
115%
Type
Rhoa
Metadata
RhoaParasite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
4,503
アーマー
35,988
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1.395
経験値
12,306
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 299–448
クリティカル率: 5%
Attack Time: 1.395 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
シールドチャージ
Base Damage: 299–448
クリティカル率: 5%
Attack Time: 1.395 秒
クールダウン時間: 3 秒
敵に向かって突進し、盾を叩きつけて攻撃し、敵をノックバックおよびスタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。
クリティカルストライクを与えることができない
最大チャージ距離で敵に対するスタン持続時間が50%増加する
最大チャージ距離でヒットダメージが40%上昇する
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
最大チャージ距離で敵に対するスタン持続時間が50%増加する
最大チャージ距離でヒットダメージが40%上昇する
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
RhoaShieldChargeTaunt
Attack, Melee, MeleeSingleTarget, Movement, Travel
シールドチャージ
Base Damage: 299–448
クリティカル率: 5%
Attack Time: 1.395 秒
クールダウン時間: 3 秒
敵に向かって突進し、盾を叩きつけて攻撃し、敵をノックバックおよびスタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。
クリティカルストライクを与えることができない
最大チャージ距離で敵に対するスタン持続時間が50%増加する
最大チャージ距離でヒットダメージが50%上昇する
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
最大チャージ距離で敵に対するスタン持続時間が50%増加する
最大チャージ距離でヒットダメージが50%上昇する
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } StateMachine {} BaseEvents {} Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/RhoaParasite"] = { name = "Infested Rhoa", life = 0.7, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.395, attackRange = 13, accuracy = 1, skillList = { "RhoaShieldCharge", "RhoaShieldChargeTaunt", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldChargeTaunt"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Rhoas/RhoaParasite |
Area | 湿地, 永遠なる研究所, カランドラの湖 |
Tags | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height |
Packs |
ライフ
70%
アーマー
+25%
Ailment Threshold
70%
耐性
0 40 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 13
Attack Time
1.395 Second
Damage Spread
±20%
経験値
120%
Model Size
115%
Type
Rhoa
Metadata
RhoaParasiteSpawnParasite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
4,503
アーマー
35,988
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1.395
経験値
12,306
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 299–448
クリティカル率: 5%
Attack Time: 1.395 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
シールドチャージ
Base Damage: 299–448
クリティカル率: 5%
Attack Time: 1.395 秒
クールダウン時間: 3 秒
敵に向かって突進し、盾を叩きつけて攻撃し、敵をノックバックおよびスタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。
クリティカルストライクを与えることができない
最大チャージ距離で敵に対するスタン持続時間が50%増加する
最大チャージ距離でヒットダメージが40%上昇する
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
最大チャージ距離で敵に対するスタン持続時間が50%増加する
最大チャージ距離でヒットダメージが40%上昇する
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
RhoaShieldChargeTaunt
Attack, Melee, MeleeSingleTarget, Movement, Travel
シールドチャージ
Base Damage: 299–448
クリティカル率: 5%
Attack Time: 1.395 秒
クールダウン時間: 3 秒
敵に向かって突進し、盾を叩きつけて攻撃し、敵をノックバックおよびスタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。
クリティカルストライクを与えることができない
最大チャージ距離で敵に対するスタン持続時間が50%増加する
最大チャージ距離でヒットダメージが50%上昇する
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
最大チャージ距離で敵に対するスタン持続時間が50%増加する
最大チャージ距離でヒットダメージが50%上昇する
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Life { on_death = "HideMeshSegment( geo_parasiteShape );" on_spawned_dead = "HideMeshSegment( geo_parasiteShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/RhoaParasiteSpawnParasite"] = { name = "Infested Rhoa", life = 0.7, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.395, attackRange = 13, accuracy = 1, skillList = { "RhoaShieldCharge", "RhoaShieldChargeTaunt", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldChargeTaunt"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.