Spectre | Y |
---|---|
Area | Die Feuchtlande, Das ewige Laboratorium, Der See von Kalandra |
Tags | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height |
Packs |
Leben
70%
Rüstung
+25%
Ailment Threshold
70%
Widerstand
0 40 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.395 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
115%
Type
Rhoa
Metadata
RhoaParasite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
4,503
Rüstung
35,988
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.395
Erfahrung
12,306
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Abklingzeit: 3 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
Ihr erzielt keine kritischen Treffer
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
40% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
40% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
RhoaShieldChargeTaunt
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Abklingzeit: 3 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
Ihr erzielt keine kritischen Treffer
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } StateMachine {} BaseEvents {} Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/RhoaParasite"] = { name = "Infested Rhoa", life = 0.7, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.395, attackRange = 13, accuracy = 1, skillList = { "RhoaShieldCharge", "RhoaShieldChargeTaunt", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldChargeTaunt"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Rhoas/RhoaParasite |
Area | Die Feuchtlande, Das ewige Laboratorium, Der See von Kalandra |
Tags | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height |
Packs |
Leben
70%
Rüstung
+25%
Ailment Threshold
70%
Widerstand
0 40 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.395 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
115%
Type
Rhoa
Metadata
RhoaParasiteSpawnParasite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
4,503
Rüstung
35,988
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.395
Erfahrung
12,306
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Abklingzeit: 3 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
Ihr erzielt keine kritischen Treffer
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
40% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
40% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
RhoaShieldChargeTaunt
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Abklingzeit: 3 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
Ihr erzielt keine kritischen Treffer
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Life { on_death = "HideMeshSegment( geo_parasiteShape );" on_spawned_dead = "HideMeshSegment( geo_parasiteShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/RhoaParasiteSpawnParasite"] = { name = "Infested Rhoa", life = 0.7, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.395, attackRange = 13, accuracy = 1, skillList = { "RhoaShieldCharge", "RhoaShieldChargeTaunt", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldChargeTaunt"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }