ブラッドシューター、インヴァリ
人型
エリア: 酸の洞窟のマップ
追加ゴア表現
kill traps mines and totems on death [1]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
kill traps mines and totems on death [1]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Invari, The Bloodshaper
Spectre | N |
---|---|
Area | 酸の洞窟のマップ |
Tags | aura_bearer, キャスター, cold_affinity, cursing_monster, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, slashing_weapon, wb_leader |
ライフ
320%
Energy Shield From Life
33%
アーマー
+50%
回避力
+33%
Ailment Threshold
320%
耐性
40 40 40 25
Damage
216%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
WbChaosLeader
Metadata
WbChaosLeader3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
81
ライフ
5,653,328
アーマー
118,976
回避力
9,791
エナジーシールド
4,482
Damage
1,975
スペルダメージ
2,948
命中
480
Attack Time
1.005
経験値
141,493
Ailment Threshold
2,657,064
Chill
8,402
Shock
8,402
Brittle
47,532
Scorch
8,402
Sap
23,212
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 3137–4705
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヘイスト
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間の移動スピード、アタックスピードおよびキャストスピードを増加させるオーラを纏う。
プレイヤーおよび近くの味方の移動スピードが8%増加する
プレイヤーおよび近くの味方のアタックスピードが15%増加する
プレイヤーおよび近くの味方のキャストスピードが15%増加する
active skill area of effect radius +% final [40]
プレイヤーおよび近くの味方のアタックスピードが15%増加する
プレイヤーおよび近くの味方のキャストスピードが15%増加する
active skill area of effect radius +% final [40]
WbGoreGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
追加ダメージ効率: 80%
キャストタイム: 0.8 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
217.8から335の物理ダメージを与える
402から611.4の冷気ダメージを与える
キャストスピードが30%増加する
バーストの回数が+10回される
active skill area of effect radius +% final [-18]
is area damage [1]
402から611.4の冷気ダメージを与える
キャストスピードが30%増加する
バーストの回数が+10回される
active skill area of effect radius +% final [-18]
is area damage [1]
WbEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
エンフィーブル
キャストタイム: 0.5 秒
クールダウン時間: 10 秒
範囲内の敵を全員呪い、敵の命中を減少させ、敵が与えるダメージを低下させる。
基礎持続時間は5秒
呪い状態の敵の命中力が40%減少する
呪い状態のノーマルまたはマジックの敵のダメージが40%低下する
呪い状態のレアまたはユニークの敵のダメージが15%低下する
active skill area of effect radius +% final [42]
呪い状態の敵の命中力が40%減少する
呪い状態のノーマルまたはマジックの敵のダメージが40%低下する
呪い状態のレアまたはユニークの敵のダメージが15%低下する
active skill area of effect radius +% final [42]
WbWhirlingBlades
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 3137–4705
クリティカル率: 5%
Attack Time: 1.5 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
ダメージが30%低下する
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbReaveChaosLeader
Attack, Area, Multistrikeable, Melee
リーヴ
Base Damage: 3137–4705
クリティカル率: 5%
Attack Time: 1.5 秒
前方の範囲を攻撃する。リーヴで敵をヒットするたびにステージが付与されるが、ヒットを新たに行うことがなければ短時間でそのステージは減り始める。使用するには短剣、鉤爪または片手剣を装備する必要がある。
ヒット時に30%の確率でパワーチャージを1個獲得する
スキルは追加で3回繰り返す
ダメージが25%低下する
物理ダメージが24%減少する
アタックスピードが100%増加する
ステージごとに効果範囲が80%上昇する
active skill area of effect radius +% final [-9]
is area damage [1]
スキルは追加で3回繰り返す
ダメージが25%低下する
物理ダメージが24%減少する
アタックスピードが100%増加する
ステージごとに効果範囲が80%上昇する
active skill area of effect radius +% final [-9]
is area damage [1]
WbAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
アビサルクライ
クールダウン時間: 4 秒
近くの敵を妨害状態にするウォークライを行う。このように妨害された敵は倒された時に爆発する。妨害の効果は周囲にいる敵の数に比例する。近くの敵を挑発し、プレーヤーを攻撃させる。他のウォークライスキルとクールダウンを共有する。
基礎持続時間は4秒
移動スピードが28%減少する
ダメージは反射されない
近くの敵1体ごとに移動スピードが0.93%減少する
爆発はモンスターの最大ライフの1%と同量の混沌ダメージを与える
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
移動スピードが28%減少する
ダメージは反射されない
近くの敵1体ごとに移動スピードが0.93%減少する
爆発はモンスターの最大ライフの1%と同量の混沌ダメージを与える
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
WbRejuvenationTotem
Spell, Buff, Area, TotemCastsAlone, Trappable, Mineable, SummonsTotem, Aura, AreaSpell, TotemCastsWhenNotDetached
リジュヴェネーショントーテム
キャストタイム: 0.6 秒
使用者と仲間のライフを自動回復させるオーラを纏うトーテムを召喚する。
トーテムは8秒持続する
サポートされたスキルのトーテムライフが545%増加する
このスキルを使用するトーテムを1体召喚する
毎秒2893.6のライフを自動回復する
base active skill totem level [81]
base deal no damage [1]
base skill is totemified [1]
base totem range [20]
サポートされたスキルのトーテムライフが545%増加する
このスキルを使用するトーテムを1体召喚する
毎秒2893.6のライフを自動回復する
base active skill totem level [81]
base deal no damage [1]
base skill is totemified [1]
base totem range [20]
WbChaosLeader3SummonOnDamageTaken
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1 秒
クールダウン時間: 5 秒
プレイヤーが合計1ダメージをヒットから受けた時にサポートされたスペルをトリガーする
alternate minion [22]
cast on damage taken also tracks dot [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
alternate minion [22]
cast on damage taken also tracks dot [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaosLeader3"] = { name = "Invari, The Bloodshaper", life = 3.2, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "WbWhirlingBlades", "Melee", "WbEnfeeble", "WbHaste", "WbRejuvenationTotem", "WbReaveChaosLeader", "WbGoreGlacialCascade", "WbChaosLeader3SummonOnDamageTaken", "WbAbyssalCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbHaste"] = { name = "Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, 15, 8, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbRejuvenationTotem"] = { name = "Rejuvenation Totem", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that has an aura which regenerates life for you and your nearby allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.TotemCastsWhenNotDetached] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, aura = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_life_regeneration_rate_per_minute", "base_active_skill_totem_level", "totem_life_+%", "base_totem_duration", "base_totem_range", "base_skill_is_totemified", "base_deal_no_damage", "is_totem", }, levels = { [1] = {274, 3, 50, 8000, 20, levelRequirement = 3, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {378, 5, 60, 8000, 20, levelRequirement = 5, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {561, 8, 70, 8000, 20, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {887, 12, 80, 8000, 20, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {1227, 15, 90, 8000, 20, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {1801, 19, 100, 8000, 20, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {1984, 20, 110, 8000, 20, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {2166, 21, 120, 8000, 20, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {3354, 26, 130, 8000, 20, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {4685, 30, 140, 8000, 20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {6447, 34, 150, 8000, 20, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {8783, 38, 160, 8000, 20, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {12789, 43, 170, 8000, 20, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {14812, 45, 180, 8000, 20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {26296, 53, 190, 8000, 20, levelRequirement = 53, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {37284, 58, 200, 8000, 20, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {49068, 62, 215, 8000, 20, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {52526, 63, 230, 8000, 20, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {64363, 66, 245, 8000, 20, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {68852, 67, 260, 8000, 20, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {73628, 68, 275, 8000, 20, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {78731, 69, 290, 8000, 20, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {84159, 70, 305, 8000, 20, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {89967, 71, 320, 8000, 20, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {96139, 72, 335, 8000, 20, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {102730, 73, 350, 8000, 20, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {109751, 74, 365, 8000, 20, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {117241, 75, 380, 8000, 20, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {125215, 76, 395, 8000, 20, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {133710, 77, 425, 8000, 20, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {142767, 78, 455, 8000, 20, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {152411, 79, 485, 8000, 20, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {162681, 80, 515, 8000, 20, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {173617, 81, 545, 8000, 20, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {185284, 82, 575, 8000, 20, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbReaveChaosLeader"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "add_power_charge_on_skill_hit_%", "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, 80, -24, 100, -25, 3, -9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {10, 80, -24, 100, -25, 3, -9, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {15, 80, -24, 100, -25, 3, -9, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [4] = {20, 80, -24, 100, -25, 3, -9, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [5] = {25, 80, -24, 100, -25, 3, -9, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [6] = {30, 80, -24, 100, -25, 3, -9, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbGoreGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 5, -30, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 10, -30, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 10, -28, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -28, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 15, -25, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -25, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -22, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -18, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 30, -18, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbChaosLeader3SummonOnDamageTaken"] = { name = "WbChaosLeader3SummonOnDamageTaken", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {22, 3, 100, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbAbyssalCry"] = { name = "Abyssal Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "base_movement_velocity_+%", "abyssal_cry_%_max_life_as_chaos_on_death", "base_skill_effect_duration", }, levels = { [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
追加ゴア表現
Id | MonsterExtraGore |
---|---|
Family | ExtraGore |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ブラッドシューター、インヴァリ
人型
追加ゴア表現
kill traps mines and totems on death [1]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
kill traps mines and totems on death [1]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Invari, The Bloodshaper
Spectre | N |
---|---|
Tags | aura_bearer, キャスター, cold_affinity, cursing_monster, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, slashing_weapon, standalone_map_boss, wb_leader |
ライフ
320%
Energy Shield From Life
33%
アーマー
+50%
回避力
+33%
Ailment Threshold
320%
耐性
40 40 40 25
Damage
216%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
WbChaosLeader
Metadata
WbChaosLeader3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
445,908
アーマー
43,185
回避力
6,303
エナジーシールド
2,022
Damage
919
スペルダメージ
1,372
命中
290
Attack Time
1.005
経験値
112,805
Ailment Threshold
280,922
Chill
888
Shock
888
Brittle
5,025
Scorch
888
Sap
2,454
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヘイスト
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間の移動スピード、アタックスピードおよびキャストスピードを増加させるオーラを纏う。
プレイヤーおよび近くの味方の移動スピードが8%増加する
プレイヤーおよび近くの味方のアタックスピードが15%増加する
プレイヤーおよび近くの味方のキャストスピードが15%増加する
active skill area of effect radius +% final [40]
プレイヤーおよび近くの味方のアタックスピードが15%増加する
プレイヤーおよび近くの味方のキャストスピードが15%増加する
active skill area of effect radius +% final [40]
WbGoreGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
追加ダメージ効率: 80%
キャストタイム: 0.8 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
132.4から203.7の物理ダメージを与える
137.5から371.8の冷気ダメージを与える
キャストスピードが15%増加する
バーストの回数が+8回される
active skill area of effect radius +% final [-25]
is area damage [1]
137.5から371.8の冷気ダメージを与える
キャストスピードが15%増加する
バーストの回数が+8回される
active skill area of effect radius +% final [-25]
is area damage [1]
WbEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
エンフィーブル
キャストタイム: 0.5 秒
クールダウン時間: 10 秒
範囲内の敵を全員呪い、敵の命中を減少させ、敵が与えるダメージを低下させる。
基礎持続時間は5秒
呪い状態の敵の命中力が40%減少する
呪い状態のノーマルまたはマジックの敵のダメージが40%低下する
呪い状態のレアまたはユニークの敵のダメージが15%低下する
active skill area of effect radius +% final [42]
呪い状態の敵の命中力が40%減少する
呪い状態のノーマルまたはマジックの敵のダメージが40%低下する
呪い状態のレアまたはユニークの敵のダメージが15%低下する
active skill area of effect radius +% final [42]
WbWhirlingBlades
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
ダメージが30%低下する
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbReaveChaosLeader
Attack, Area, Multistrikeable, Melee
リーヴ
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
前方の範囲を攻撃する。リーヴで敵をヒットするたびにステージが付与されるが、ヒットを新たに行うことがなければ短時間でそのステージは減り始める。使用するには短剣、鉤爪または片手剣を装備する必要がある。
ヒット時に25%の確率でパワーチャージを1個獲得する
スキルは追加で3回繰り返す
ダメージが25%低下する
物理ダメージが24%減少する
アタックスピードが100%増加する
ステージごとに効果範囲が80%上昇する
active skill area of effect radius +% final [-9]
is area damage [1]
スキルは追加で3回繰り返す
ダメージが25%低下する
物理ダメージが24%減少する
アタックスピードが100%増加する
ステージごとに効果範囲が80%上昇する
active skill area of effect radius +% final [-9]
is area damage [1]
WbAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
アビサルクライ
クールダウン時間: 4 秒
近くの敵を妨害状態にするウォークライを行う。このように妨害された敵は倒された時に爆発する。妨害の効果は周囲にいる敵の数に比例する。近くの敵を挑発し、プレーヤーを攻撃させる。他のウォークライスキルとクールダウンを共有する。
基礎持続時間は4秒
移動スピードが21%減少する
ダメージは反射されない
近くの敵1体ごとに移動スピードが0.8%減少する
爆発はモンスターの最大ライフの1%と同量の混沌ダメージを与える
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
移動スピードが21%減少する
ダメージは反射されない
近くの敵1体ごとに移動スピードが0.8%減少する
爆発はモンスターの最大ライフの1%と同量の混沌ダメージを与える
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
WbRejuvenationTotem
Spell, Buff, Area, TotemCastsAlone, Trappable, Mineable, SummonsTotem, Aura, AreaSpell, TotemCastsWhenNotDetached
リジュヴェネーショントーテム
キャストタイム: 0.6 秒
使用者と仲間のライフを自動回復させるオーラを纏うトーテムを召喚する。
トーテムは8秒持続する
サポートされたスキルのトーテムライフが275%増加する
このスキルを使用するトーテムを1体召喚する
毎秒1227.1のライフを自動回復する
base active skill totem level [68]
base deal no damage [1]
base skill is totemified [1]
base totem range [20]
サポートされたスキルのトーテムライフが275%増加する
このスキルを使用するトーテムを1体召喚する
毎秒1227.1のライフを自動回復する
base active skill totem level [68]
base deal no damage [1]
base skill is totemified [1]
base totem range [20]
WbChaosLeader3SummonOnDamageTaken
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1 秒
クールダウン時間: 5 秒
プレイヤーが合計1ダメージをヒットから受けた時にサポートされたスペルをトリガーする
alternate minion [22]
cast on damage taken also tracks dot [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
alternate minion [22]
cast on damage taken also tracks dot [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaosLeader3Standalone"] = { name = "Invari, The Bloodshaper", life = 3.2, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "WbWhirlingBlades", "Melee", "WbEnfeeble", "WbHaste", "WbRejuvenationTotem", "WbReaveChaosLeader", "WbGoreGlacialCascade", "WbChaosLeader3SummonOnDamageTaken", "WbAbyssalCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbHaste"] = { name = "Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, 15, 8, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbRejuvenationTotem"] = { name = "Rejuvenation Totem", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that has an aura which regenerates life for you and your nearby allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.TotemCastsWhenNotDetached] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, aura = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_life_regeneration_rate_per_minute", "base_active_skill_totem_level", "totem_life_+%", "base_totem_duration", "base_totem_range", "base_skill_is_totemified", "base_deal_no_damage", "is_totem", }, levels = { [1] = {274, 3, 50, 8000, 20, levelRequirement = 3, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {378, 5, 60, 8000, 20, levelRequirement = 5, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {561, 8, 70, 8000, 20, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {887, 12, 80, 8000, 20, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {1227, 15, 90, 8000, 20, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {1801, 19, 100, 8000, 20, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {1984, 20, 110, 8000, 20, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {2166, 21, 120, 8000, 20, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {3354, 26, 130, 8000, 20, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {4685, 30, 140, 8000, 20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {6447, 34, 150, 8000, 20, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {8783, 38, 160, 8000, 20, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {12789, 43, 170, 8000, 20, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {14812, 45, 180, 8000, 20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {26296, 53, 190, 8000, 20, levelRequirement = 53, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {37284, 58, 200, 8000, 20, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {49068, 62, 215, 8000, 20, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {52526, 63, 230, 8000, 20, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {64363, 66, 245, 8000, 20, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {68852, 67, 260, 8000, 20, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {73628, 68, 275, 8000, 20, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {78731, 69, 290, 8000, 20, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {84159, 70, 305, 8000, 20, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {89967, 71, 320, 8000, 20, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {96139, 72, 335, 8000, 20, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {102730, 73, 350, 8000, 20, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {109751, 74, 365, 8000, 20, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {117241, 75, 380, 8000, 20, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {125215, 76, 395, 8000, 20, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {133710, 77, 425, 8000, 20, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {142767, 78, 455, 8000, 20, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {152411, 79, 485, 8000, 20, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {162681, 80, 515, 8000, 20, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {173617, 81, 545, 8000, 20, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {185284, 82, 575, 8000, 20, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbReaveChaosLeader"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "add_power_charge_on_skill_hit_%", "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, 80, -24, 100, -25, 3, -9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {10, 80, -24, 100, -25, 3, -9, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {15, 80, -24, 100, -25, 3, -9, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [4] = {20, 80, -24, 100, -25, 3, -9, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [5] = {25, 80, -24, 100, -25, 3, -9, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [6] = {30, 80, -24, 100, -25, 3, -9, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbGoreGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 5, -30, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 10, -30, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 10, -28, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -28, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 15, -25, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -25, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -22, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -18, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 30, -18, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbChaosLeader3SummonOnDamageTaken"] = { name = "WbChaosLeader3SummonOnDamageTaken", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {22, 3, 100, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbAbyssalCry"] = { name = "Abyssal Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "base_movement_velocity_+%", "abyssal_cry_%_max_life_as_chaos_on_death", "base_skill_effect_duration", }, levels = { [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
追加ゴア表現
Id | MonsterExtraGore |
---|---|
Family | ExtraGore |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |