Invari der Blutwandler
Humanoid
Mehr Blut
kill traps mines and totems on death [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Invari, The Bloodshaper
SpectreN
Area'Ätzende Höhlen'-Karte
Tagsaura_bearer, Zauberer, cold_affinity, cursing_monster, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, slashing_weapon, wb_leader
Leben
320%
Energy Shield From Life
33%
Rüstung
+33%
Ausweichen
+33%
Ailment Threshold
320%
Widerstand
40 40 40 25
Damage
216%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
WbChaosLeader
Metadata
WbChaosLeader3
Stufe
78
Leben
3,202,239
Rüstung
83,702
Ausweichen
8,867
Energieschild
3,738
Damage
1,661
Zauberschaden
2,479
Genauigkeit
428
Attack Time
1.005
Erfahrung
136,147
Ailment Threshold
1,569,097
Chill
4,961
Shock
4,961
Brittle
28,070
Scorch
4,961
Sap
13,708
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2638–3956
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hast
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die Bewegungs-, Angriffs- und Zaubergeschwindigkeit für Euch und Eure Verbündeten erhöht.
Ihr und Verbündete im Umkreis erhalten 8% erhöhte Bewegungsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 15% erhöhte Angriffsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 15% erhöhte Zaubergeschwindigkeit
active skill area of effect radius +% final [40]
WbGoreGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Frostwelle
Effektivität zusätzlichen Schadens: 80%
Zauberzeit: 0.8 Sek.
Eiszapfen schießen in kleinen Wellen aus dem Boden. Jede Welle verursacht Schaden bei getroffenen Gegnern.
Verursacht 187.7 bis 288.8 physischen Schaden
Verursacht 195 bis 527.1 Kälteschaden
25% erhöhte Zaubergeschwindigkeit
Erzeugt +10 Explosionen
active skill area of effect radius +% final [-22]
is area damage [1]
WbEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Schwächen
Zauberzeit: 0.5 Sek.
Abklingzeit: 10 Sek.
Verflucht alle Ziele in einem Bereich, was ihre Genauigkeit verringert und bewirkt, dass sie weniger Schaden verursachen.
Basisdauer beträgt 5 Sekunden
Verfluchte Gegner haben 40% verringerte Treffgenauigkeit
Verfluchte normale und magische Gegner verursachen 40% weniger Schaden
Verfluchte seltene oder einzigartige Gegner verursachen 15% weniger Schaden
active skill area of effect radius +% final [42]
WbWhirlingBlades
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 2638–3956
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
Verursacht 30% weniger Schaden
cast time overrides attack duration [1]
ignores proximity shield [1]
WbReaveChaosLeader
Attack, Area, Multistrikeable, Melee
Zerreißen
Base Damage: 2638–3956
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Greift in einem Bereich vor Euch an. Jedes Zerreißen, das einen Gegner trifft, gewährt Phasen, die Ihr nach kurzer Zeit immer weiter verliert, wenn Ihr keine Treffer mehr landet. Funktioniert nur mit Dolchen, Klauen und Einhandschwertern.
30% Chance, bei Treffer eine Energie-Ladung zu erhalten
Fertigkeiten wiederholen sich 3 zusätzliche Male
Verursacht 25% weniger Schaden
24% verringerter physischer Schaden
100% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [-9]
is area damage [1]
WbAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Abyssischer Schrei
Abklingzeit: 4 Sek.
Entfesselt einen Kriegsschrei, der Gegner im Umkreis lähmt und sie zum Explodieren bringt, wenn sie sterben. Der Lähmungseffekt wird proportional zur Anzahl an Gegnern im Umkreis erhöht. Umstehende Gegner werden verspottet und greifen Euch an. Teilt seine Abklingzeit mit anderen Kriegsschrei-Fertigkeiten.
Basisdauer beträgt 4 Sekunden
26% verringerte Bewegungsgeschwindigkeit
Schaden kann nicht reflektiert werden
0.9% verringerte Bewegungsgeschwindigkeit pro Gegner im Umkreis
Explosion verursacht Chaosschaden in Höhe von 1% des maximalen Kreaturenlebens
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
WbRejuvenationTotem
Spell, Buff, Area, TotemCastsAlone, Trappable, Mineable, SummonsTotem, Aura, AreaSpell, TotemCastsWhenNotDetached
Regenerationstotem
Zauberzeit: 0.6 Sek.
Beschwört ein Totem mit einer Aura, die Euch und Euren Verbündeten im Umkreis Lebensregeneration gewährt.
Totem ist 8 Sekunden aktiv
Unterstützte Fertigkeiten haben 455% erhöhtes Totemleben
Beschwört ein Totem, das diese Fertigkeit nutzt
Regeneriert 2379.5 Leben pro Sekunde
base active skill totem level [78]
base deal no damage [1]
base skill is totemified [1]
base totem range [20]
WbChaosLeader3SummonOnDamageTaken
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Löst unterstützte Zauber aus, wenn Ihr insgesamt 1 Schaden von Treffern erleidet
alternate minion [22]
cast on damage taken also tracks dot [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
	set_is_warband_leader = 1
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader3"] = {
    name = "Invari, The Bloodshaper",
    life = 3.2,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "WbWhirlingBlades",
        "Melee",
        "WbEnfeeble",
        "WbHaste",
        "WbRejuvenationTotem",
        "WbReaveChaosLeader",
        "WbGoreGlacialCascade",
        "WbChaosLeader3SummonOnDamageTaken",
        "WbAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbHaste"] = {
    name = "Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {15, 15, 8, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbRejuvenationTotem"] = {
    name = "Rejuvenation Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that has an aura which regenerates life for you and your nearby allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TotemCastsWhenNotDetached] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_life_regeneration_rate_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "base_totem_duration",
        "base_totem_range",
        "base_skill_is_totemified",
        "base_deal_no_damage",
        "is_totem",
    },
    levels = {
        [1] = {274, 3, 50, 8000, 20, levelRequirement = 3, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {378, 5, 60, 8000, 20, levelRequirement = 5, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {561, 8, 70, 8000, 20, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {887, 12, 80, 8000, 20, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {1227, 15, 90, 8000, 20, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {1801, 19, 100, 8000, 20, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {1984, 20, 110, 8000, 20, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {2166, 21, 120, 8000, 20, levelRequirement = 21, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {3354, 26, 130, 8000, 20, levelRequirement = 26, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {4685, 30, 140, 8000, 20, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {6447, 34, 150, 8000, 20, levelRequirement = 34, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {8783, 38, 160, 8000, 20, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {12789, 43, 170, 8000, 20, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {14812, 45, 180, 8000, 20, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {26296, 53, 190, 8000, 20, levelRequirement = 53, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {37284, 58, 200, 8000, 20, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {49068, 62, 215, 8000, 20, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {52526, 63, 230, 8000, 20, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {64363, 66, 245, 8000, 20, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {68852, 67, 260, 8000, 20, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {73628, 68, 275, 8000, 20, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {78731, 69, 290, 8000, 20, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {84159, 70, 305, 8000, 20, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {89967, 71, 320, 8000, 20, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {96139, 72, 335, 8000, 20, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {102730, 73, 350, 8000, 20, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {109751, 74, 365, 8000, 20, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {117241, 75, 380, 8000, 20, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {125215, 76, 395, 8000, 20, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {133710, 77, 425, 8000, 20, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {142767, 78, 455, 8000, 20, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {152411, 79, 485, 8000, 20, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {162681, 80, 515, 8000, 20, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {173617, 81, 545, 8000, 20, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {185284, 82, 575, 8000, 20, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbReaveChaosLeader"] = {
    name = "Reave",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "add_power_charge_on_skill_hit_%",
        "reave_area_of_effect_+%_final_per_stage",
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "skill_repeat_count",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {5, 80, -24, 100, -25, 3, -9, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {10, 80, -24, 100, -25, 3, -9, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [3] = {15, 80, -24, 100, -25, 3, -9, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [4] = {20, 80, -24, 100, -25, 3, -9, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [5] = {25, 80, -24, 100, -25, 3, -9, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [6] = {30, 80, -24, 100, -25, 3, -9, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbGoreGlacialCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 5, -30, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 10, -30, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 10, -28, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -28, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 15, -25, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -25, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -22, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -18, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 30, -18, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeader3SummonOnDamageTaken"] = {
    name = "WbChaosLeader3SummonOnDamageTaken",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {22, 3, 100, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
Mehr Blut
IdMonsterExtraGore
FamilyExtraGore
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • extra gore Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Invari der Blutwandler
    Humanoid
    Mehr Blut
    kill traps mines and totems on death [1]
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Invari, The Bloodshaper
    SpectreN
    Tagsaura_bearer, Zauberer, cold_affinity, cursing_monster, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, slashing_weapon, standalone_map_boss, wb_leader
    Leben
    320%
    Energy Shield From Life
    33%
    Rüstung
    +33%
    Ausweichen
    +33%
    Ailment Threshold
    320%
    Widerstand
    40 40 40 25
    Damage
    216%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    120%
    Type
    WbChaosLeader
    Metadata
    WbChaosLeader3Standalone
    Stufe
    68
    Leben
    445,908
    Rüstung
    38,291
    Ausweichen
    6,303
    Energieschild
    2,022
    Damage
    919
    Zauberschaden
    1,372
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    112,805
    Ailment Threshold
    280,922
    Chill
    888
    Shock
    888
    Brittle
    5,025
    Scorch
    888
    Sap
    2,454
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1459–2189
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbHaste
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hast
    Zauberzeit: 1.2 Sek.
    Abklingzeit: 0.5 Sek.
    Zaubert eine Aura, die Bewegungs-, Angriffs- und Zaubergeschwindigkeit für Euch und Eure Verbündeten erhöht.
    Ihr und Verbündete im Umkreis erhalten 8% erhöhte Bewegungsgeschwindigkeit
    Ihr und Verbündete im Umkreis erhalten 15% erhöhte Angriffsgeschwindigkeit
    Ihr und Verbündete im Umkreis erhalten 15% erhöhte Zaubergeschwindigkeit
    active skill area of effect radius +% final [40]
    WbGoreGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Frostwelle
    Effektivität zusätzlichen Schadens: 80%
    Zauberzeit: 0.8 Sek.
    Eiszapfen schießen in kleinen Wellen aus dem Boden. Jede Welle verursacht Schaden bei getroffenen Gegnern.
    Verursacht 128.1 bis 197 physischen Schaden
    Verursacht 133 bis 359.6 Kälteschaden
    15% erhöhte Zaubergeschwindigkeit
    Erzeugt +8 Explosionen
    active skill area of effect radius +% final [-25]
    is area damage [1]
    WbEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Schwächen
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 10 Sek.
    Verflucht alle Ziele in einem Bereich, was ihre Genauigkeit verringert und bewirkt, dass sie weniger Schaden verursachen.
    Basisdauer beträgt 5 Sekunden
    Verfluchte Gegner haben 40% verringerte Treffgenauigkeit
    Verfluchte normale und magische Gegner verursachen 40% weniger Schaden
    Verfluchte seltene oder einzigartige Gegner verursachen 15% weniger Schaden
    active skill area of effect radius +% final [42]
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    Wirbelnde Klingen
    Base Damage: 1459–2189
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    Verursacht 30% weniger Schaden
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    WbReaveChaosLeader
    Attack, Area, Multistrikeable, Melee
    Zerreißen
    Base Damage: 1459–2189
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Greift in einem Bereich vor Euch an. Jedes Zerreißen, das einen Gegner trifft, gewährt Phasen, die Ihr nach kurzer Zeit immer weiter verliert, wenn Ihr keine Treffer mehr landet. Funktioniert nur mit Dolchen, Klauen und Einhandschwertern.
    25% Chance, bei Treffer eine Energie-Ladung zu erhalten
    Fertigkeiten wiederholen sich 3 zusätzliche Male
    Verursacht 25% weniger Schaden
    24% verringerter physischer Schaden
    100% erhöhte Angriffsgeschwindigkeit
    80% mehr Wirkungsbereich für jede Phase
    active skill area of effect radius +% final [-9]
    is area damage [1]
    WbAbyssalCry
    Area, Duration, Chaos, Damage, Warcry, Cooldown
    Abyssischer Schrei
    Abklingzeit: 4 Sek.
    Entfesselt einen Kriegsschrei, der Gegner im Umkreis lähmt und sie zum Explodieren bringt, wenn sie sterben. Der Lähmungseffekt wird proportional zur Anzahl an Gegnern im Umkreis erhöht. Umstehende Gegner werden verspottet und greifen Euch an. Teilt seine Abklingzeit mit anderen Kriegsschrei-Fertigkeiten.
    Basisdauer beträgt 4 Sekunden
    21% verringerte Bewegungsgeschwindigkeit
    Schaden kann nicht reflektiert werden
    0.8% verringerte Bewegungsgeschwindigkeit pro Gegner im Umkreis
    Explosion verursacht Chaosschaden in Höhe von 1% des maximalen Kreaturenlebens
    base skill show average damage instead of dps [1]
    display skill deals secondary damage [1]
    WbRejuvenationTotem
    Spell, Buff, Area, TotemCastsAlone, Trappable, Mineable, SummonsTotem, Aura, AreaSpell, TotemCastsWhenNotDetached
    Regenerationstotem
    Zauberzeit: 0.6 Sek.
    Beschwört ein Totem mit einer Aura, die Euch und Euren Verbündeten im Umkreis Lebensregeneration gewährt.
    Totem ist 8 Sekunden aktiv
    Unterstützte Fertigkeiten haben 275% erhöhtes Totemleben
    Beschwört ein Totem, das diese Fertigkeit nutzt
    Regeneriert 1227.1 Leben pro Sekunde
    base active skill totem level [68]
    base deal no damage [1]
    base skill is totemified [1]
    base totem range [20]
    WbChaosLeader3SummonOnDamageTaken
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1 Sek.
    Abklingzeit: 5 Sek.
    Löst unterstützte Zauber aus, wenn Ihr insgesamt 1 Schaden von Treffern erleidet
    alternate minion [22]
    cast on damage taken also tracks dot [1]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaosLeader3Standalone"] = {
        name = "Invari, The Bloodshaper",
        life = 3.2,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "WbWhirlingBlades",
            "Melee",
            "WbEnfeeble",
            "WbHaste",
            "WbRejuvenationTotem",
            "WbReaveChaosLeader",
            "WbGoreGlacialCascade",
            "WbChaosLeader3SummonOnDamageTaken",
            "WbAbyssalCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbHaste"] = {
        name = "Haste",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "cast_speed_+%_granted_from_skill",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, 15, 8, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbRejuvenationTotem"] = {
        name = "Rejuvenation Totem",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that has an aura which regenerates life for you and your nearby allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_life_regeneration_rate_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "base_totem_duration",
            "base_totem_range",
            "base_skill_is_totemified",
            "base_deal_no_damage",
            "is_totem",
        },
        levels = {
            [1] = {274, 3, 50, 8000, 20, levelRequirement = 3, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {378, 5, 60, 8000, 20, levelRequirement = 5, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {561, 8, 70, 8000, 20, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {887, 12, 80, 8000, 20, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {1227, 15, 90, 8000, 20, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {1801, 19, 100, 8000, 20, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {1984, 20, 110, 8000, 20, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {2166, 21, 120, 8000, 20, levelRequirement = 21, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {3354, 26, 130, 8000, 20, levelRequirement = 26, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {4685, 30, 140, 8000, 20, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {6447, 34, 150, 8000, 20, levelRequirement = 34, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {8783, 38, 160, 8000, 20, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {12789, 43, 170, 8000, 20, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {14812, 45, 180, 8000, 20, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {26296, 53, 190, 8000, 20, levelRequirement = 53, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {37284, 58, 200, 8000, 20, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {49068, 62, 215, 8000, 20, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {52526, 63, 230, 8000, 20, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {64363, 66, 245, 8000, 20, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {68852, 67, 260, 8000, 20, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {73628, 68, 275, 8000, 20, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {78731, 69, 290, 8000, 20, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {84159, 70, 305, 8000, 20, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {89967, 71, 320, 8000, 20, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {96139, 72, 335, 8000, 20, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {102730, 73, 350, 8000, 20, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {109751, 74, 365, 8000, 20, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {117241, 75, 380, 8000, 20, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {125215, 76, 395, 8000, 20, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {133710, 77, 425, 8000, 20, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {142767, 78, 455, 8000, 20, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {152411, 79, 485, 8000, 20, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {162681, 80, 515, 8000, 20, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {173617, 81, 545, 8000, 20, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [35] = {185284, 82, 575, 8000, 20, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbReaveChaosLeader"] = {
        name = "Reave",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "add_power_charge_on_skill_hit_%",
            "reave_area_of_effect_+%_final_per_stage",
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, 80, -24, 100, -25, 3, -9, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {10, 80, -24, 100, -25, 3, -9, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [3] = {15, 80, -24, 100, -25, 3, -9, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [4] = {20, 80, -24, 100, -25, 3, -9, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [5] = {25, 80, -24, 100, -25, 3, -9, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [6] = {30, 80, -24, 100, -25, 3, -9, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGoreGlacialCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 5, -30, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 10, -30, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 10, -28, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -28, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 15, -25, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -25, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -22, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -18, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 30, -18, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbChaosLeader3SummonOnDamageTaken"] = {
        name = "WbChaosLeader3SummonOnDamageTaken",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {22, 3, 100, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbAbyssalCry"] = {
        name = "Abyssal Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
            "base_movement_velocity_+%",
            "abyssal_cry_%_max_life_as_chaos_on_death",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
            [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Mehr Blut
    IdMonsterExtraGore
    FamilyExtraGore
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • extra gore Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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