Invari der Blutwandler
Humanoid
Gebiet: 'Ätzende Höhlen'-Karte
Mehr Blut
kill traps mines and totems on death [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
kill traps mines and totems on death [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Invari, The Bloodshaper
Spectre | N |
---|---|
Area | 'Ätzende Höhlen'-Karte |
Tags | aura_bearer, Zauberer, cold_affinity, cursing_monster, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, slashing_weapon, wb_leader |
Leben
320%
Energy Shield From Life
33%
Rüstung
+50%
Ausweichen
+33%
Ailment Threshold
320%
Widerstand
40 40 40 25
Damage
216%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
WbChaosLeader
Metadata
WbChaosLeader3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
81
Leben
5,653,328
Rüstung
118,976
Ausweichen
9,791
Energieschild
4,482
Damage
1,975
Zauberschaden
2,948
Genauigkeit
480
Attack Time
1.005
Erfahrung
141,493
Ailment Threshold
2,657,064
Chill
8,402
Shock
8,402
Brittle
47,532
Scorch
8,402
Sap
23,212
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 3137–4705
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hast
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die Bewegungs-, Angriffs- und Zaubergeschwindigkeit für Euch und Eure Verbündeten erhöht.
Ihr und Verbündete im Umkreis erhalten 8% erhöhte Bewegungsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 15% erhöhte Angriffsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 15% erhöhte Zaubergeschwindigkeit
active skill area of effect radius +% final [40]
Ihr und Verbündete im Umkreis erhalten 15% erhöhte Angriffsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 15% erhöhte Zaubergeschwindigkeit
active skill area of effect radius +% final [40]
WbGoreGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Frostwelle
Effektivität zusätzlichen Schadens: 80%
Zauberzeit: 0.8 Sek.
Eiszapfen schießen in kleinen Wellen aus dem Boden. Jede Welle verursacht Schaden bei getroffenen Gegnern.
Verursacht 217.8 bis 335 physischen Schaden
Verursacht 402 bis 611.4 Kälteschaden
30% erhöhte Zaubergeschwindigkeit
Erzeugt +10 Explosionen
active skill area of effect radius +% final [-18]
is area damage [1]
Verursacht 402 bis 611.4 Kälteschaden
30% erhöhte Zaubergeschwindigkeit
Erzeugt +10 Explosionen
active skill area of effect radius +% final [-18]
is area damage [1]
WbEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Schwächen
Zauberzeit: 0.5 Sek.
Abklingzeit: 10 Sek.
Verflucht alle Ziele in einem Bereich, was ihre Genauigkeit verringert und bewirkt, dass sie weniger Schaden verursachen.
Basisdauer beträgt 5 Sekunden
Verfluchte Gegner haben 40% verringerte Treffgenauigkeit
Verfluchte normale und magische Gegner verursachen 40% weniger Schaden
Verfluchte seltene oder einzigartige Gegner verursachen 15% weniger Schaden
active skill area of effect radius +% final [42]
Verfluchte Gegner haben 40% verringerte Treffgenauigkeit
Verfluchte normale und magische Gegner verursachen 40% weniger Schaden
Verfluchte seltene oder einzigartige Gegner verursachen 15% weniger Schaden
active skill area of effect radius +% final [42]
WbWhirlingBlades
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 3137–4705
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern.
Verursacht 30% weniger Schaden
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbReaveChaosLeader
Attack, Area, Multistrikeable, Melee
Zerreißen
Base Damage: 3137–4705
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Greift in einem Bereich vor Euch an. Jedes Zerreißen, das einen Gegner trifft, gewährt Phasen, die Ihr nach kurzer Zeit immer weiter verliert, wenn Ihr keine Treffer mehr landet. Funktioniert nur mit Dolchen, Klauen und Einhandschwertern.
30% Chance, bei Treffer eine Energie-Ladung zu erhalten
Fertigkeiten wiederholen sich 3 zusätzliche Male
Verursacht 25% weniger Schaden
24% verringerter physischer Schaden
100% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [-9]
is area damage [1]
Fertigkeiten wiederholen sich 3 zusätzliche Male
Verursacht 25% weniger Schaden
24% verringerter physischer Schaden
100% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [-9]
is area damage [1]
WbAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Abyssischer Schrei
Abklingzeit: 4 Sek.
Entfesselt einen Kriegsschrei, der Gegner im Umkreis lähmt und sie zum Explodieren bringt, wenn sie sterben. Der Lähmungseffekt wird proportional zur Anzahl an Gegnern im Umkreis erhöht. Umstehende Gegner werden verspottet und greifen Euch an. Teilt seine Abklingzeit mit anderen Kriegsschrei-Fertigkeiten.
Basisdauer beträgt 4 Sekunden
28% verringerte Bewegungsgeschwindigkeit
Schaden kann nicht reflektiert werden
0.93% verringerte Bewegungsgeschwindigkeit pro Gegner im Umkreis
Explosion verursacht Chaosschaden in Höhe von 1% des maximalen Kreaturenlebens
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
28% verringerte Bewegungsgeschwindigkeit
Schaden kann nicht reflektiert werden
0.93% verringerte Bewegungsgeschwindigkeit pro Gegner im Umkreis
Explosion verursacht Chaosschaden in Höhe von 1% des maximalen Kreaturenlebens
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
WbRejuvenationTotem
Spell, Buff, Area, TotemCastsAlone, Trappable, Mineable, SummonsTotem, Aura, AreaSpell, TotemCastsWhenNotDetached
Regenerationstotem
Zauberzeit: 0.6 Sek.
Beschwört ein Totem mit einer Aura, die Euch und Euren Verbündeten im Umkreis Lebensregeneration gewährt.
Totem ist 8 Sekunden aktiv
Unterstützte Fertigkeiten haben 545% erhöhtes Totemleben
Beschwört ein Totem, das diese Fertigkeit nutzt
Regeneriert 2893.6 Leben pro Sekunde
base active skill totem level [81]
base deal no damage [1]
base skill is totemified [1]
base totem range [20]
Unterstützte Fertigkeiten haben 545% erhöhtes Totemleben
Beschwört ein Totem, das diese Fertigkeit nutzt
Regeneriert 2893.6 Leben pro Sekunde
base active skill totem level [81]
base deal no damage [1]
base skill is totemified [1]
base totem range [20]
WbChaosLeader3SummonOnDamageTaken
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Löst unterstützte Zauber aus, wenn Ihr insgesamt 1 Schaden von Treffern erleidet
alternate minion [22]
cast on damage taken also tracks dot [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
alternate minion [22]
cast on damage taken also tracks dot [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaosLeader3"] = { name = "Invari, The Bloodshaper", life = 3.2, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "WbWhirlingBlades", "Melee", "WbEnfeeble", "WbHaste", "WbRejuvenationTotem", "WbReaveChaosLeader", "WbGoreGlacialCascade", "WbChaosLeader3SummonOnDamageTaken", "WbAbyssalCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbHaste"] = { name = "Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, 15, 8, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbRejuvenationTotem"] = { name = "Rejuvenation Totem", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that has an aura which regenerates life for you and your nearby allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.TotemCastsWhenNotDetached] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, aura = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_life_regeneration_rate_per_minute", "base_active_skill_totem_level", "totem_life_+%", "base_totem_duration", "base_totem_range", "base_skill_is_totemified", "base_deal_no_damage", "is_totem", }, levels = { [1] = {274, 3, 50, 8000, 20, levelRequirement = 3, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {378, 5, 60, 8000, 20, levelRequirement = 5, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {561, 8, 70, 8000, 20, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {887, 12, 80, 8000, 20, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {1227, 15, 90, 8000, 20, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {1801, 19, 100, 8000, 20, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {1984, 20, 110, 8000, 20, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {2166, 21, 120, 8000, 20, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {3354, 26, 130, 8000, 20, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {4685, 30, 140, 8000, 20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {6447, 34, 150, 8000, 20, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {8783, 38, 160, 8000, 20, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {12789, 43, 170, 8000, 20, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {14812, 45, 180, 8000, 20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {26296, 53, 190, 8000, 20, levelRequirement = 53, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {37284, 58, 200, 8000, 20, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {49068, 62, 215, 8000, 20, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {52526, 63, 230, 8000, 20, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {64363, 66, 245, 8000, 20, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {68852, 67, 260, 8000, 20, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {73628, 68, 275, 8000, 20, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {78731, 69, 290, 8000, 20, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {84159, 70, 305, 8000, 20, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {89967, 71, 320, 8000, 20, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {96139, 72, 335, 8000, 20, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {102730, 73, 350, 8000, 20, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {109751, 74, 365, 8000, 20, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {117241, 75, 380, 8000, 20, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {125215, 76, 395, 8000, 20, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {133710, 77, 425, 8000, 20, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {142767, 78, 455, 8000, 20, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {152411, 79, 485, 8000, 20, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {162681, 80, 515, 8000, 20, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {173617, 81, 545, 8000, 20, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {185284, 82, 575, 8000, 20, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbReaveChaosLeader"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "add_power_charge_on_skill_hit_%", "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, 80, -24, 100, -25, 3, -9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {10, 80, -24, 100, -25, 3, -9, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {15, 80, -24, 100, -25, 3, -9, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [4] = {20, 80, -24, 100, -25, 3, -9, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [5] = {25, 80, -24, 100, -25, 3, -9, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [6] = {30, 80, -24, 100, -25, 3, -9, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbGoreGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 5, -30, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 10, -30, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 10, -28, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -28, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 15, -25, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -25, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -22, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -18, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 30, -18, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbChaosLeader3SummonOnDamageTaken"] = { name = "WbChaosLeader3SummonOnDamageTaken", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {22, 3, 100, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbAbyssalCry"] = { name = "Abyssal Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "base_movement_velocity_+%", "abyssal_cry_%_max_life_as_chaos_on_death", "base_skill_effect_duration", }, levels = { [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Mehr Blut
Id | MonsterExtraGore |
---|---|
Family | ExtraGore |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Invari der Blutwandler
Humanoid
Mehr Blut
kill traps mines and totems on death [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
kill traps mines and totems on death [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Invari, The Bloodshaper
Spectre | N |
---|---|
Tags | aura_bearer, Zauberer, cold_affinity, cursing_monster, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, slashing_weapon, standalone_map_boss, wb_leader |
Leben
320%
Energy Shield From Life
33%
Rüstung
+50%
Ausweichen
+33%
Ailment Threshold
320%
Widerstand
40 40 40 25
Damage
216%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
WbChaosLeader
Metadata
WbChaosLeader3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
445,908
Rüstung
43,185
Ausweichen
6,303
Energieschild
2,022
Damage
919
Zauberschaden
1,372
Genauigkeit
290
Attack Time
1.005
Erfahrung
112,805
Ailment Threshold
280,922
Chill
888
Shock
888
Brittle
5,025
Scorch
888
Sap
2,454
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1459–2189
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hast
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die Bewegungs-, Angriffs- und Zaubergeschwindigkeit für Euch und Eure Verbündeten erhöht.
Ihr und Verbündete im Umkreis erhalten 8% erhöhte Bewegungsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 15% erhöhte Angriffsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 15% erhöhte Zaubergeschwindigkeit
active skill area of effect radius +% final [40]
Ihr und Verbündete im Umkreis erhalten 15% erhöhte Angriffsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 15% erhöhte Zaubergeschwindigkeit
active skill area of effect radius +% final [40]
WbGoreGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Frostwelle
Effektivität zusätzlichen Schadens: 80%
Zauberzeit: 0.8 Sek.
Eiszapfen schießen in kleinen Wellen aus dem Boden. Jede Welle verursacht Schaden bei getroffenen Gegnern.
Verursacht 132.4 bis 203.7 physischen Schaden
Verursacht 137.5 bis 371.8 Kälteschaden
15% erhöhte Zaubergeschwindigkeit
Erzeugt +8 Explosionen
active skill area of effect radius +% final [-25]
is area damage [1]
Verursacht 137.5 bis 371.8 Kälteschaden
15% erhöhte Zaubergeschwindigkeit
Erzeugt +8 Explosionen
active skill area of effect radius +% final [-25]
is area damage [1]
WbEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Schwächen
Zauberzeit: 0.5 Sek.
Abklingzeit: 10 Sek.
Verflucht alle Ziele in einem Bereich, was ihre Genauigkeit verringert und bewirkt, dass sie weniger Schaden verursachen.
Basisdauer beträgt 5 Sekunden
Verfluchte Gegner haben 40% verringerte Treffgenauigkeit
Verfluchte normale und magische Gegner verursachen 40% weniger Schaden
Verfluchte seltene oder einzigartige Gegner verursachen 15% weniger Schaden
active skill area of effect radius +% final [42]
Verfluchte Gegner haben 40% verringerte Treffgenauigkeit
Verfluchte normale und magische Gegner verursachen 40% weniger Schaden
Verfluchte seltene oder einzigartige Gegner verursachen 15% weniger Schaden
active skill area of effect radius +% final [42]
WbWhirlingBlades
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 1459–2189
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern.
Verursacht 30% weniger Schaden
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbReaveChaosLeader
Attack, Area, Multistrikeable, Melee
Zerreißen
Base Damage: 1459–2189
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Greift in einem Bereich vor Euch an. Jedes Zerreißen, das einen Gegner trifft, gewährt Phasen, die Ihr nach kurzer Zeit immer weiter verliert, wenn Ihr keine Treffer mehr landet. Funktioniert nur mit Dolchen, Klauen und Einhandschwertern.
25% Chance, bei Treffer eine Energie-Ladung zu erhalten
Fertigkeiten wiederholen sich 3 zusätzliche Male
Verursacht 25% weniger Schaden
24% verringerter physischer Schaden
100% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [-9]
is area damage [1]
Fertigkeiten wiederholen sich 3 zusätzliche Male
Verursacht 25% weniger Schaden
24% verringerter physischer Schaden
100% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [-9]
is area damage [1]
WbAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Abyssischer Schrei
Abklingzeit: 4 Sek.
Entfesselt einen Kriegsschrei, der Gegner im Umkreis lähmt und sie zum Explodieren bringt, wenn sie sterben. Der Lähmungseffekt wird proportional zur Anzahl an Gegnern im Umkreis erhöht. Umstehende Gegner werden verspottet und greifen Euch an. Teilt seine Abklingzeit mit anderen Kriegsschrei-Fertigkeiten.
Basisdauer beträgt 4 Sekunden
21% verringerte Bewegungsgeschwindigkeit
Schaden kann nicht reflektiert werden
0.8% verringerte Bewegungsgeschwindigkeit pro Gegner im Umkreis
Explosion verursacht Chaosschaden in Höhe von 1% des maximalen Kreaturenlebens
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
21% verringerte Bewegungsgeschwindigkeit
Schaden kann nicht reflektiert werden
0.8% verringerte Bewegungsgeschwindigkeit pro Gegner im Umkreis
Explosion verursacht Chaosschaden in Höhe von 1% des maximalen Kreaturenlebens
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
WbRejuvenationTotem
Spell, Buff, Area, TotemCastsAlone, Trappable, Mineable, SummonsTotem, Aura, AreaSpell, TotemCastsWhenNotDetached
Regenerationstotem
Zauberzeit: 0.6 Sek.
Beschwört ein Totem mit einer Aura, die Euch und Euren Verbündeten im Umkreis Lebensregeneration gewährt.
Totem ist 8 Sekunden aktiv
Unterstützte Fertigkeiten haben 275% erhöhtes Totemleben
Beschwört ein Totem, das diese Fertigkeit nutzt
Regeneriert 1227.1 Leben pro Sekunde
base active skill totem level [68]
base deal no damage [1]
base skill is totemified [1]
base totem range [20]
Unterstützte Fertigkeiten haben 275% erhöhtes Totemleben
Beschwört ein Totem, das diese Fertigkeit nutzt
Regeneriert 1227.1 Leben pro Sekunde
base active skill totem level [68]
base deal no damage [1]
base skill is totemified [1]
base totem range [20]
WbChaosLeader3SummonOnDamageTaken
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Löst unterstützte Zauber aus, wenn Ihr insgesamt 1 Schaden von Treffern erleidet
alternate minion [22]
cast on damage taken also tracks dot [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
alternate minion [22]
cast on damage taken also tracks dot [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbChaosLeader3Standalone"] = { name = "Invari, The Bloodshaper", life = 3.2, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "WbWhirlingBlades", "Melee", "WbEnfeeble", "WbHaste", "WbRejuvenationTotem", "WbReaveChaosLeader", "WbGoreGlacialCascade", "WbChaosLeader3SummonOnDamageTaken", "WbAbyssalCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbHaste"] = { name = "Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, 15, 8, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbRejuvenationTotem"] = { name = "Rejuvenation Totem", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that has an aura which regenerates life for you and your nearby allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.TotemCastsWhenNotDetached] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, aura = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_life_regeneration_rate_per_minute", "base_active_skill_totem_level", "totem_life_+%", "base_totem_duration", "base_totem_range", "base_skill_is_totemified", "base_deal_no_damage", "is_totem", }, levels = { [1] = {274, 3, 50, 8000, 20, levelRequirement = 3, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {378, 5, 60, 8000, 20, levelRequirement = 5, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {561, 8, 70, 8000, 20, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {887, 12, 80, 8000, 20, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {1227, 15, 90, 8000, 20, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {1801, 19, 100, 8000, 20, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {1984, 20, 110, 8000, 20, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {2166, 21, 120, 8000, 20, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {3354, 26, 130, 8000, 20, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {4685, 30, 140, 8000, 20, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {6447, 34, 150, 8000, 20, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {8783, 38, 160, 8000, 20, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {12789, 43, 170, 8000, 20, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {14812, 45, 180, 8000, 20, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {26296, 53, 190, 8000, 20, levelRequirement = 53, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {37284, 58, 200, 8000, 20, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {49068, 62, 215, 8000, 20, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {52526, 63, 230, 8000, 20, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {64363, 66, 245, 8000, 20, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {68852, 67, 260, 8000, 20, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {73628, 68, 275, 8000, 20, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {78731, 69, 290, 8000, 20, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {84159, 70, 305, 8000, 20, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {89967, 71, 320, 8000, 20, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {96139, 72, 335, 8000, 20, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {102730, 73, 350, 8000, 20, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {109751, 74, 365, 8000, 20, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {117241, 75, 380, 8000, 20, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {125215, 76, 395, 8000, 20, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {133710, 77, 425, 8000, 20, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {142767, 78, 455, 8000, 20, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {152411, 79, 485, 8000, 20, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {162681, 80, 515, 8000, 20, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {173617, 81, 545, 8000, 20, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {185284, 82, 575, 8000, 20, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbReaveChaosLeader"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "add_power_charge_on_skill_hit_%", "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, 80, -24, 100, -25, 3, -9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {10, 80, -24, 100, -25, 3, -9, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {15, 80, -24, 100, -25, 3, -9, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [4] = {20, 80, -24, 100, -25, 3, -9, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [5] = {25, 80, -24, 100, -25, 3, -9, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [6] = {30, 80, -24, 100, -25, 3, -9, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbGoreGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 5, -30, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 10, -30, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 10, -28, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -28, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 15, -25, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -25, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -22, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -18, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 30, -18, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbChaosLeader3SummonOnDamageTaken"] = { name = "WbChaosLeader3SummonOnDamageTaken", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {22, 3, 100, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbAbyssalCry"] = { name = "Abyssal Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "base_movement_velocity_+%", "abyssal_cry_%_max_life_as_chaos_on_death", "base_skill_effect_duration", }, levels = { [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Mehr Blut
Id | MonsterExtraGore |
---|---|
Family | ExtraGore |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |