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Invari, Moldeadora de Sangre
Mapa de Cavernas Ácidas
Invari, The Bloodshaper

Invari, Moldeadora de Sangre

SpectreN
AreaMapa de Cavernas Ácidas
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
extra gore [1]
monster dropped item quantity +% [1200]
monster dropped item rarity +% [800]
kill traps mines and totems on death [1]
Tagswb_leader, red_blood, human, humanoid
Damage216%
Vida320%
Energy Shield From Life33%
Ailment Threshold320%
Daño de golpe crítico5%
TypeWbChaosLeader
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Armadura+33%
Evasión+33%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

WbHaste
auraspeed
Celeridad
Proyecta un aura que aumenta tus velocidades de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Movimiento aumentada un 8%
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Tiempo de lanzamiento: 1.2 Second
Tiempo de recarga: 0.5 Second

WbGoreGlacialCascade
Upheaval
Cascada Glacial
Carámbanos emergen del suelo en una serie de pequeños estallidos, cada uno de los cuales daña a los enemigos atrapados en el área.
Inflige 252.3 a 388.2 de Daño Físico
Inflige 465.8 a 708.5 de Daño de Hielo
upheaval number of spikes [10]
Velocidad de Lanzamiento de Hechizos aumentada un 30%
active skill area of effect radius +% final [0]
skill art variation [1]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
La duración base es de 6 segundos
active skill area of effect radius +% final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbWhirlingBlades
iconbladeflurry
Filos giratorios
Te lanzas entre los enemigos e infliges daño de arma. Solo funciona con dagas, garras y espadas a una mano. No puede ser asistido por Golpe Múltiple.
Inflige un 30% menos de daño
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill

WbReaveChaosLeader
Reave
Desgarro
Ataca un área pequeña delante de ti. Cada Desgarro que impacta un enemigo otorga cargas, que comenzarás a perder después de un corto periodo de tiempo sin golpear. Solamente funciona con Dagas, Garras, y Espadas a Una Mano.
80% más Área de Efecto por cada fase
Daño físico reducido un 24%
Velocidad de Ataque aumentada un 100%
Inflige un 25% menos de daño
active skill area of effect radius +% final [0]
skill art variation [1]
Las Habilidades se Repiten 3 Veces más
30% de probabilidad de ganar una Carga de Poder con Cada Golpe

is_area_damage Attack Area AttackCanRepeat Melee

WbAbyssalCry
AbyssalCry
Grito Abisal
Ejecuta un grito de guerra que Entumece a los enemigos cercanos y hace que exploten cuando mueren. El efecto de Entumecer escala proporcionalmente a los enemigos cercanos. Provoca a todos los enemigos cercanos para atacar al usuario. Comparte su tiempo de recarga con otras habilidades de Grito de Guerra.
Velocidad de Movimiento reducida un 0.94% por cada Enemigo Cercano
Velocidad de Movimiento reducida un 28%
Explosión inflige Daño de Caos igual a 1% de la Vida máxima del Monstruo
La duración base es de 4 segundos

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage Area Duration ChaosSkill Hit Warcry SecondWindSupport
Tiempo de recarga: 4 Second

WbRejuvenationTotem
liferegentotem
Tótem de Rejuvenecimiento
Invoca un tótem que tiene un aura que regenera vida para ti y tus aliados cercanos.
Invoca un tótem que usa esta habilidad
El Tótem dura 8 segundos
Regeneras 3088.1 de vida por segundo
base active skill totem level [60]
base totem range [20]
Vida de los tótems aumentada un 575%

base_skill_is_totemified base_deal_no_damage Spell Buff Area Type27 SkillCanTrap SkillCanMine Totem Aura AreaSpell DamageCannotBeReflected
Tiempo de lanzamiento: 0.6 Second

WbChaosLeader3SummonOnDamageTaken
alternate minion [22]
number of monsters to summon [3]
cast on damage taken % [100]
cast on damage taken threshold [1]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions cast_on_damage_taken_also_tracks_dot Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Invari, Moldeadora de Sangre575053088.41.5243802163211369804540404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

WbHaste
auraspeed
Celeridad
Proyecta un aura que aumenta tus velocidades de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Movimiento aumentada un 8%
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Tiempo de lanzamiento: 1.2 Second
Tiempo de recarga: 0.5 Second

WbGoreGlacialCascade
Upheaval
Cascada Glacial
Carámbanos emergen del suelo en una serie de pequeños estallidos, cada uno de los cuales daña a los enemigos atrapados en el área.
Inflige 228.8 a 351.9 de Daño Físico
Inflige 422.3 a 642.3 de Daño de Hielo
upheaval number of spikes [10]
Velocidad de Lanzamiento de Hechizos aumentada un 30%
active skill area of effect radius +% final [0]
skill art variation [1]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
La duración base es de 6 segundos
active skill area of effect radius +% final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbWhirlingBlades
iconbladeflurry
Filos giratorios
Te lanzas entre los enemigos e infliges daño de arma. Solo funciona con dagas, garras y espadas a una mano. No puede ser asistido por Golpe Múltiple.
Inflige un 30% menos de daño
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill

WbReaveChaosLeader
Reave
Desgarro
Ataca un área pequeña delante de ti. Cada Desgarro que impacta un enemigo otorga cargas, que comenzarás a perder después de un corto periodo de tiempo sin golpear. Solamente funciona con Dagas, Garras, y Espadas a Una Mano.
80% más Área de Efecto por cada fase
Daño físico reducido un 24%
Velocidad de Ataque aumentada un 100%
Inflige un 25% menos de daño
active skill area of effect radius +% final [0]
skill art variation [1]
Las Habilidades se Repiten 3 Veces más
30% de probabilidad de ganar una Carga de Poder con Cada Golpe

is_area_damage Attack Area AttackCanRepeat Melee

WbAbyssalCry
AbyssalCry
Grito Abisal
Ejecuta un grito de guerra que Entumece a los enemigos cercanos y hace que exploten cuando mueren. El efecto de Entumecer escala proporcionalmente a los enemigos cercanos. Provoca a todos los enemigos cercanos para atacar al usuario. Comparte su tiempo de recarga con otras habilidades de Grito de Guerra.
Velocidad de Movimiento reducida un 0.94% por cada Enemigo Cercano
Velocidad de Movimiento reducida un 28%
Explosión inflige Daño de Caos igual a 1% de la Vida máxima del Monstruo
La duración base es de 4 segundos

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage Area Duration ChaosSkill Hit Warcry SecondWindSupport
Tiempo de recarga: 4 Second

WbRejuvenationTotem
liferegentotem
Tótem de Rejuvenecimiento
Invoca un tótem que tiene un aura que regenera vida para ti y tus aliados cercanos.
Invoca un tótem que usa esta habilidad
El Tótem dura 8 segundos
Regeneras 3088.1 de vida por segundo
base active skill totem level [60]
base totem range [20]
Vida de los tótems aumentada un 575%

base_skill_is_totemified base_deal_no_damage Spell Buff Area Type27 SkillCanTrap SkillCanMine Totem Aura AreaSpell DamageCannotBeReflected
Tiempo de lanzamiento: 0.6 Second

WbChaosLeader3SummonOnDamageTaken
alternate minion [22]
number of monsters to summon [3]
cast on damage taken % [100]
cast on damage taken threshold [1]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions cast_on_damage_taken_also_tracks_dot Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Invari, Moldeadora de Sangre5150427551.5202691918510567668940404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

WbHaste
auraspeed
Celeridad
Proyecta un aura que aumenta tus velocidades de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Movimiento aumentada un 8%
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Tiempo de lanzamiento: 1.2 Second
Tiempo de recarga: 0.5 Second

WbGoreGlacialCascade
Upheaval
Cascada Glacial
Carámbanos emergen del suelo en una serie de pequeños estallidos, cada uno de los cuales daña a los enemigos atrapados en el área.
Inflige 217.8 a 335 de Daño Físico
Inflige 402 a 611.4 de Daño de Hielo
upheaval number of spikes [10]
Velocidad de Lanzamiento de Hechizos aumentada un 30%
active skill area of effect radius +% final [0]
skill art variation [1]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
La duración base es de 6 segundos
active skill area of effect radius +% final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbWhirlingBlades
iconbladeflurry
Filos giratorios
Te lanzas entre los enemigos e infliges daño de arma. Solo funciona con dagas, garras y espadas a una mano. No puede ser asistido por Golpe Múltiple.
Inflige un 30% menos de daño
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill

WbReaveChaosLeader
Reave
Desgarro
Ataca un área pequeña delante de ti. Cada Desgarro que impacta un enemigo otorga cargas, que comenzarás a perder después de un corto periodo de tiempo sin golpear. Solamente funciona con Dagas, Garras, y Espadas a Una Mano.
80% más Área de Efecto por cada fase
Daño físico reducido un 24%
Velocidad de Ataque aumentada un 100%
Inflige un 25% menos de daño
active skill area of effect radius +% final [0]
skill art variation [1]
Las Habilidades se Repiten 3 Veces más
30% de probabilidad de ganar una Carga de Poder con Cada Golpe

is_area_damage Attack Area AttackCanRepeat Melee

WbAbyssalCry
AbyssalCry
Grito Abisal
Ejecuta un grito de guerra que Entumece a los enemigos cercanos y hace que exploten cuando mueren. El efecto de Entumecer escala proporcionalmente a los enemigos cercanos. Provoca a todos los enemigos cercanos para atacar al usuario. Comparte su tiempo de recarga con otras habilidades de Grito de Guerra.
Velocidad de Movimiento reducida un 0.93% por cada Enemigo Cercano
Velocidad de Movimiento reducida un 28%
Explosión inflige Daño de Caos igual a 1% de la Vida máxima del Monstruo
La duración base es de 4 segundos

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage Area Duration ChaosSkill Hit Warcry SecondWindSupport
Tiempo de recarga: 4 Second

WbRejuvenationTotem
liferegentotem
Tótem de Rejuvenecimiento
Invoca un tótem que tiene un aura que regenera vida para ti y tus aliados cercanos.
Invoca un tótem que usa esta habilidad
El Tótem dura 8 segundos
Regeneras 2893.6 de vida por segundo
base active skill totem level [60]
base totem range [20]
Vida de los tótems aumentada un 545%

base_skill_is_totemified base_deal_no_damage Spell Buff Area Type27 SkillCanTrap SkillCanMine Totem Aura AreaSpell DamageCannotBeReflected
Tiempo de lanzamiento: 0.6 Second

WbChaosLeader3SummonOnDamageTaken
alternate minion [22]
number of monsters to summon [3]
cast on damage taken % [100]
cast on damage taken threshold [1]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions cast_on_damage_taken_also_tracks_dot Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
81Invari, Moldeadora de Sangre481082601.41.5182691806410185602940404025
stance DaggerDagger
#Primary Skills
Upheaval80TargetNotFar NotOnLessThan75PercentLife
Upheaval40TargetNotFar OnLessThan75PercentLife HaveThreePowerCharges
Upheaval40TargetNotFar OnLessThan75PercentLife HavePowerCharge
Upheaval40TargetNotFar OnLessThan75PercentLife HaveNoPowerCharges
Reave20TargetNear IHaveNoReaveStacks OnLessThan75PercentLife HaveNoPowerCharges
Reave20TargetNear IHaveNoReaveStacks OnLessThan75PercentLife
Reave60OnlyLastTarget TargetNear OnLessThan75PercentLife
Reave40OnlyLastTarget TargetNear IHaveOneToSevenReaveStacks OnLessThan75PercentLife
Reave20OnlyLastTarget TargetNear IHaveEightOrMoreReaveStacks OnLessThan75PercentLife
Reave10OnlyLastTarget OnLessThan75PercentLife
#Totem Skills
TotemAuraLifeRegen20IHaveNoTotems TargetIsSelf EnemyNotFarFromTarget OnLessThan50PercentLife
TotemAuraLifeRegen20IHaveOneOrMoreTotems TargetIsSelf MinionNotMediumNearTarget EnemyNotFarFromTarget OnLessThan50PercentLife
#Curse Skills
Enfeeble30TargetNotCursed TargetIsCurseable TargetNotFar
Enfeeble5TargetIsCurseable TargetNotFar
#Buff Skills
AbyssalCry15EnemyNearTarget TargetIsSelf OnLessThan75PercentLife
#Movement Skills
BladeFlurry20TargetNotFar TargetNotNear IHaveNoReaveStacks OnLessThan75PercentLife
BladeFlurry3TargetNear IHaveNoReaveStacks OnLessThan75PercentLife
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear
StrafeLeft5TargetNotNear
StrafeRight5TargetNotNear
#Reservation Skills
CastAuraSpeed 200

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
	set_is_warband_leader = 1
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader3"] = {
    name = "Invari, The Bloodshaper",
    life = 3.2,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "WbWhirlingBlades",
        "Melee",
        "WbEnfeeble",
        "WbHaste",
        "WbRejuvenationTotem",
        "WbReaveChaosLeader",
        "WbGoreGlacialCascade",
        "WbChaosLeader3SummonOnDamageTaken",
        "WbAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, -30, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {6000, 0, -40, -40, -15, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbHaste"] = {
    name = "Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {15, 15, 8, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbRejuvenationTotem"] = {
    name = "Rejuvenation Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Summons a totem that has an aura which regenerates life for you and your nearby allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Type27] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.DamageCannotBeReflected] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_totem",
        "base_totem_duration",
        "base_life_regeneration_rate_per_minute",
        "base_active_skill_totem_level",
        "base_totem_range",
        "totem_life_+%",
        "base_skill_is_totemified",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, 8000, 274, 60, 20, 50, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {1, 8000, 378, 60, 20, 60, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {1, 8000, 561, 60, 20, 70, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {1, 8000, 887, 60, 20, 80, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {1, 8000, 1227, 60, 20, 90, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {1, 8000, 1801, 60, 20, 100, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {1, 8000, 1984, 60, 20, 110, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {1, 8000, 2166, 60, 20, 120, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {1, 8000, 3354, 60, 20, 130, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {1, 8000, 4685, 60, 20, 140, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {1, 8000, 6447, 60, 20, 150, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {1, 8000, 8783, 60, 20, 160, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {1, 8000, 12789, 60, 20, 170, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {1, 8000, 14812, 60, 20, 180, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {1, 8000, 26296, 60, 20, 190, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {1, 8000, 37284, 60, 20, 200, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {1, 8000, 49068, 60, 20, 215, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {1, 8000, 52526, 60, 20, 230, levelRequirement = 63, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {1, 8000, 64363, 60, 20, 245, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {1, 8000, 68852, 60, 20, 260, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {1, 8000, 73628, 60, 20, 275, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {1, 8000, 78731, 60, 20, 290, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {1, 8000, 84159, 60, 20, 305, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {1, 8000, 89967, 60, 20, 320, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {1, 8000, 96139, 60, 20, 335, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {1, 8000, 102730, 60, 20, 350, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {1, 8000, 109751, 60, 20, 365, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {1, 8000, 117241, 60, 20, 380, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {1, 8000, 125215, 60, 20, 395, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {1, 8000, 133710, 60, 20, 425, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {1, 8000, 142767, 60, 20, 455, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {1, 8000, 152411, 60, 20, 485, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {1, 8000, 162681, 60, 20, 515, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {1, 8000, 173617, 60, 20, 545, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {1, 8000, 185284, 60, 20, 575, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbReaveChaosLeader"] = {
    name = "Reave",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "reave_area_of_effect_+%_final_per_stage",
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "skill_repeat_count",
        "add_power_charge_on_skill_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {80, -24, 100, -25, 0, 1, 3, 5, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {80, -24, 100, -25, 0, 1, 3, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {80, -24, 100, -25, 0, 1, 3, 15, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {80, -24, 100, -25, 0, 1, 3, 20, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {80, -24, 100, -25, 0, 1, 3, 25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {80, -24, 100, -25, 0, 1, 3, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbGoreGlacialCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.2,
    incrementalEffectiveness = 0.039,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.26, 0.4, 0.27, 0.73, 6, 0, 0, 1, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.26, 0.4, 0.27, 0.73, 7, 5, 0, 1, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.26, 0.4, 0.27, 0.73, 7, 10, 0, 1, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.26, 0.4, 0.27, 0.73, 8, 10, 0, 1, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.26, 0.4, 0.27, 0.73, 8, 15, 0, 1, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.26, 0.4, 0.27, 0.73, 8, 15, 0, 1, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.26, 0.4, 0.27, 0.73, 9, 15, 0, 1, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.26, 0.4, 0.27, 0.73, 9, 20, 0, 1, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.26, 0.4, 0.27, 0.73, 9, 20, 0, 1, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.26, 0.4, 0.27, 0.73, 10, 25, 0, 1, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.26, 0.4, 0.27, 0.73, 10, 25, 0, 1, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.26, 0.4, 0.48, 0.73, 10, 30, 0, 1, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeader3SummonOnDamageTaken"] = {
    name = "WbChaosLeader3SummonOnDamageTaken",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {22, 3, 100, 1, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.Warcry] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
extra gore [1]
monster dropped item quantity +% [1200]
monster dropped item rarity +% [800]
kill traps mines and totems on death [1]
Tagswb_leader, red_blood, human, humanoid
Damage216%
Vida320%
Energy Shield From Life33%
Ailment Threshold320%
Daño de golpe crítico5%
TypeWbChaosLeader
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Armadura+33%
Evasión+33%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

WbHaste
auraspeed
Celeridad
Proyecta un aura que aumenta tus velocidades de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Movimiento aumentada un 8%
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Tiempo de lanzamiento: 1.2 Second
Tiempo de recarga: 0.5 Second

WbGoreGlacialCascade
Upheaval
Cascada Glacial
Carámbanos emergen del suelo en una serie de pequeños estallidos, cada uno de los cuales daña a los enemigos atrapados en el área.
Inflige 252.3 a 388.2 de Daño Físico
Inflige 465.8 a 708.5 de Daño de Hielo
upheaval number of spikes [10]
Velocidad de Lanzamiento de Hechizos aumentada un 30%
active skill area of effect radius +% final [0]
skill art variation [1]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
La duración base es de 6 segundos
active skill area of effect radius +% final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbWhirlingBlades
iconbladeflurry
Filos giratorios
Te lanzas entre los enemigos e infliges daño de arma. Solo funciona con dagas, garras y espadas a una mano. No puede ser asistido por Golpe Múltiple.
Inflige un 30% menos de daño
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill

WbReaveChaosLeader
Reave
Desgarro
Ataca un área pequeña delante de ti. Cada Desgarro que impacta un enemigo otorga cargas, que comenzarás a perder después de un corto periodo de tiempo sin golpear. Solamente funciona con Dagas, Garras, y Espadas a Una Mano.
80% más Área de Efecto por cada fase
Daño físico reducido un 24%
Velocidad de Ataque aumentada un 100%
Inflige un 25% menos de daño
active skill area of effect radius +% final [0]
skill art variation [1]
Las Habilidades se Repiten 3 Veces más
30% de probabilidad de ganar una Carga de Poder con Cada Golpe

is_area_damage Attack Area AttackCanRepeat Melee

WbAbyssalCry
AbyssalCry
Grito Abisal
Ejecuta un grito de guerra que Entumece a los enemigos cercanos y hace que exploten cuando mueren. El efecto de Entumecer escala proporcionalmente a los enemigos cercanos. Provoca a todos los enemigos cercanos para atacar al usuario. Comparte su tiempo de recarga con otras habilidades de Grito de Guerra.
Velocidad de Movimiento reducida un 0.94% por cada Enemigo Cercano
Velocidad de Movimiento reducida un 28%
Explosión inflige Daño de Caos igual a 1% de la Vida máxima del Monstruo
La duración base es de 4 segundos

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage Area Duration ChaosSkill Hit Warcry SecondWindSupport
Tiempo de recarga: 4 Second

WbRejuvenationTotem
liferegentotem
Tótem de Rejuvenecimiento
Invoca un tótem que tiene un aura que regenera vida para ti y tus aliados cercanos.
Invoca un tótem que usa esta habilidad
El Tótem dura 8 segundos
Regeneras 3088.1 de vida por segundo
base active skill totem level [60]
base totem range [20]
Vida de los tótems aumentada un 575%

base_skill_is_totemified base_deal_no_damage Spell Buff Area Type27 SkillCanTrap SkillCanMine Totem Aura AreaSpell DamageCannotBeReflected
Tiempo de lanzamiento: 0.6 Second

WbChaosLeader3SummonOnDamageTaken
alternate minion [22]
number of monsters to summon [3]
cast on damage taken % [100]
cast on damage taken threshold [1]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions cast_on_damage_taken_also_tracks_dot Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Invari, Moldeadora de Sangre575053088.41.5243802163211369804540404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

WbHaste
auraspeed
Celeridad
Proyecta un aura que aumenta tus velocidades de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Movimiento aumentada un 8%
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Tiempo de lanzamiento: 1.2 Second
Tiempo de recarga: 0.5 Second

WbGoreGlacialCascade
Upheaval
Cascada Glacial
Carámbanos emergen del suelo en una serie de pequeños estallidos, cada uno de los cuales daña a los enemigos atrapados en el área.
Inflige 228.8 a 351.9 de Daño Físico
Inflige 422.3 a 642.3 de Daño de Hielo
upheaval number of spikes [10]
Velocidad de Lanzamiento de Hechizos aumentada un 30%
active skill area of effect radius +% final [0]
skill art variation [1]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
La duración base es de 6 segundos
active skill area of effect radius +% final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbWhirlingBlades
iconbladeflurry
Filos giratorios
Te lanzas entre los enemigos e infliges daño de arma. Solo funciona con dagas, garras y espadas a una mano. No puede ser asistido por Golpe Múltiple.
Inflige un 30% menos de daño
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill

WbReaveChaosLeader
Reave
Desgarro
Ataca un área pequeña delante de ti. Cada Desgarro que impacta un enemigo otorga cargas, que comenzarás a perder después de un corto periodo de tiempo sin golpear. Solamente funciona con Dagas, Garras, y Espadas a Una Mano.
80% más Área de Efecto por cada fase
Daño físico reducido un 24%
Velocidad de Ataque aumentada un 100%
Inflige un 25% menos de daño
active skill area of effect radius +% final [0]
skill art variation [1]
Las Habilidades se Repiten 3 Veces más
30% de probabilidad de ganar una Carga de Poder con Cada Golpe

is_area_damage Attack Area AttackCanRepeat Melee

WbAbyssalCry
AbyssalCry
Grito Abisal
Ejecuta un grito de guerra que Entumece a los enemigos cercanos y hace que exploten cuando mueren. El efecto de Entumecer escala proporcionalmente a los enemigos cercanos. Provoca a todos los enemigos cercanos para atacar al usuario. Comparte su tiempo de recarga con otras habilidades de Grito de Guerra.
Velocidad de Movimiento reducida un 0.94% por cada Enemigo Cercano
Velocidad de Movimiento reducida un 28%
Explosión inflige Daño de Caos igual a 1% de la Vida máxima del Monstruo
La duración base es de 4 segundos

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage Area Duration ChaosSkill Hit Warcry SecondWindSupport
Tiempo de recarga: 4 Second

WbRejuvenationTotem
liferegentotem
Tótem de Rejuvenecimiento
Invoca un tótem que tiene un aura que regenera vida para ti y tus aliados cercanos.
Invoca un tótem que usa esta habilidad
El Tótem dura 8 segundos
Regeneras 3088.1 de vida por segundo
base active skill totem level [60]
base totem range [20]
Vida de los tótems aumentada un 575%

base_skill_is_totemified base_deal_no_damage Spell Buff Area Type27 SkillCanTrap SkillCanMine Totem Aura AreaSpell DamageCannotBeReflected
Tiempo de lanzamiento: 0.6 Second

WbChaosLeader3SummonOnDamageTaken
alternate minion [22]
number of monsters to summon [3]
cast on damage taken % [100]
cast on damage taken threshold [1]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions cast_on_damage_taken_also_tracks_dot Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Invari, Moldeadora de Sangre5150427551.5202691918510567668940404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

WbHaste
auraspeed
Celeridad
Proyecta un aura que aumenta tus velocidades de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Movimiento aumentada un 8%
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Tiempo de lanzamiento: 1.2 Second
Tiempo de recarga: 0.5 Second

WbGoreGlacialCascade
Upheaval
Cascada Glacial
Carámbanos emergen del suelo en una serie de pequeños estallidos, cada uno de los cuales daña a los enemigos atrapados en el área.
Inflige 187.7 a 288.8 de Daño Físico
Inflige 195 a 527.1 de Daño de Hielo
upheaval number of spikes [10]
Velocidad de Lanzamiento de Hechizos aumentada un 25%
active skill area of effect radius +% final [0]
skill art variation [1]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
La duración base es de 6 segundos
active skill area of effect radius +% final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbWhirlingBlades
iconbladeflurry
Filos giratorios
Te lanzas entre los enemigos e infliges daño de arma. Solo funciona con dagas, garras y espadas a una mano. No puede ser asistido por Golpe Múltiple.
Inflige un 30% menos de daño
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill

WbReaveChaosLeader
Reave
Desgarro
Ataca un área pequeña delante de ti. Cada Desgarro que impacta un enemigo otorga cargas, que comenzarás a perder después de un corto periodo de tiempo sin golpear. Solamente funciona con Dagas, Garras, y Espadas a Una Mano.
80% más Área de Efecto por cada fase
Daño físico reducido un 24%
Velocidad de Ataque aumentada un 100%
Inflige un 25% menos de daño
active skill area of effect radius +% final [0]
skill art variation [1]
Las Habilidades se Repiten 3 Veces más
30% de probabilidad de ganar una Carga de Poder con Cada Golpe

is_area_damage Attack Area AttackCanRepeat Melee

WbAbyssalCry
AbyssalCry
Grito Abisal
Ejecuta un grito de guerra que Entumece a los enemigos cercanos y hace que exploten cuando mueren. El efecto de Entumecer escala proporcionalmente a los enemigos cercanos. Provoca a todos los enemigos cercanos para atacar al usuario. Comparte su tiempo de recarga con otras habilidades de Grito de Guerra.
Velocidad de Movimiento reducida un 0.9% por cada Enemigo Cercano
Velocidad de Movimiento reducida un 26%
Explosión inflige Daño de Caos igual a 1% de la Vida máxima del Monstruo
La duración base es de 4 segundos

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage Area Duration ChaosSkill Hit Warcry SecondWindSupport
Tiempo de recarga: 4 Second

WbRejuvenationTotem
liferegentotem
Tótem de Rejuvenecimiento
Invoca un tótem que tiene un aura que regenera vida para ti y tus aliados cercanos.
Invoca un tótem que usa esta habilidad
El Tótem dura 8 segundos
Regeneras 2379.5 de vida por segundo
base active skill totem level [60]
base totem range [20]
Vida de los tótems aumentada un 455%

base_skill_is_totemified base_deal_no_damage Spell Buff Area Type27 SkillCanTrap SkillCanMine Totem Aura AreaSpell DamageCannotBeReflected
Tiempo de lanzamiento: 0.6 Second

WbChaosLeader3SummonOnDamageTaken
alternate minion [22]
number of monsters to summon [3]
cast on damage taken % [100]
cast on damage taken threshold [1]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions cast_on_damage_taken_also_tracks_dot Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Invari, Moldeadora de Sangre398542187.31.513658150669113450740404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

WbHaste
auraspeed
Celeridad
Proyecta un aura que aumenta tus velocidades de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Movimiento aumentada un 8%
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Tiempo de lanzamiento: 1.2 Second
Tiempo de recarga: 0.5 Second

WbGoreGlacialCascade
Upheaval
Cascada Glacial
Carámbanos emergen del suelo en una serie de pequeños estallidos, cada uno de los cuales daña a los enemigos atrapados en el área.
Inflige 146.2 a 225 de Daño Físico
Inflige 151.8 a 410.6 de Daño de Hielo
upheaval number of spikes [9]
Velocidad de Lanzamiento de Hechizos aumentada un 20%
active skill area of effect radius +% final [0]
skill art variation [1]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
La duración base es de 6 segundos
active skill area of effect radius +% final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbWhirlingBlades
iconbladeflurry
Filos giratorios
Te lanzas entre los enemigos e infliges daño de arma. Solo funciona con dagas, garras y espadas a una mano. No puede ser asistido por Golpe Múltiple.
Inflige un 30% menos de daño
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill

WbReaveChaosLeader
Reave
Desgarro
Ataca un área pequeña delante de ti. Cada Desgarro que impacta un enemigo otorga cargas, que comenzarás a perder después de un corto periodo de tiempo sin golpear. Solamente funciona con Dagas, Garras, y Espadas a Una Mano.
80% más Área de Efecto por cada fase
Daño físico reducido un 24%
Velocidad de Ataque aumentada un 100%
Inflige un 25% menos de daño
active skill area of effect radius +% final [0]
skill art variation [1]
Las Habilidades se Repiten 3 Veces más
25% de probabilidad de ganar una Carga de Poder con Cada Golpe

is_area_damage Attack Area AttackCanRepeat Melee

WbAbyssalCry
AbyssalCry
Grito Abisal
Ejecuta un grito de guerra que Entumece a los enemigos cercanos y hace que exploten cuando mueren. El efecto de Entumecer escala proporcionalmente a los enemigos cercanos. Provoca a todos los enemigos cercanos para atacar al usuario. Comparte su tiempo de recarga con otras habilidades de Grito de Guerra.
Velocidad de Movimiento reducida un 0.85% por cada Enemigo Cercano
Velocidad de Movimiento reducida un 24%
Explosión inflige Daño de Caos igual a 1% de la Vida máxima del Monstruo
La duración base es de 4 segundos

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage Area Duration ChaosSkill Hit Warcry SecondWindSupport
Tiempo de recarga: 4 Second

WbRejuvenationTotem
liferegentotem
Tótem de Rejuvenecimiento
Invoca un tótem que tiene un aura que regenera vida para ti y tus aliados cercanos.
Invoca un tótem que usa esta habilidad
El Tótem dura 8 segundos
Regeneras 1712.2 de vida por segundo
base active skill totem level [60]
base totem range [20]
Vida de los tótems aumentada un 350%

base_skill_is_totemified base_deal_no_damage Spell Buff Area Type27 SkillCanTrap SkillCanMine Totem Aura AreaSpell DamageCannotBeReflected
Tiempo de lanzamiento: 0.6 Second

WbChaosLeader3SummonOnDamageTaken
alternate minion [22]
number of monsters to summon [3]
cast on damage taken % [100]
cast on damage taken threshold [1]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions cast_on_damage_taken_also_tracks_dot Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Invari, Moldeadora de Sangre296091631.71.58690111037549286840404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

WbHaste
auraspeed
Celeridad
Proyecta un aura que aumenta tus velocidades de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Movimiento aumentada un 8%
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Tiempo de lanzamiento: 1.2 Second
Tiempo de recarga: 0.5 Second

WbGoreGlacialCascade
Upheaval
Cascada Glacial
Carámbanos emergen del suelo en una serie de pequeños estallidos, cada uno de los cuales daña a los enemigos atrapados en el área.
Inflige 113.5 a 174.6 de Daño Físico
Inflige 117.8 a 318.6 de Daño de Hielo
upheaval number of spikes [8]
Velocidad de Lanzamiento de Hechizos aumentada un 15%
active skill area of effect radius +% final [0]
skill art variation [1]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
La duración base es de 6 segundos
active skill area of effect radius +% final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbWhirlingBlades
iconbladeflurry
Filos giratorios
Te lanzas entre los enemigos e infliges daño de arma. Solo funciona con dagas, garras y espadas a una mano. No puede ser asistido por Golpe Múltiple.
Inflige un 30% menos de daño
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill

WbReaveChaosLeader
Reave
Desgarro
Ataca un área pequeña delante de ti. Cada Desgarro que impacta un enemigo otorga cargas, que comenzarás a perder después de un corto periodo de tiempo sin golpear. Solamente funciona con Dagas, Garras, y Espadas a Una Mano.
80% más Área de Efecto por cada fase
Daño físico reducido un 24%
Velocidad de Ataque aumentada un 100%
Inflige un 25% menos de daño
active skill area of effect radius +% final [0]
skill art variation [1]
Las Habilidades se Repiten 3 Veces más
25% de probabilidad de ganar una Carga de Poder con Cada Golpe

is_area_damage Attack Area AttackCanRepeat Melee

WbAbyssalCry
AbyssalCry
Grito Abisal
Ejecuta un grito de guerra que Entumece a los enemigos cercanos y hace que exploten cuando mueren. El efecto de Entumecer escala proporcionalmente a los enemigos cercanos. Provoca a todos los enemigos cercanos para atacar al usuario. Comparte su tiempo de recarga con otras habilidades de Grito de Guerra.
Velocidad de Movimiento reducida un 0.8% por cada Enemigo Cercano
Velocidad de Movimiento reducida un 21%
Explosión inflige Daño de Caos igual a 1% de la Vida máxima del Monstruo
La duración base es de 4 segundos

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage Area Duration ChaosSkill Hit Warcry SecondWindSupport
Tiempo de recarga: 4 Second

WbRejuvenationTotem
liferegentotem
Tótem de Rejuvenecimiento
Invoca un tótem que tiene un aura que regenera vida para ti y tus aliados cercanos.
Invoca un tótem que usa esta habilidad
El Tótem dura 8 segundos
Regeneras 1227.1 de vida por segundo
base active skill totem level [60]
base totem range [20]
Vida de los tótems aumentada un 275%

base_skill_is_totemified base_deal_no_damage Spell Buff Area Type27 SkillCanTrap SkillCanMine Totem Aura AreaSpell DamageCannotBeReflected
Tiempo de lanzamiento: 0.6 Second

WbChaosLeader3SummonOnDamageTaken
alternate minion [22]
number of monsters to summon [3]
cast on damage taken % [100]
cast on damage taken threshold [1]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions cast_on_damage_taken_also_tracks_dot Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Invari, Moldeadora de Sangre215361210.31.5551081496226181840404025
stance DaggerDagger
#Primary Skills
Upheaval80TargetNotFar NotOnLessThan75PercentLife
Upheaval40TargetNotFar OnLessThan75PercentLife HaveThreePowerCharges
Upheaval40TargetNotFar OnLessThan75PercentLife HavePowerCharge
Upheaval40TargetNotFar OnLessThan75PercentLife HaveNoPowerCharges
Reave20TargetNear IHaveNoReaveStacks OnLessThan75PercentLife HaveNoPowerCharges
Reave20TargetNear IHaveNoReaveStacks OnLessThan75PercentLife
Reave60OnlyLastTarget TargetNear OnLessThan75PercentLife
Reave40OnlyLastTarget TargetNear IHaveOneToSevenReaveStacks OnLessThan75PercentLife
Reave20OnlyLastTarget TargetNear IHaveEightOrMoreReaveStacks OnLessThan75PercentLife
Reave10OnlyLastTarget OnLessThan75PercentLife
#Totem Skills
TotemAuraLifeRegen20IHaveNoTotems TargetIsSelf EnemyNotFarFromTarget OnLessThan50PercentLife
TotemAuraLifeRegen20IHaveOneOrMoreTotems TargetIsSelf MinionNotMediumNearTarget EnemyNotFarFromTarget OnLessThan50PercentLife
#Curse Skills
Enfeeble30TargetNotCursed TargetIsCurseable TargetNotFar
Enfeeble5TargetIsCurseable TargetNotFar
#Buff Skills
AbyssalCry15EnemyNearTarget TargetIsSelf OnLessThan75PercentLife
#Movement Skills
BladeFlurry20TargetNotFar TargetNotNear IHaveNoReaveStacks OnLessThan75PercentLife
BladeFlurry3TargetNear IHaveNoReaveStacks OnLessThan75PercentLife
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear
StrafeLeft5TargetNotNear
StrafeRight5TargetNotNear
#Reservation Skills
CastAuraSpeed 200

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"

Stats
{
	set_is_warband_leader = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader3Standalone"] = {
    name = "Invari, The Bloodshaper",
    life = 3.2,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "WbWhirlingBlades",
        "Melee",
        "WbEnfeeble",
        "WbHaste",
        "WbRejuvenationTotem",
        "WbReaveChaosLeader",
        "WbGoreGlacialCascade",
        "WbChaosLeader3SummonOnDamageTaken",
        "WbAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, -30, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {6000, 0, -40, -40, -15, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbHaste"] = {
    name = "Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {15, 15, 8, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbRejuvenationTotem"] = {
    name = "Rejuvenation Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Summons a totem that has an aura which regenerates life for you and your nearby allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Type27] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.DamageCannotBeReflected] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_totem",
        "base_totem_duration",
        "base_life_regeneration_rate_per_minute",
        "base_active_skill_totem_level",
        "base_totem_range",
        "totem_life_+%",
        "base_skill_is_totemified",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, 8000, 274, 60, 20, 50, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {1, 8000, 378, 60, 20, 60, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {1, 8000, 561, 60, 20, 70, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {1, 8000, 887, 60, 20, 80, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {1, 8000, 1227, 60, 20, 90, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {1, 8000, 1801, 60, 20, 100, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {1, 8000, 1984, 60, 20, 110, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {1, 8000, 2166, 60, 20, 120, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {1, 8000, 3354, 60, 20, 130, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {1, 8000, 4685, 60, 20, 140, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {1, 8000, 6447, 60, 20, 150, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {1, 8000, 8783, 60, 20, 160, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {1, 8000, 12789, 60, 20, 170, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {1, 8000, 14812, 60, 20, 180, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {1, 8000, 26296, 60, 20, 190, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {1, 8000, 37284, 60, 20, 200, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {1, 8000, 49068, 60, 20, 215, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {1, 8000, 52526, 60, 20, 230, levelRequirement = 63, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {1, 8000, 64363, 60, 20, 245, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {1, 8000, 68852, 60, 20, 260, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {1, 8000, 73628, 60, 20, 275, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {1, 8000, 78731, 60, 20, 290, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {1, 8000, 84159, 60, 20, 305, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {1, 8000, 89967, 60, 20, 320, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {1, 8000, 96139, 60, 20, 335, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {1, 8000, 102730, 60, 20, 350, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {1, 8000, 109751, 60, 20, 365, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {1, 8000, 117241, 60, 20, 380, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {1, 8000, 125215, 60, 20, 395, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {1, 8000, 133710, 60, 20, 425, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {1, 8000, 142767, 60, 20, 455, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {1, 8000, 152411, 60, 20, 485, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {1, 8000, 162681, 60, 20, 515, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {1, 8000, 173617, 60, 20, 545, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {1, 8000, 185284, 60, 20, 575, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbReaveChaosLeader"] = {
    name = "Reave",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "reave_area_of_effect_+%_final_per_stage",
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "skill_repeat_count",
        "add_power_charge_on_skill_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {80, -24, 100, -25, 0, 1, 3, 5, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {80, -24, 100, -25, 0, 1, 3, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {80, -24, 100, -25, 0, 1, 3, 15, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {80, -24, 100, -25, 0, 1, 3, 20, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {80, -24, 100, -25, 0, 1, 3, 25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {80, -24, 100, -25, 0, 1, 3, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbGoreGlacialCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.2,
    incrementalEffectiveness = 0.039,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.26, 0.4, 0.27, 0.73, 6, 0, 0, 1, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.26, 0.4, 0.27, 0.73, 7, 5, 0, 1, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.26, 0.4, 0.27, 0.73, 7, 10, 0, 1, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.26, 0.4, 0.27, 0.73, 8, 10, 0, 1, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.26, 0.4, 0.27, 0.73, 8, 15, 0, 1, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.26, 0.4, 0.27, 0.73, 8, 15, 0, 1, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.26, 0.4, 0.27, 0.73, 9, 15, 0, 1, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.26, 0.4, 0.27, 0.73, 9, 20, 0, 1, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.26, 0.4, 0.27, 0.73, 9, 20, 0, 1, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.26, 0.4, 0.27, 0.73, 10, 25, 0, 1, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.26, 0.4, 0.27, 0.73, 10, 25, 0, 1, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.26, 0.4, 0.48, 0.73, 10, 30, 0, 1, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeader3SummonOnDamageTaken"] = {
    name = "WbChaosLeader3SummonOnDamageTaken",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {22, 3, 100, 1, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.Warcry] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}