ライトニングレリック
コンストラクト
emerge speed +% [0,30]
Lightning Relic
Spectre | N |
---|---|
Tags | cannot_be_monolith, キャスター, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse |
ライフ
400%
Energy Shield From Life
150%
Ailment Threshold
400%
耐性
40 40 40 20
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
ElementalRelic
Metadata
ElementalLivingRelicLightning
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
25,733
アーマー
28,790
回避力
4,739
エナジーシールド
9,191
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RelicTeleport
Spell
キャストタイム: 0.2 秒
Wrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ラース
クールダウン時間: 1.2 秒
使用者とその仲間のアタックに雷ダメージを追加し、使用者のスペルの雷ダメージを上昇させるオーラを纏う。
半径 +1.8m
プレイヤーおよび近くの味方のアタックは14.46から231.4の追加雷ダメージを与える
プレイヤーおよび近くの味方はスペル雷ダメージが21%上昇する
base deal no damage [1]
プレイヤーおよび近くの味方のアタックは14.46から231.4の追加雷ダメージを与える
プレイヤーおよび近くの味方はスペル雷ダメージが21%上昇する
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Relic/RelicBase" Animated { animated_object = "Metadata/Monsters/Relic/Relic.ao" } Stats { } DiesAfterTime { } Preload { preload_misc_animated = "DischargeFire" preload_misc_animated = "DischargeCold" preload_misc_animated = "DischargeLightning" }
Object Type Codes
version 2 extends "Metadata/Monsters/Relic/RelicBase" BaseEvents { on_construction_complete = " PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge ); QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle ); " } Life { on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/ElementalLivingRelicLightning"] = { name = "Lightning Relic", life = 4, energyShield = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "Wrath", "RelicTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Wrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_base_radius_+", "wrath_aura_spell_lightning_damage_+%_final", "base_deal_no_damage", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RelicTeleport"] = { name = "RelicTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
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Family | VariableEmergeSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |