Blitz-Reliquie
Konstrukt
emerge speed +% [0,30]
Lightning Relic
Spectre | N |
---|---|
Tags | cannot_be_monolith, Zauberer, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse |
Leben
400%
Energy Shield From Life
150%
Ailment Threshold
400%
Widerstand
40 40 40 20
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
ElementalRelic
Metadata
ElementalLivingRelicLightning
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
25,733
Rüstung
28,790
Ausweichen
4,739
Energieschild
9,191
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1
Erfahrung
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RelicTeleport
Spell
Zauberzeit: 0.2 Sek.
Wrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Zorn
Abklingzeit: 1.2 Sek.
Zaubert eine Aura, die Euren Angriffen und denen Eurer Verbündeten Blitzschaden hinzufügt und Euren Zaubern mehr Blitzschaden gewährt.
+1.8 Meter zum Radius
Ihr und Verbündete im Umkreis verursachen zusätzlich 14.46 bis 231.4 Blitzschaden mit Angriffen
Ihr und Verbündete im Umkreis verursachen 21% mehr Blitzschaden mit Zaubern
base deal no damage [1]
Ihr und Verbündete im Umkreis verursachen zusätzlich 14.46 bis 231.4 Blitzschaden mit Angriffen
Ihr und Verbündete im Umkreis verursachen 21% mehr Blitzschaden mit Zaubern
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Relic/RelicBase" Animated { animated_object = "Metadata/Monsters/Relic/Relic.ao" } Stats { } DiesAfterTime { } Preload { preload_misc_animated = "DischargeFire" preload_misc_animated = "DischargeCold" preload_misc_animated = "DischargeLightning" }
Object Type Codes
version 2 extends "Metadata/Monsters/Relic/RelicBase" BaseEvents { on_construction_complete = " PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge ); QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle ); " } Life { on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/ElementalLivingRelicLightning"] = { name = "Lightning Relic", life = 4, energyShield = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "Wrath", "RelicTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Wrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_base_radius_+", "wrath_aura_spell_lightning_damage_+%_final", "base_deal_no_damage", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RelicTeleport"] = { name = "RelicTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
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Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |