汚されしマルセウス
コンストラクト
エリア: 市場
monster base type attack cast speed +% and damage -% final [33]
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Marceus the Defaced
SpectreN
Area市場
Tagsキャスター, construct, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_height, lightning_affinity, melee, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement, stone_armour, stone_construct
ライフ
300%
防具
+100%
Ailment Threshold
300%
耐性
0 0 0 0
Damage
135%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 17
Attack Time
1.875 Second
Damage Spread
±20%
経験値
30%
Model Size
100%
Type
StatueBossMarketplace
Metadata
StoneStatueLargeBossMale
レベル
26
ライフ
1,023
防具
1,512
回避力
804
エナジーシールド
0
Damage
49
スペルダメージ
49
命中
49
Attack Time
1.875
経験値
398
Ailment Threshold
1,023
Chill
3
Shock
3
Brittle
18
Scorch
3
Sap
9
MonsterLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ライトニングストライク
Base Damage: 39–59
クリティカル率: 5%
Attack Time: 1.875 秒
武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
物理ダメージの50%を雷ダメージに変換する
アタックダメージが30%上昇する
ダメージが20%上昇する
追加の投射物を2個放つ
物理ダメージが7%増加する
show number of projectiles [1]
total projectile spread angle override [70]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 39–59
クリティカル率: 5%
Attack Time: 1.875 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterTempestShield
Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
テンペストシールド
クリティカル率: 6%
キャストタイム: 0.5 秒
クールダウン時間: 9 秒
盾に嵐の力を与える。ブロック時に攻撃者に雷の放電を放ちダメージを与える。
39.55から59.32の雷ダメージを与える
基礎持続時間は3.5
+1回連鎖する
盾を装備中アタックブロック率が+75%される
base skill show average damage instead of dps [1]
skill can add multiple charges per action [1]

Object Type

version 2
extends "Metadata/Monsters/Statue/StatueLarge"

Object Type Codes

version 2
extends "Metadata/Monsters/Statue/StatueLarge"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/StoneStatueLargeBossMale"] = {
    name = "Marceus the Defaced",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "MonsterLightningStrike",
        "MonsterTempestShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
        "show_number_of_projectiles",
    },
    levels = {
        [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterTempestShield"] = {
    name = "Tempest Shield",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Lightning] = true,
        [SkillType.Chains] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Totemable] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shield_block_%",
        "number_of_chains",
        "base_skill_effect_duration",
        "skill_can_add_multiple_charges_per_action",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, 1, 3500, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    汚されしマルセウス
    コンストラクト
    monster base type attack cast speed +% and damage -% final [33]
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    Marceus the Defaced
    SpectreN
    Tagsキャスター, construct, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement, stone_armour, stone_construct
    ライフ
    300%
    防具
    +100%
    Ailment Threshold
    300%
    耐性
    0 0 0 0
    Damage
    135%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 17
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    経験値
    30%
    Model Size
    100%
    Type
    StatueBossMarketplace
    Metadata
    StoneStatueLargeBossMaleStandalone
    レベル
    68
    ライフ
    19,300
    防具
    57,580
    回避力
    4,739
    エナジーシールド
    0
    Damage
    504
    スペルダメージ
    504
    命中
    290
    Attack Time
    1.875
    経験値
    3,077
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MonsterLightningStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    ライトニングストライク
    Base Damage: 403–605
    クリティカル率: 5%
    Attack Time: 1.875 秒
    武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
    物理ダメージの50%を雷ダメージに変換する
    アタックダメージが30%上昇する
    ダメージが20%上昇する
    追加の投射物を2個放つ
    物理ダメージが21%増加する
    show number of projectiles [1]
    total projectile spread angle override [70]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 403–605
    クリティカル率: 5%
    Attack Time: 1.875 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterTempestShield
    Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
    テンペストシールド
    クリティカル率: 6%
    キャストタイム: 0.5 秒
    クールダウン時間: 9 秒
    盾に嵐の力を与える。ブロック時に攻撃者に雷の放電を放ちダメージを与える。
    90.86から136.3の雷ダメージを与える
    基礎持続時間は3.5
    +1回連鎖する
    盾を装備中アタックブロック率が+75%される
    base skill show average damage instead of dps [1]
    skill can add multiple charges per action [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/StatueLarge"
    extends "Metadata/Monsters/StandaloneMonster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/StatueLarge"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StoneStatueLargeBossMaleStandalone"] = {
        name = "Marceus the Defaced",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "MonsterLightningStrike",
            "MonsterTempestShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterTempestShield"] = {
        name = "Tempest Shield",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Lightning] = true,
            [SkillType.Chains] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Totemable] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shield_block_%",
            "number_of_chains",
            "base_skill_effect_duration",
            "skill_can_add_multiple_charges_per_action",
            "base_skill_show_average_damage_instead_of_dps",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 75, 1, 3500, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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