ルインズ・ヘリオン
ジーナス: ガルガンチュア
グループ: ネコ類
ファミリー: 原生林
monster grants frenzy charges to allies within distance on death [50]
Ruins Hellion
SpectreY
Spectre OverrideMetadata/Monsters/Hellion/Hellion3Spectre
Area波止場, 穀物倉庫
Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, small_height
Packs
  • 波止場, 穀物倉庫: ルインズ・ヘリオン
  • ライフ
    100%
    防具
    +10%
    回避力
    +10%
    Ailment Threshold
    100%
    耐性
    40 0 0 0
    Damage
    185%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    Lion
    Metadata
    Hellion3
    レベル
    57
    ライフ
    3,050
    防具
    13,079
    回避力
    3,498
    エナジーシールド
    0
    Damage
    393
    スペルダメージ
    393
    命中
    187
    Attack Time
    1.5
    経験値
    7,413
    Ailment Threshold
    3,050
    Chill
    10
    Shock
    10
    Brittle
    55
    Scorch
    10
    Sap
    27
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 314–472
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HellionRallyingCry
    Buff, Area, Duration, Warcry, Cooldown
    ラリイングクライ
    クールダウン時間: 8 秒
    周囲に敵がいれば、使用者と近くの仲間にマナの自動回復とダメージの増加を付与するウォークライを行う。ダメージの増加は周囲にいる敵の数に比例する。近くの敵を挑発し、使用者を攻撃させる。他のウォークライスキルとクールダウンを共有する。
    プレイヤーにより挑発された敵はプレイヤー以外の対象に対してヒットおよび状態異常のダメージが30%低下する
    基礎持続時間は8
    ダメージが10%増加する
    active skill area of effect radius +% final [-25]
    base deal no attack damage [1]
    base deal no secondary damage [1]
    base deal no spell damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/Hellion3"] = {
        name = "Ruins Hellion",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "HellionRallyingCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellionRallyingCry"] = {
        name = "Rallying Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_+%",
            "base_skill_effect_duration",
            "taunted_enemies_damage_+%_final_vs_non_taunt_target",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_attack_damage",
            "base_deal_no_spell_damage",
            "base_deal_no_secondary_damage",
        },
        levels = {
            [1] = {8, 8000, -30, -25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {10, 8000, -30, -25, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {12, 8000, -30, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [4] = {15, 8000, -30, -25, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster grants frenzy charges to allies within distance on death [50]
    IdMonsterImplicitGrantsFrenzyChargesToAlliesOnDeath1
    FamilyMonsterGrantsCharges
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster grants frenzy charges to allies within distance on death Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    ルインズ・ヘリオン
    Ruins Hellion
    SpectreY
    Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood
    ライフ
    100%
    防具
    +10%
    回避力
    +10%
    Ailment Threshold
    100%
    耐性
    40 0 0 0
    Damage
    185%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    Lion
    Metadata
    Hellion3Spectre
    レベル
    68
    ライフ
    6,433
    防具
    31,669
    回避力
    5,213
    エナジーシールド
    0
    Damage
    691
    スペルダメージ
    691
    命中
    290
    Attack Time
    1.5
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 553–829
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HellionRallyingCry
    Buff, Area, Duration, Warcry, Cooldown
    ラリイングクライ
    クールダウン時間: 8 秒
    周囲に敵がいれば、使用者と近くの仲間にマナの自動回復とダメージの増加を付与するウォークライを行う。ダメージの増加は周囲にいる敵の数に比例する。近くの敵を挑発し、使用者を攻撃させる。他のウォークライスキルとクールダウンを共有する。
    プレイヤーにより挑発された敵はプレイヤー以外の対象に対してヒットおよび状態異常のダメージが30%低下する
    基礎持続時間は8
    ダメージが12%増加する
    active skill area of effect radius +% final [-25]
    base deal no attack damage [1]
    base deal no secondary damage [1]
    base deal no spell damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/Hellion3Spectre"] = {
        name = "Ruins Hellion",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "HellionRallyingCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellionRallyingCry"] = {
        name = "Rallying Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_+%",
            "base_skill_effect_duration",
            "taunted_enemies_damage_+%_final_vs_non_taunt_target",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_attack_damage",
            "base_deal_no_spell_damage",
            "base_deal_no_secondary_damage",
        },
        levels = {
            [1] = {8, 8000, -30, -25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {10, 8000, -30, -25, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {12, 8000, -30, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [4] = {15, 8000, -30, -25, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        },
    }
    
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