Ruins Hellion
Beast
Area: The Quay, The Grain Gate
Genus: Gargantuans
Group: Felines
Family: The Wilds
monster grants frenzy charges to allies within distance on death [50]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Hellion/Hellion3Spectre |
Area | The Quay, The Grain Gate |
Tags | animal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, light_armour, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, small_height |
Life
100%
Armour
+10%
Evasion
+10%
Ailment Threshold
100%
Resistance
40 0 0 0
Damage
185%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
Lion
Metadata
Hellion3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
Level
57
Life
3,050
Armour
13,079
Evasion
3,498
Energy Shield
0
Damage
393
Spell Damage
393
Accuracy
187
Attack Time
1.5
Experience
7,413
Ailment Threshold
3,050
Chill
10
Shock
10
Brittle
55
Scorch
10
Sap
27
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 314–472
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellionRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Rallying Cry
Cooldown Time: 8 sec
Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
Base duration is 8 seconds
10% increased Damage
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
Ailments against other targets
Base duration is 8 seconds
10% increased Damage
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Hellion/Hellion3"] = { name = "Ruins Hellion", life = 1, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.85, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "HellionRallyingCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellionRallyingCry"] = { name = "Rallying Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "damage_+%", "base_skill_effect_duration", "taunted_enemies_damage_+%_final_vs_non_taunt_target", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_attack_damage", "base_deal_no_spell_damage", "base_deal_no_secondary_damage", }, levels = { [1] = {8, 8000, -30, -25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {10, 8000, -30, -25, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {12, 8000, -30, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [4] = {15, 8000, -30, -25, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, }, }
monster grants frenzy charges to allies within distance on death [50]
Id | MonsterImplicitGrantsFrenzyChargesToAlliesOnDeath1 |
---|---|
Family | MonsterGrantsCharges |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
Ruins Hellion
Beast
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, light_armour, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood |
Life
100%
Armour
+10%
Evasion
+10%
Ailment Threshold
100%
Resistance
40 0 0 0
Damage
185%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
Lion
Metadata
Hellion3Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
Level
68
Life
6,433
Armour
31,669
Evasion
5,213
Energy Shield
0
Damage
691
Spell Damage
691
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 553–829
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellionRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Rallying Cry
Cooldown Time: 8 sec
Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
Base duration is 8 seconds
12% increased Damage
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
Ailments against other targets
Base duration is 8 seconds
12% increased Damage
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Hellion/Hellion3Spectre"] = { name = "Ruins Hellion", life = 1, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.85, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "HellionRallyingCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellionRallyingCry"] = { name = "Rallying Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "damage_+%", "base_skill_effect_duration", "taunted_enemies_damage_+%_final_vs_non_taunt_target", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_attack_damage", "base_deal_no_spell_damage", "base_deal_no_secondary_damage", }, levels = { [1] = {8, 8000, -30, -25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {10, 8000, -30, -25, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {12, 8000, -30, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [4] = {15, 8000, -30, -25, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.