Ruins Hellion
The Quay
The Grain Gate
SpectreY
Spectre OverrideMetadata/Monsters/Hellion/Hellion3Spectre
AreaThe Quay, The Grain Gate
ModGroup Frenzy on Death
Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, light_armour, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, small_height
100%Life
+10%Armour
+10%Evasion
100%Ailment Threshold
40 0 0 0Resistance
185%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 10Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
100%Experience
100%Model Size
LionType
35,295Life
17,892Armour
8,932Evasion
0Energy Shield
1,763Damage
538Accuracy
1.5Attack Time
13,250Experience
35,295Ailment Threshold
112Chill
112Shock
631Brittle
112Scorch
308Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1411–2116
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
HellionRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Rallying Cry
Cooldown Time: 8 Second
Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
Base duration is 8 seconds
15% increased Damage
active skill area of effect radius +% final [-25]
base deal no damage [1]

InspiringCry
28,562Life
15,868Armour
8,369Evasion
0Energy Shield
1,573Damage
499Accuracy
1.5Attack Time
13,006Experience
28,562Ailment Threshold
90Chill
90Shock
511Brittle
90Scorch
250Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1258–1888
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
HellionRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Rallying Cry
Cooldown Time: 8 Second
Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
Base duration is 8 seconds
15% increased Damage
active skill area of effect radius +% final [-25]
base deal no damage [1]

InspiringCry
18,238Life
12,461Armour
7,334Evasion
0Energy Shield
1,249Damage
428Accuracy
1.5Attack Time
12,377Experience
18,238Ailment Threshold
58Chill
58Shock
326Brittle
58Scorch
159Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 999–1499
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
HellionRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Rallying Cry
Cooldown Time: 8 Second
Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
Base duration is 8 seconds
15% increased Damage
active skill area of effect radius +% final [-25]
base deal no damage [1]

InspiringCry
10,852Life
9,183Armour
6,196Evasion
0Energy Shield
932Damage
352Accuracy
1.5Attack Time
11,388Experience
10,852Ailment Threshold
34Chill
34Shock
194Brittle
34Scorch
95Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 745–1118
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
HellionRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Rallying Cry
Cooldown Time: 8 Second
Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
Base duration is 8 seconds
12% increased Damage
active skill area of effect radius +% final [-25]
base deal no damage [1]

InspiringCry
6,433Life
6,740Armour
5,213Evasion
0Energy Shield
691Damage
290Accuracy
1.5Attack Time
10,255Experience
6,433Ailment Threshold
20Chill
20Shock
115Brittle
20Scorch
56Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 553–829
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
HellionRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Rallying Cry
Cooldown Time: 8 Second
Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
Base duration is 8 seconds
12% increased Damage
active skill area of effect radius +% final [-25]
base deal no damage [1]

InspiringCry
3,050Life
3,355Armour
3,498Evasion
0Energy Shield
393Damage
187Accuracy
1.5Attack Time
7,413Experience
3,050Ailment Threshold
10Chill
10Shock
55Brittle
10Scorch
27Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 314–472
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
HellionRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Rallying Cry
Cooldown Time: 8 Second
Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
Base duration is 8 seconds
10% increased Damage
active skill area of effect radius +% final [-25]
base deal no damage [1]

InspiringCry
Melee60OnlyLastTarget TargetNear
Melee30OnlyLastTarget
InspiringCry50EnemyMediumNearTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/Hellion3"] = {
    name = "Ruins Hellion",
    life = 1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.85,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "HellionRallyingCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellionRallyingCry"] = {
    name = "Rallying Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
    },
}
Group Frenzy on Death

Group Frenzy on Death

Mod IdMonsterImplicitGrantsFrenzyChargesToAlliesOnDeath1
FamilyMonsterGrantsCharges
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster grants frenzy charges to allies within distance on death Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    Ruins Hellion
    SpectreY
    Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, light_armour, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood
    100%Life
    +10%Armour
    +10%Evasion
    100%Ailment Threshold
    40 0 0 0Resistance
    185%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 10Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    100%Experience
    100%Model Size
    LionType
    35,295Life
    17,892Armour
    8,932Evasion
    0Energy Shield
    1,763Damage
    538Accuracy
    1.5Attack Time
    13,250Experience
    35,295Ailment Threshold
    112Chill
    112Shock
    631Brittle
    112Scorch
    308Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1411–2116
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    HellionRallyingCry
    Buff, Area, Duration, Warcry, Cooldown
    Rallying Cry
    Cooldown Time: 8 Second
    Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
    Enemies Taunted by you deal 30% less Damage with Hits and
    Ailments against other targets
    Base duration is 8 seconds
    15% increased Damage
    active skill area of effect radius +% final [-25]
    base deal no damage [1]

    InspiringCry
    28,562Life
    15,868Armour
    8,369Evasion
    0Energy Shield
    1,573Damage
    499Accuracy
    1.5Attack Time
    13,006Experience
    28,562Ailment Threshold
    90Chill
    90Shock
    511Brittle
    90Scorch
    250Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1258–1888
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    HellionRallyingCry
    Buff, Area, Duration, Warcry, Cooldown
    Rallying Cry
    Cooldown Time: 8 Second
    Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
    Enemies Taunted by you deal 30% less Damage with Hits and
    Ailments against other targets
    Base duration is 8 seconds
    15% increased Damage
    active skill area of effect radius +% final [-25]
    base deal no damage [1]

    InspiringCry
    18,238Life
    12,461Armour
    7,334Evasion
    0Energy Shield
    1,249Damage
    428Accuracy
    1.5Attack Time
    12,377Experience
    18,238Ailment Threshold
    58Chill
    58Shock
    326Brittle
    58Scorch
    159Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 999–1499
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    HellionRallyingCry
    Buff, Area, Duration, Warcry, Cooldown
    Rallying Cry
    Cooldown Time: 8 Second
    Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
    Enemies Taunted by you deal 30% less Damage with Hits and
    Ailments against other targets
    Base duration is 8 seconds
    15% increased Damage
    active skill area of effect radius +% final [-25]
    base deal no damage [1]

    InspiringCry
    10,852Life
    9,183Armour
    6,196Evasion
    0Energy Shield
    932Damage
    352Accuracy
    1.5Attack Time
    11,388Experience
    10,852Ailment Threshold
    34Chill
    34Shock
    194Brittle
    34Scorch
    95Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 745–1118
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    HellionRallyingCry
    Buff, Area, Duration, Warcry, Cooldown
    Rallying Cry
    Cooldown Time: 8 Second
    Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
    Enemies Taunted by you deal 30% less Damage with Hits and
    Ailments against other targets
    Base duration is 8 seconds
    12% increased Damage
    active skill area of effect radius +% final [-25]
    base deal no damage [1]

    InspiringCry
    6,433Life
    6,740Armour
    5,213Evasion
    0Energy Shield
    691Damage
    290Accuracy
    1.5Attack Time
    10,255Experience
    6,433Ailment Threshold
    20Chill
    20Shock
    115Brittle
    20Scorch
    56Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 553–829
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    HellionRallyingCry
    Buff, Area, Duration, Warcry, Cooldown
    Rallying Cry
    Cooldown Time: 8 Second
    Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
    Enemies Taunted by you deal 30% less Damage with Hits and
    Ailments against other targets
    Base duration is 8 seconds
    12% increased Damage
    active skill area of effect radius +% final [-25]
    base deal no damage [1]

    InspiringCry
    Melee60OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    InspiringCry50EnemyMediumNearTarget
    Melee 3

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/Hellion3Spectre"] = {
        name = "Ruins Hellion",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "HellionRallyingCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellionRallyingCry"] = {
        name = "Rallying Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
        },
    }
    
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