Ruinenbiest
Bestie
Gattung: Giganten
Gruppe: Katzen
Familie: Wildnis
monster grants frenzy charges to allies within distance on death [50]
Ruins Hellion
SpectreY
Spectre OverrideMetadata/Monsters/Hellion/Hellion3Spectre
AreaDer Kai, Die Kornpforte
Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, light_armour, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, small_height
Leben
100%
Rüstung
+10%
Ausweichen
+10%
Ailment Threshold
100%
Widerstand
40 0 0 0
Damage
185%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
Lion
Metadata
Hellion3
Stufe
57
Leben
3,050
Rüstung
13,079
Ausweichen
3,498
Energieschild
0
Damage
393
Zauberschaden
393
Genauigkeit
187
Attack Time
1.5
Erfahrung
7,413
Ailment Threshold
3,050
Chill
10
Shock
10
Brittle
55
Scorch
10
Sap
27
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 314–472
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellionRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Schlachtruf
Abklingzeit: 8 Sek.
Entfesselt einen Kriegsschrei, der Euch und Euren Verbündeten bei anwesenden Gegnern erhöhten Schaden und erhöhte Manaregeneration gewährt. Der Schaden wird proportional zur Anzahl an Gegnern im Umkreis erhöht. Umstehende Gegner werden verspottet und greifen Euch an. Teilt seine Abklingzeit mit anderen Kriegsschrei-Fertigkeiten.
Gegner, die Ihr verspottet, verursachen 30% weniger Schaden gegen andere Ziele
Basisdauer beträgt 8 Sekunden
10% erhöhter Schaden
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/Hellion3"] = {
    name = "Ruins Hellion",
    life = 1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.85,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "HellionRallyingCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellionRallyingCry"] = {
    name = "Rallying Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "damage_+%",
        "base_skill_effect_duration",
        "taunted_enemies_damage_+%_final_vs_non_taunt_target",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_attack_damage",
        "base_deal_no_spell_damage",
        "base_deal_no_secondary_damage",
    },
    levels = {
        [1] = {8, 8000, -30, -25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {10, 8000, -30, -25, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [3] = {12, 8000, -30, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [4] = {15, 8000, -30, -25, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
    },
}
monster grants frenzy charges to allies within distance on death [50]
IdMonsterImplicitGrantsFrenzyChargesToAlliesOnDeath1
FamilyMonsterGrantsCharges
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster grants frenzy charges to allies within distance on death Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    Ruinenbiest
    Bestie
    Ruins Hellion
    SpectreY
    Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, light_armour, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood
    Leben
    100%
    Rüstung
    +10%
    Ausweichen
    +10%
    Ailment Threshold
    100%
    Widerstand
    40 0 0 0
    Damage
    185%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    Lion
    Metadata
    Hellion3Spectre
    Stufe
    68
    Leben
    6,433
    Rüstung
    31,669
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    691
    Zauberschaden
    691
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 553–829
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HellionRallyingCry
    Buff, Area, Duration, Warcry, Cooldown
    Schlachtruf
    Abklingzeit: 8 Sek.
    Entfesselt einen Kriegsschrei, der Euch und Euren Verbündeten bei anwesenden Gegnern erhöhten Schaden und erhöhte Manaregeneration gewährt. Der Schaden wird proportional zur Anzahl an Gegnern im Umkreis erhöht. Umstehende Gegner werden verspottet und greifen Euch an. Teilt seine Abklingzeit mit anderen Kriegsschrei-Fertigkeiten.
    Gegner, die Ihr verspottet, verursachen 30% weniger Schaden gegen andere Ziele
    Basisdauer beträgt 8 Sekunden
    12% erhöhter Schaden
    active skill area of effect radius +% final [-25]
    base deal no attack damage [1]
    base deal no secondary damage [1]
    base deal no spell damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/Hellion3Spectre"] = {
        name = "Ruins Hellion",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "HellionRallyingCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellionRallyingCry"] = {
        name = "Rallying Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_+%",
            "base_skill_effect_duration",
            "taunted_enemies_damage_+%_final_vs_non_taunt_target",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_attack_damage",
            "base_deal_no_spell_damage",
            "base_deal_no_secondary_damage",
        },
        levels = {
            [1] = {8, 8000, -30, -25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {10, 8000, -30, -25, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {12, 8000, -30, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [4] = {15, 8000, -30, -25, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        },
    }
    
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