ルーンスケルトン
死体
モンスターカテゴリー: 不死者
筋力10ごとに武器物理ダメージが20%増加する
ヒット時に破砕を付与する
このアイテムを右クリックしてこの死体を生成する。
Runic Skeleton
ルーンスケルトン MegaSkeletonMid /8
名前全ての説明を表示
DropLevel 78
BaseType Runic Skeleton
BaseType ルーンスケルトン
Class 死体
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/MegaSkeletonMid
IconArt/2DItems/Currency/Azmeri/SwordSkeletonCorpse
ReferenceCommunity Wiki
ルーンスケルトン
不死者
筋力10ごとに武器による物理ダメージが20%増加する
ヒット時に破砕する
Runic Skeleton
SpectreY
Tagsbones, is_unarmed, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, ward_armour
ライフ
371%
防具
+80%
Ailment Threshold
371%
耐性
20 20 20 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
AzmeriMegaSkeleton
Metadata
MegaSkeletonMid
レベル
68
ライフ
23,868
防具
51,822
回避力
4,739
エナジーシールド
0
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
23,868
Chill
75
Shock
75
Brittle
427
Scorch
75
Sap
209
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriMegaSkeletonHeavyMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 538–807
クリティカル率: 5%
アタックダメージ: 150%
アタックダメージ: 150%
Attack Time: 1.5 秒
クールダウン時間: 4 秒
強力な一撃で敵を打ち倒す。
アタックダメージが50%上昇する
近接ストライク距離 +3m
action attack or cast time uses animation length [1]
attack repeat offset left of target [8]
skill can fire arrows [1]
skill can fire wand projectiles [1]
AzmeriMegaSkeletonCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 538–807
クリティカル率: 5%
アタックダメージ: 115%
アタックダメージ: 115%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
強力な一撃で敵を打ち倒す。
アタックダメージが15%上昇する
action attack or cast time uses animation length [1]
main hand base maximum attack distance [13]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/MegaSkeletonMid"] = {
    name = "Runic Skeleton",
    life = 3.71,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriMegaSkeletonHeavyMelee",
        "AzmeriMegaSkeletonCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriMegaSkeletonHeavyMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "attack_repeat_offset_left_of_target",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 8, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriMegaSkeletonCleave"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {13, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
筋力10ごとに武器による物理ダメージが20%増加する
IdAzmeriMegaSkeletonWeaponPhysicalDamagePerStrength
FamilyMonsterWeaponPhysicalDamagePerStrength
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • physical weapon damage +% per 10 str Min: 20 Max: 20 Global
  • ヒット時に破砕する
    IdMonsterCrushOnHit
    FamilyCrushOnHitChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • chance to crush on hit % Min: 100 Max: 100 Global
  • Craft Tagsphysical
    Edit

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