下水の献体
不死者
monster no drops or experience [1]
Sewage Cadaver
SpectreN
Tagsfast_movement, flesh_armour, ghost_blood, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, undead, zombie
ライフ
315%
防具
+50%
Ailment Threshold
315%
耐性
0 40 0 0
Damage
135%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±30%
経験値
90%
Model Size
100%
Type
ZombieDoedreMinion
Metadata
DoedreZombieMinionEmerge
レベル
68
ライフ
20,265
防具
43,185
回避力
4,739
エナジーシールド
0
Damage
504
スペルダメージ
504
命中
290
Attack Time
1.305
経験値
9,230
Ailment Threshold
20,265
Chill
64
Shock
64
Brittle
363
Scorch
64
Sap
177
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 353–656
クリティカル率: 5%
Attack Time: 1.305 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterWaitVeryShortWithLongerCooldown
クールダウン時間: 4.5 秒
基礎持続時間は0.75
MonsterWaitVeryShort
クールダウン時間: 1 秒
基礎持続時間は0.5

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Doedre/zombie_green/disperse.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Doedre/zombie_green/death_nova.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/DoedreZombieMinionEmerge"] = {
    name = "Sewage Cadaver",
    life = 3.15,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.3,
    attackTime = 1.305,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterWaitVeryShort",
        "MonsterWaitVeryShortWithLongerCooldown",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShort"] = {
    name = "MonsterWaitVeryShort",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithLongerCooldown"] = {
    name = "MonsterWaitVeryShortWithLongerCooldown",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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