ซากศพท่อน้ำทิ้ง
อันเดด
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Sewage Cadaver
Spectre | N |
---|---|
Tags | fast_movement, flesh_armour, ghost_blood, is_unarmed, medium_height, melee, physical_affinity, undead, zombie |
พลังชีวิต
315%
Ailment Threshold
315%
ค่าต้านทาน
0 40 0 0
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±30%
ค่าประสบการณ์
90%
Model Size
100%
Type
ZombieDoedreMinion
Metadata
DoedreZombieMinionEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
20,265
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
504
ความเสียหายเวท
504
ความแม่นยำ
290
Attack Time
1.305
ค่าประสบการณ์
9,230
Ailment Threshold
20,265
Chill
64
Shock
64
Brittle
363
Scorch
64
Sap
177
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 353–656
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterWaitVeryShortWithLongerCooldown
คูลดาวน์: 4.5 วินาที
ระยะเวลาพื้นฐาน 0.75 วินาที
MonsterWaitVeryShort
คูลดาวน์: 1 วินาที
ระยะเวลาพื้นฐาน 0.5 วินาที
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Doedre/zombie_green/disperse.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Doedre/zombie_green/death_nova.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/DoedreZombieMinionEmerge"] = { name = "Sewage Cadaver", life = 3.15, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.3, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterWaitVeryShort", "MonsterWaitVeryShortWithLongerCooldown", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShort"] = { name = "MonsterWaitVeryShort", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {500, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithLongerCooldown"] = { name = "MonsterWaitVeryShortWithLongerCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.