サンダー・ガーディアン
不死者
物理ダメージの50%を雷ダメージに変換する
undead description [1]
Thunder Guardian
SpectreY
Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
ライフ
108%
Energy Shield From Life
65%
アーマー
+25%
Ailment Threshold
108%
耐性
0 0 40 0
Damage
144%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±30%
経験値
120%
Model Size
100%
Type
SkeletonMeleeLightning
Metadata
SkeletonMeleeLightning3
レベル
68
ライフ
6,948
アーマー
35,988
回避力
4,739
エナジーシールド
3,983
Damage
538
スペルダメージ
538
命中
290
Attack Time
1.605
経験値
12,306
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 377–699
クリティカル率: 5%
Attack Time: 1.605 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeLightning3"] = {
    name = "Thunder Guardian",
    life = 1.08,
    energyShield = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.3,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
物理ダメージの50%を雷ダメージに変換する
IdMonsterElementalSkeletonLightning
FamilyLightningDamageAsPortionOfDamage
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    サンダー・ガーディアン
    不死者
    物理ダメージの50%を雷ダメージに変換する
    undead description [1]
    Thunder Guardian
    SpectreY
    Areaシャヴロンの塔
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • シャヴロンの塔: サンダー・ウィスパラー, サンダー・ガーディアン
  • ライフ
    108%
    Energy Shield From Life
    65%
    アーマー
    +25%
    Ailment Threshold
    108%
    耐性
    0 0 40 0
    Damage
    144%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    経験値
    120%
    Model Size
    100%
    Type
    SkeletonMeleeLightning2
    Metadata
    SkeletonMeleeLightning5
    レベル
    47
    ライフ
    1,701
    アーマー
    6,454
    回避力
    2,150
    エナジーシールド
    1,024
    Damage
    179
    スペルダメージ
    179
    命中
    124
    Attack Time
    1.605
    経験値
    5,825
    Ailment Threshold
    1,701
    Chill
    5
    Shock
    5
    Brittle
    30
    Scorch
    5
    Sap
    15
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 125–233
    クリティカル率: 5%
    Attack Time: 1.605 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeLightning5"] = {
        name = "Thunder Guardian",
        life = 1.08,
        energyShield = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの50%を雷ダメージに変換する
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    サンダー・ガーディアン
    不死者
    物理ダメージの50%を雷ダメージに変換する
    undead description [1]
    Thunder Guardian
    SpectreY
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, not_dex, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • サンダー・ウィスパラー, サンダー・スロール, サンダー・ガーディアン
  • ライフ
    108%
    Energy Shield From Life
    65%
    アーマー
    +25%
    Ailment Threshold
    108%
    耐性
    0 0 40 0
    Damage
    144%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    経験値
    120%
    Model Size
    100%
    Type
    SkeletonMeleeLightning2
    Metadata
    SkeletonMeleeLightning5Hellscape
    レベル
    68
    ライフ
    6,948
    アーマー
    35,988
    回避力
    4,739
    エナジーシールド
    3,983
    Damage
    538
    スペルダメージ
    538
    命中
    290
    Attack Time
    1.605
    経験値
    12,306
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 377–699
    クリティカル率: 5%
    Attack Time: 1.605 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeLightning5Hellscape"] = {
        name = "Thunder Guardian",
        life = 1.08,
        energyShield = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの50%を雷ダメージに変換する
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    サンダー・ガーディアン
    不死者
    物理ダメージの50%を雷ダメージに変換する
    undead description [1]
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    Thunder Guardian
    SpectreY
    Area臆病者の試練, 死と税金
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • WorldAreas#761: 夢を感染させる者, 脆いポーチャー, アクシオム・サンダーガード, サンダー・チャンピオン, スパークリングメイジ, 骨の番人, サンダー・ガーディアン
  • WorldAreas#839, WorldAreas#1000, 臆病者の試練: 夢を感染させる者, 脆いポーチャー, アクシオム・サンダーガード, サンダー・チャンピオン, スパークリングメイジ, 骨の番人, サンダー・ガーディアン
  • WorldAreas#826: アクシオム・サンダーガード, サンダー・ガーディアン
  • WorldAreas#907, WorldAreas#1032, 死と税金: アクシオム・サンダーガード, サンダー・ガーディアン
  • WorldAreas#1359: サンダー・ガーディアン, 脆いポーチャー
  • シン・ロード, サンダー・アーチメイジ, サンダー・ガーディアン
  • ライフ
    108%
    Energy Shield From Life
    65%
    アーマー
    +25%
    Ailment Threshold
    108%
    耐性
    0 0 40 0
    Damage
    144%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    経験値
    120%
    Model Size
    100%
    Type
    SkeletonMeleeLightning
    Metadata
    SkeletonMeleeLightningShield
    レベル
    79
    ライフ
    21,838
    アーマー
    84,988
    回避力
    6,892
    エナジーシールド
    7,823
    Damage
    1,030
    スペルダメージ
    1,030
    命中
    444
    Attack Time
    1.605
    経験値
    15,059
    Ailment Threshold
    21,838
    Chill
    69
    Shock
    69
    Brittle
    391
    Scorch
    69
    Sap
    191
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 721–1339
    クリティカル率: 5%
    Attack Time: 1.605 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeLightningShield"] = {
        name = "Thunder Guardian",
        life = 1.08,
        energyShield = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの50%を雷ダメージに変換する
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    サンダー・ガーディアン
    不死者
    物理ダメージの50%を雷ダメージに変換する
    undead description [1]
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    Thunder Guardian
    SpectreY
    Area古代のピラミッド
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, not_dex, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • 古代のピラミッド: シン・ロード, ヴァール・トーテム, ヴァール・トーテム, グリニングトーテム, グリニングトーテム, グリニングトーテム, サンダー・ガーディアン
  • ライフ
    108%
    Energy Shield From Life
    65%
    アーマー
    +25%
    Ailment Threshold
    108%
    耐性
    0 0 40 0
    Damage
    144%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    経験値
    120%
    Model Size
    100%
    Type
    SkeletonMeleeLightning
    Metadata
    SkeletonMeleeLightningShieldVaal
    レベル
    23
    ライフ
    288
    アーマー
    695
    回避力
    677
    エナジーシールド
    174
    Damage
    43
    スペルダメージ
    43
    命中
    43
    Attack Time
    1.605
    経験値
    1,216
    Ailment Threshold
    288
    Chill
    1
    Shock
    1
    Brittle
    5
    Scorch
    1
    Sap
    3
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 30–56
    クリティカル率: 5%
    Attack Time: 1.605 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeLightningShieldVaal"] = {
        name = "Thunder Guardian",
        life = 1.08,
        energyShield = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの50%を雷ダメージに変換する
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    サンダー・ガーディアン
    不死者
    物理ダメージの50%を雷ダメージに変換する
    undead description [1]
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    Thunder Guardian
    SpectreY
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, not_dex, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • サンダー・アーチメイジ, サンダー・ガーディアン, シン・ロード
  • ライフ
    108%
    Energy Shield From Life
    65%
    アーマー
    +25%
    Ailment Threshold
    108%
    耐性
    0 0 40 0
    Damage
    144%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    経験値
    120%
    Model Size
    100%
    Type
    SkeletonMeleeLightning
    Metadata
    SkeletonMeleeLightningShieldVaalHellscape
    レベル
    68
    ライフ
    6,948
    アーマー
    35,988
    回避力
    4,739
    エナジーシールド
    3,983
    Damage
    538
    スペルダメージ
    538
    命中
    290
    Attack Time
    1.605
    経験値
    12,306
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 377–699
    クリティカル率: 5%
    Attack Time: 1.605 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeLightningShieldVaalHellscape"] = {
        name = "Thunder Guardian",
        life = 1.08,
        energyShield = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの50%を雷ダメージに変換する
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    サンダー・ガーディアン
    不死者
    物理ダメージの50%を雷ダメージに変換する
    undead description [1]
    monster no drops or experience [1]
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Thunder Guardian
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    ライフ
    108%
    Energy Shield From Life
    65%
    アーマー
    +25%
    Ailment Threshold
    108%
    耐性
    0 0 40 0
    Damage
    144%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    経験値
    120%
    Model Size
    100%
    Type
    SkeletonMeleeLightning
    Metadata
    WbLightningEliteSummon1
    レベル
    68
    ライフ
    6,948
    アーマー
    35,988
    回避力
    4,739
    エナジーシールド
    3,983
    Damage
    538
    スペルダメージ
    538
    命中
    290
    Attack Time
    1.605
    経験値
    12,306
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 377–699
    クリティカル率: 5%
    Attack Time: 1.605 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/WbLightningEliteSummon1"] = {
        name = "Thunder Guardian",
        life = 1.08,
        energyShield = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの50%を雷ダメージに変換する
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Edit

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