発掘されたバーサーカー
不死者
monster no drops or experience [1]
monster no beyond portal [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Unearthed Berserker
SpectreN
Tagsキャスター, cold_affinity, flesh_armour, humanoid, is_unarmed, medium_movement, melee, physical_affinity, red_blood, undead, zombie
ライフ
240%
Ailment Threshold
144%
耐性
0 40 0 0
Damage
198%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
8 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
ExpeditionZombieLarge
Metadata
ExpeditionZombieLargeExplodeOnDeath
レベル
68
ライフ
15,440
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
740
スペルダメージ
740
命中
290
Attack Time
1.5
経験値
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 592–888
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSExpeditionZombieOnDeath
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
1281から1922の物理ダメージを与える
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"

StateMachine
{
	define_shared_state = "exploded"
}

LimitedLifespan
{
	delete_on_sleep = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"

Render
{
	//turn_duration = 0.5
	
}

Life
{
	on_spawned_alive = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/golemancer/summon_01.ao );"
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/golemancer/EPKs/zombie_bomb.epk );"
}

StateMachine
{
	on_or_create_state_exploded_1 = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLargeExplodeOnDeath"] = {
    name = "Unearthed Berserker",
    life = 2.4,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.98,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GSExpeditionZombieOnDeath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionZombieOnDeath"] = {
    name = "GSExpeditionZombieOnDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Edit

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