毒蜘蛛
獣
エリア: 永遠なる研究所, 記憶の空間, 断片化した記憶, 蜘蛛の巣のマップ, ジャングルバレーのマップ, アラクニドの巣のマップ, アラクニドの墓のマップ, 蜘蛛の森のマップ, 水没都市のマップ
ジーナス: シーウィッチ
グループ: クモ類
ファミリー: 洞窟
Virulent Spider
Spectre | Y |
---|---|
Area | 永遠なる研究所, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 蜘蛛の巣のマップ, ジャングルバレーのマップ, アラクニドの巣のマップ, アラクニドの墓のマップ, 蜘蛛の森のマップ, 水没都市のマップ |
Tags | animal_claw_weapon, beast, キャスター, chaos_affinity, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, large_model, melee, physical_affinity, ranged, slow_movement, spider |
Packs |
ライフ
150%
Ailment Threshold
150%
耐性
0 0 75 0
Damage
172%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 13
Attack Time
0.945 Second
Damage Spread
±20%
経験値
100%
Model Size
120%
Type
SpiderChampion
Metadata
SpiderPoisonChampion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
83
ライフ
48,025
アーマー
92,477
回避力
7,860
エナジーシールド
0
Damage
1,549
スペルダメージ
1,549
命中
518
Attack Time
0.945
経験値
13,132
Ailment Threshold
48,025
Chill
152
Shock
152
Brittle
859
Scorch
152
Sap
420
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1239–1858
クリティカル率: 5%
Attack Time: 0.945 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
ヴァイパーストライク
Base Damage: 1239–1858
クリティカル率: 5%
Attack Time: 0.945 秒
敵を攻撃し、物理ダメージの一部を混沌ダメージとして追加したダメージを与え、毒を敵に付与する。毒の持続時間はスキルの持続時間のモッドの影響を受ける。二刀流時は両方の武器で攻撃する。使用するには鉤爪、短剣または剣を装備する必要がある。
基礎持続時間は4秒
物理ダメージの10%を追加の混沌ダメージとして得る
ヒット時に常に毒を付与する
poison duration is skill duration [1]
visual hit effect chaos is green [1]
物理ダメージの10%を追加の混沌ダメージとして得る
ヒット時に常に毒を付与する
poison duration is skill duration [1]
visual hit effect chaos is green [1]
SpiderPoisonProjectileChampion
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1 秒
クールダウン時間: 2 秒
622から933の混沌ダメージを与える
投射物スピードが20%減少する
ヒット時に敵に毒を付与する
base is projectile [1]
monster projectile variation [5]
投射物スピードが20%減少する
ヒット時に敵に毒を付与する
base is projectile [1]
monster projectile variation [5]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_is_spider = 1 } Actor { basic_action = "Emerge" basic_action = "Emerge2" main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiders/SpiderPoisonChampion_"] = { name = "Virulent Spider", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.72, damageSpread = 0.2, attackTime = 0.945, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterViperStrike", "SpiderPoisonProjectileChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpiderPoisonProjectileChampion"] = { name = "SpiderPoisonProjectileChampion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "base_projectile_speed_+%", "global_poison_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, -20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }