ワンダーウォーカー
悪魔
エリア: InvasionBoss
monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
ヒット時に50%の確率でパワーチャージを1個獲得する
物理ダメージの25%を追加火ダメージとして獲得する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster casts puncture text [1]
monster is invasion boss [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
ヒット時に50%の確率でパワーチャージを1個獲得する
物理ダメージの25%を追加火ダメージとして獲得する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster casts puncture text [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Wonderwalker
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 最大ライフが50%増加する |
Tags | demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, invasion_boss, large_height, medium_movement, melee, not_dex, physical_affinity, red_blood, undying |
Packs |
ライフ
220%
Energy Shield From Life
25%
アーマー
+25%
Ailment Threshold
220%
耐性
30 30 30 20
Damage
134%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
140%
Type
GrapplerBossInvasion
Metadata
GrapplerBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
14,153
アーマー
35,988
回避力
4,739
エナジーシールド
1,532
Damage
501
スペルダメージ
501
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 400–601
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterFlickerStrikeInvasion
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
フリッカーストライク
Base Damage: 400–601
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 2 秒
近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
ダメージが10%上昇する
アタックスピードが30%増加する
フレンジーチャージ1個ごとにアタックスピードが10%増加する
ignores proximity shield [1]
アタックスピードが30%増加する
フレンジーチャージ1個ごとにアタックスピードが10%増加する
ignores proximity shield [1]
MonsterDischargeInvasion
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
ディスチャージ
クリティカル率: 4%
キャストタイム: 1 秒
使用者の全てのチャージを解放し、近くの敵全てに元素ダメージを与える。
取り除かれたパワーチャージ1個ごとに118.1から356.5の基礎雷ダメージを与える
取り除かれたエンデュランスチャージ1個ごとに168.8から253.1の基礎火ダメージを与える
取り除かれたフレンジーチャージ1個ごとに137.1から206.7の基礎冷気ダメージを与える
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
取り除かれたエンデュランスチャージ1個ごとに168.8から253.1の基礎火ダメージを与える
取り除かれたフレンジーチャージ1個ごとに137.1から206.7の基礎冷気ダメージを与える
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
MonsterPunctureInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
パンクチャー
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 120%
Attack Time: 1.5 秒
敵に刺し傷を与え、出血のデバフを付与する。このデバフはスキル持続時間のモッドの影響を受ける。使用するには弓、短剣、鉤爪または剣を装備する必要がある。
アタックダメージが20%上昇する
出血ダメージが+57%上昇する
出血を付与する
skill can fire arrows [1]
出血ダメージが+57%上昇する
出血を付与する
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( lightning_head );" on_spawned_dead = "DetachAllContainingText( lightning_head );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Grappler/GrapplerBossInvasion"] = { name = "Wonderwalker", life = 2.2, energyShield = 0.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "Melee", "MonsterDischargeInvasion", "MonsterFlickerStrikeInvasion", "MonsterPunctureInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDischargeInvasion"] = { name = "Discharge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage_per_removable_power_charge", "spell_maximum_base_lightning_damage_per_removable_power_charge", "spell_minimum_base_fire_damage_per_removable_endurance_charge", "spell_maximum_base_fire_damage_per_removable_endurance_charge", "spell_minimum_base_cold_damage_per_removable_frenzy_charge", "spell_maximum_base_cold_damage_per_removable_frenzy_charge", "spell_maximum_action_distance_+%", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlickerStrikeInvasion"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureInvasion"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", }, levels = { [1] = {57, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, }
monster gain power charge on kin death [1]
Id | MonsterGainsPowerChargeOnKinDeath |
---|---|
Family | MonsterGainsPowerChargeOnKinDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | power_charge |
monster uses flicker strike text [1]
Id | MonsterUsesFlickerStrikeText |
---|---|
Family | MonsterUsesFlickerStrikeText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster casts discharge text [1]
Id | MonsterCastsDischargeText |
---|---|
Family | MonsterCastsDischargeText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ヒット時に50%の確率でパワーチャージを1個獲得する
Id | MonsterImplicitGainsPowerChargeOnHit1 |
---|---|
Family | MonsterGrantsCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | power_charge |
物理ダメージの25%を追加火ダメージとして獲得する
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |