Update cookie preferences
PoEDB
アイテム
アイテム
ベンダーレシピ
クラスタージュエル
Oil
に挑戦する
ジェム
ジェム
スキルジェム
サポートジェム
Transfigured Gems
Unusual Gems
ジェム Roadmap
モッド
モッド
クラフト
ハーベストクラフト台
Metamods
クエスト
クエスト
アセンダンシークラス
Passive Mastery
皇帝のラビリンス
パンテオン
マップ
マップ
エコー・オブ・アトラス
Siege of the Atlas
アトラスパッシブツリーのモッド
Wraeclast Map
Tools
Tools
時知らずのジュエル
PoB Code
Model
FlavourText
Patreon
TW 正體中文
CN 简体中文
KR 한국어
US English
JP Japanese
RU Русский
PO Português
TH ภาษาไทย
FR Français
DE Deutsch
ES Spanish
# Range The **range** of a skill or effect is the maximum [[Distance]] it can influence anything from its point of origin. ## Mechanics [[Melee]] attacks have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel [[distance]] for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range. Range of melee attacks can be improved by taking either of the [[Master of the Arena]] or [[Razor's Edge]] notables, socketing the [[Warlord's Reach]] jewel, or using [[Daresso's Salute]] amulet. Range bonuses provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like [[Wideswing]] or [[Atziri's Disfavour]] are local and will extend the range only for the weapon they are located on, with the notable exception of [[Prismatic Eclipse]], which offers a global bonus. ### Dual Wielding When dual-wielding weapons with different range, all attacks will use the lower value. ### Attack Range and Area of Effect Radius Attack skills that create an AoE anchored on your character, like [[Cleave]], [[Sweep]] or [[Ground Slam]] are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on it, namely [[Cyclone]] and [[Vengeance]]. Radius of skills that create an area of effect on the point of impact, like [[Molten Strike]] or single target skills supported by [[Melee Splash Support]] is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies. ### Theoretical Maximum Melee Weapon Range The maximum default attack range with a melee weapon is 41 units, achieved with: - [[Varunastra]] (11 base). - [[Prismatic Eclipse]] with three white sockets (+6). - [[Master of the Arena]] (+2), [[Blade Master]] (+1), [[Bladedancer]] wheel (+2), [[Claws of the Pride]] (+1), [[Flaying]] (+1), [[Bone Breaker]] (+2), [[Cleaving]] (+1), [[Tribal Fury]] wheel (+2), [[Brinkmanship]] (+2), and [[Splitting Strikes]] (+1). - Elder-influenced Gloves with the +4 elevated melee strike range modifier, [[Warlord's Reach]] (+1), [[Replica Pure Talent]] (+2), and [[Daresso's Salute]] (+2). Total: 11 + 6 + (2 x 5 + 1 x 5) + (4 + 1 + 2 + 2) = 41. Using a level 21+ [[Frost Blades]] adds another 22 units for a total of 63. ## Weapon Range Weapons have the following base ranges: <div style="max-width: 100%; overflow-x: auto;"><table class="cargoTable noMerge sortable jquery-tablesorter" style="max-width: 100%;"><thead><tr><th class="field_Item_class headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Item class</th> <th class="field_weapon_range headerSort" tabindex="0" role="columnheader button" title="Sort ascending">weapon range</th> </tr></thead> <tbody><tr> <td class="field_Item_class">Rune Daggers</td> <td class="field_weapon_range">10</td> </tr> <tr> <td class="field_Item_class">Daggers</td> <td class="field_weapon_range">10</td> </tr> <tr> <td class="field_Item_class">One Hand Swords</td> <td class="field_weapon_range">11</td> </tr> <tr> <td class="field_Item_class">Claws</td> <td class="field_weapon_range">11</td> </tr> <tr> <td class="field_Item_class">Sceptres</td> <td class="field_weapon_range">11</td> </tr> <tr> <td class="field_Item_class">One Hand Maces</td> <td class="field_weapon_range">11</td> </tr> <tr> <td class="field_Item_class">One Hand Axes</td> <td class="field_weapon_range">11</td> </tr> <tr> <td class="field_Item_class">Fishing Rods</td> <td class="field_weapon_range">13</td> </tr> <tr> <td class="field_Item_class">Warstaves</td> <td class="field_weapon_range">13</td> </tr> <tr> <td class="field_Item_class">Two Hand Maces</td> <td class="field_weapon_range">13</td> </tr> <tr> <td class="field_Item_class">Two Hand Axes</td> <td class="field_weapon_range">13</td> </tr> <tr> <td class="field_Item_class">Two Hand Swords</td> <td class="field_weapon_range">13</td> </tr> <tr> <td class="field_Item_class">Staves</td> <td class="field_weapon_range">13</td> </tr> <tr> <td class="field_Item_class">Wands</td> <td class="field_weapon_range">120</td> </tr> <tr> <td class="field_Item_class">Bows</td> <td class="field_weapon_range">120</td> </tr> </tbody></table></div>