고통 토템
구조물
monster no drops or experience [1]
동작 속도가 기본 수치 밑으로 내려가지 않음
이동 속도가 기본 수치 밑으로 내려가지 않음
밀려날 수 없음
cannot be taunted [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Pain Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
생명력
200%
방어도
+100%
Ailment Threshold
200%
저항
40 40 40 20
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
120%
Type
MonsterTotemRitualBleed
Metadata
PhysicalBleedTotem
레벨
68
생명력
12,867
방어도
57,580
회피
4,739
Damage
374
주문 피해
374
정확도
580
Attack Time
1.5
경험치
10,255
Minion Life
2,791
Minion Damage
298
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
EGRitualBloodTotemWave
Triggerable, Spell
시전 속도: 1 초

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	set_immune_to_curses = 0
}

BaseEvents
{
	on_construction_complete = "RotateBy( Random( -180, 180 ), 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Preload
{
    preload_buff = "ritual_blood_totem_degen"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/PhysicalBleedTotem"] = {
    name = "Pain Totem",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EGRitualBloodTotemWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWave"] = {
    name = "EGRitualBloodTotemWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 동작 속도가 기본 수치 밑으로 내려가지 않음
    이동 속도가 기본 수치 밑으로 내려가지 않음
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    밀려날 수 없음
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • 고통 토템
    구조물
    monster no drops or experience [1]
    동작 속도가 기본 수치 밑으로 내려가지 않음
    이동 속도가 기본 수치 밑으로 내려가지 않음
    밀려날 수 없음
    cannot be taunted [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Pain Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
    생명력
    500%
    방어도
    +100%
    Ailment Threshold
    500%
    저항
    40 40 40 20
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    160%
    Type
    MonsterTotemRitualBleedUber
    Metadata
    PhysicalBleedTotemUber_
    레벨
    68
    생명력
    32,167
    방어도
    57,580
    회피
    4,739
    Damage
    374
    주문 피해
    374
    정확도
    580
    Attack Time
    1.5
    경험치
    10,255
    Minion Life
    6,977
    Minion Damage
    298
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    EGRitualBloodTotemWave
    Triggerable, Spell
    시전 속도: 1 초
    EGRitualBloodTotemWaveSlow
    Triggerable, Spell
    시전 속도: 2 초
    EGRitualBloodTotemWaveFast
    Triggerable, Spell
    시전 속도: 0.5 초

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 1
    	set_cannot_be_dominated = 1
    	set_cannot_die = 1
    	set_life_regeneration_rate_per_minute_% = 180
    	set_immune_to_curses = 0
    }
    
    BaseEvents
    {
    	on_construction_complete = "RotateBy( Random( -180, 180 ), 1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Preload
    {
        preload_buff = "ritual_blood_totem_degen"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/PhysicalBleedTotemUber_"] = {
        name = "Pain Totem",
        life = 5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EGRitualBloodTotemWave",
            "EGRitualBloodTotemWaveSlow",
            "EGRitualBloodTotemWaveFast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGRitualBloodTotemWave"] = {
        name = "EGRitualBloodTotemWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGRitualBloodTotemWaveSlow"] = {
        name = "EGRitualBloodTotemWaveSlow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGRitualBloodTotemWaveFast"] = {
        name = "EGRitualBloodTotemWaveFast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 동작 속도가 기본 수치 밑으로 내려가지 않음
    이동 속도가 기본 수치 밑으로 내려가지 않음
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    밀려날 수 없음
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Edit

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