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Tótem de dolor
Pain Totem

Tótem de dolor

SpectreN
Modmonster no drops or experience [1]
No puede ser Ralentizado
movement speed cannot be reduced below base [1]
cannot be knocked back [1]
cannot be taunted [1]
Tagsmud_blood, construct, not_dex, not_int
Vida+200%
Armadura+100%
Resistencia
Parte 140404020
Parte 240404020
Mapas40404020
Damage+100%
Precisión+100%
Daño de golpe crítico5%
Multiplicador de Golpe Crítico130%
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread0%
Ailment Threshold200%
Experiencia100%
TypeMonsterTotemRitualBleed
EGRitualBloodTotemWave
Efectividad del daño agregado: 100%
Triggerable
NivelNombreExperienciaDamageAttack TimeSpectre LifeArmaduraEvasiónEscudo de energía
84Tótem de dolor575052859.61.522857325308548040404020
EGRitualBloodTotemWave
Efectividad del daño agregado: 100%
Triggerable
NivelNombreExperienciaDamageAttack TimeSpectre LifeArmaduraEvasiónEscudo de energía
82Tótem de dolor515042550.91.519002288507945040404020
EGRitualBloodTotemWave
Efectividad del daño agregado: 100%
Triggerable
NivelNombreExperienciaDamageAttack TimeSpectre LifeArmaduraEvasiónEscudo de energía
78Tótem de dolor398542025.31.512804226566852040404020
EGRitualBloodTotemWave
Efectividad del daño agregado: 100%
Triggerable
NivelNombreExperienciaDamageAttack TimeSpectre LifeArmaduraEvasiónEscudo de energía
73Tótem de dolor296091510.81.58147166965676040404020
EGRitualBloodTotemWave
Efectividad del daño agregado: 100%
Triggerable
NivelNombreExperienciaDamageAttack TimeSpectre LifeArmaduraEvasiónEscudo de energía
68Tótem de dolor215361120.71.55166122544681040404020
ExecuteGEAL600ForceTargetSelf EnemyInRange=60

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	set_immune_to_curses = 0
}

BaseEvents
{
	on_construction_complete = "RotateBy( Random( -180, 180 ), 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Preload
{
    preload_buff = "ritual_blood_totem_degen"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/PhysicalBleedTotem"] = {
    name = "Pain Totem",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EGRitualBloodTotemWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWave"] = {
    name = "EGRitualBloodTotemWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]

monster no drops or experience [1]

Mod IdMonsterNoDropsOrExperience
GroupMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • No puede ser Ralentizado
    movement speed cannot be reduced below base [1]

    No puede ser Ralentizado
    movement speed cannot be reduced below base [1]

    Mod IdMonsterCannotBeSlowed
    GroupMonsterCannotBeSlowed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft TagsVelocidad
    ModType Tagsspeed
    cannot be knocked back [1]

    cannot be knocked back [1]

    Mod IdMonsterCannotBeKnockedBack
    GroupCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be taunted [1]

    cannot be taunted [1]

    Mod IdCannotBeTaunted
    GroupTauntImmunity
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • Tótem de dolor
    Pain Totem

    Tótem de dolor

    SpectreN
    Modmonster no drops or experience [1]
    No puede ser Ralentizado
    movement speed cannot be reduced below base [1]
    cannot be knocked back [1]
    cannot be taunted [1]
    Tagsmud_blood, construct, not_dex, not_int
    Vida+500%
    Armadura+100%
    Resistencia
    Parte 140404020
    Parte 240404020
    Mapas40404020
    Damage+100%
    Precisión+100%
    Daño de golpe crítico5%
    Multiplicador de Golpe Crítico130%
    Attack Distance6 ~ 6
    Attack Time1.5 Second
    Damage Spread0%
    Ailment Threshold500%
    Experiencia100%
    TypeMonsterTotemRitualBleedUber
    EGRitualBloodTotemWave
    Efectividad del daño agregado: 100%
    Triggerable
    EGRitualBloodTotemWaveSlow
    Efectividad del daño agregado: 100%
    Triggerable
    EGRitualBloodTotemWaveFast
    Efectividad del daño agregado: 100%
    Triggerable
    NivelNombreExperienciaDamageAttack TimeSpectre LifeArmaduraEvasiónEscudo de energía
    84Tótem de dolor575052859.61.545713325308548040404020
    EGRitualBloodTotemWave
    Efectividad del daño agregado: 100%
    Triggerable
    EGRitualBloodTotemWaveSlow
    Efectividad del daño agregado: 100%
    Triggerable
    EGRitualBloodTotemWaveFast
    Efectividad del daño agregado: 100%
    Triggerable
    NivelNombreExperienciaDamageAttack TimeSpectre LifeArmaduraEvasiónEscudo de energía
    82Tótem de dolor515042550.91.538004288507945040404020
    EGRitualBloodTotemWave
    Efectividad del daño agregado: 100%
    Triggerable
    EGRitualBloodTotemWaveSlow
    Efectividad del daño agregado: 100%
    Triggerable
    EGRitualBloodTotemWaveFast
    Efectividad del daño agregado: 100%
    Triggerable
    NivelNombreExperienciaDamageAttack TimeSpectre LifeArmaduraEvasiónEscudo de energía
    78Tótem de dolor398542025.31.525609226566852040404020
    EGRitualBloodTotemWave
    Efectividad del daño agregado: 100%
    Triggerable
    EGRitualBloodTotemWaveSlow
    Efectividad del daño agregado: 100%
    Triggerable
    EGRitualBloodTotemWaveFast
    Efectividad del daño agregado: 100%
    Triggerable
    NivelNombreExperienciaDamageAttack TimeSpectre LifeArmaduraEvasiónEscudo de energía
    73Tótem de dolor296091510.81.516294166965676040404020
    EGRitualBloodTotemWave
    Efectividad del daño agregado: 100%
    Triggerable
    EGRitualBloodTotemWaveSlow
    Efectividad del daño agregado: 100%
    Triggerable
    EGRitualBloodTotemWaveFast
    Efectividad del daño agregado: 100%
    Triggerable
    NivelNombreExperienciaDamageAttack TimeSpectre LifeArmaduraEvasiónEscudo de energía
    68Tótem de dolor215361120.71.510332122544681040404020
    ExecuteGEAL EGRitualBloodTotemWave600ForceTargetSelf EnemyInRange=60 !OnLessThanPercentLife=50 OnLessThanPercentLife=90
    ExecuteGEAL EGRitualBloodTotemWaveSlow600ForceTargetSelf EnemyInRange=60 OnLessThanPercentLife=50 !OnLessThanPercentLife=10
    ExecuteGEAL EGRitualBloodTotemWaveFast600ForceTargetSelf EnemyInRange=60 !OnLessThanPercentLife=90

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 1
    	set_cannot_be_dominated = 1
    	set_cannot_die = 1
    	set_life_regeneration_rate_per_minute_% = 180
    	set_immune_to_curses = 0
    }
    
    BaseEvents
    {
    	on_construction_complete = "RotateBy( Random( -180, 180 ), 1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Preload
    {
        preload_buff = "ritual_blood_totem_degen"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/PhysicalBleedTotemUber_"] = {
        name = "Pain Totem",
        life = 5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EGRitualBloodTotemWave",
            "EGRitualBloodTotemWaveSlow",
            "EGRitualBloodTotemWaveFast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGRitualBloodTotemWave"] = {
        name = "EGRitualBloodTotemWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGRitualBloodTotemWaveSlow"] = {
        name = "EGRitualBloodTotemWaveSlow",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGRitualBloodTotemWaveFast"] = {
        name = "EGRitualBloodTotemWaveFast",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]

    monster no drops or experience [1]

    Mod IdMonsterNoDropsOrExperience
    GroupMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • No puede ser Ralentizado
    movement speed cannot be reduced below base [1]

    No puede ser Ralentizado
    movement speed cannot be reduced below base [1]

    Mod IdMonsterCannotBeSlowed
    GroupMonsterCannotBeSlowed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft TagsVelocidad
    ModType Tagsspeed
    cannot be knocked back [1]

    cannot be knocked back [1]

    Mod IdMonsterCannotBeKnockedBack
    GroupCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be taunted [1]

    cannot be taunted [1]

    Mod IdCannotBeTaunted
    GroupTauntImmunity
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
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