Prophétie Perandus Rampage
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Totem de douleur
Pain Totem

Totem de douleur

SpectreN
Modmonster no drops or experience [1]
Ne peut être Ralenti
movement speed cannot be reduced below base [1]
cannot be knocked back [1]
cannot be taunted [1]
Tagsmud_blood, construct, not_dex, not_int
Vie+200%
Pièce d'armure +100%
Résistance
Partie 140404020
Partie 240404020
Cartes40404020
Damage+100%
Précision+100%
Chances de coup critique5%
Critical Strike Multiplier130%
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread0%
Ailment Threshold200%
TypeMonsterTotemRitualBleed
EGRitualBloodTotemWave
Triggerable
Niveau NomExpérienceDamageAttack TimeSpectre LifePièce d'armure ÉvasionBouclier d'énergie
84Totem de douleur575052859.61.522857325308548040404020
EGRitualBloodTotemWave
Triggerable
Niveau NomExpérienceDamageAttack TimeSpectre LifePièce d'armure ÉvasionBouclier d'énergie
82Totem de douleur515042550.91.519002288507945040404020
EGRitualBloodTotemWave
Triggerable
Niveau NomExpérienceDamageAttack TimeSpectre LifePièce d'armure ÉvasionBouclier d'énergie
78Totem de douleur398542025.31.512804226566852040404020
EGRitualBloodTotemWave
Triggerable
Niveau NomExpérienceDamageAttack TimeSpectre LifePièce d'armure ÉvasionBouclier d'énergie
73Totem de douleur296091510.81.58147166965676040404020
EGRitualBloodTotemWave
Triggerable
Niveau NomExpérienceDamageAttack TimeSpectre LifePièce d'armure ÉvasionBouclier d'énergie
68Totem de douleur215361120.71.55166122544681040404020
ExecuteGEAL600ForceTargetSelf EnemyInRange=60

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	set_immune_to_curses = 0
}

BaseEvents
{
	on_construction_complete = "RotateBy( Random( -180, 180 ), 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Preload
{
    preload_buff = "ritual_blood_totem_degen"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/PhysicalBleedTotem"] = {
    name = "Pain Totem",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EGRitualBloodTotemWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWave"] = {
    name = "EGRitualBloodTotemWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Totem de douleur
Pain Totem

Totem de douleur

SpectreN
Modmonster no drops or experience [1]
Ne peut être Ralenti
movement speed cannot be reduced below base [1]
cannot be knocked back [1]
cannot be taunted [1]
Tagsmud_blood, construct, not_dex, not_int
Vie+500%
Pièce d'armure +100%
Résistance
Partie 140404020
Partie 240404020
Cartes40404020
Damage+100%
Précision+100%
Chances de coup critique5%
Critical Strike Multiplier130%
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread0%
Ailment Threshold500%
TypeMonsterTotemRitualBleedUber
EGRitualBloodTotemWave
Triggerable
EGRitualBloodTotemWaveSlow
Triggerable
EGRitualBloodTotemWaveFast
Triggerable
Niveau NomExpérienceDamageAttack TimeSpectre LifePièce d'armure ÉvasionBouclier d'énergie
84Totem de douleur575052859.61.545713325308548040404020
EGRitualBloodTotemWave
Triggerable
EGRitualBloodTotemWaveSlow
Triggerable
EGRitualBloodTotemWaveFast
Triggerable
Niveau NomExpérienceDamageAttack TimeSpectre LifePièce d'armure ÉvasionBouclier d'énergie
82Totem de douleur515042550.91.538004288507945040404020
EGRitualBloodTotemWave
Triggerable
EGRitualBloodTotemWaveSlow
Triggerable
EGRitualBloodTotemWaveFast
Triggerable
Niveau NomExpérienceDamageAttack TimeSpectre LifePièce d'armure ÉvasionBouclier d'énergie
78Totem de douleur398542025.31.525609226566852040404020
EGRitualBloodTotemWave
Triggerable
EGRitualBloodTotemWaveSlow
Triggerable
EGRitualBloodTotemWaveFast
Triggerable
Niveau NomExpérienceDamageAttack TimeSpectre LifePièce d'armure ÉvasionBouclier d'énergie
73Totem de douleur296091510.81.516294166965676040404020
EGRitualBloodTotemWave
Triggerable
EGRitualBloodTotemWaveSlow
Triggerable
EGRitualBloodTotemWaveFast
Triggerable
Niveau NomExpérienceDamageAttack TimeSpectre LifePièce d'armure ÉvasionBouclier d'énergie
68Totem de douleur215361120.71.510332122544681040404020
ExecuteGEAL EGRitualBloodTotemWave600ForceTargetSelf EnemyInRange=60 !OnLessThanPercentLife=50 OnLessThanPercentLife=90
ExecuteGEAL EGRitualBloodTotemWaveSlow600ForceTargetSelf EnemyInRange=60 OnLessThanPercentLife=50 !OnLessThanPercentLife=10
ExecuteGEAL EGRitualBloodTotemWaveFast600ForceTargetSelf EnemyInRange=60 !OnLessThanPercentLife=90

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 1
	set_cannot_be_dominated = 1
	set_cannot_die = 1
	set_life_regeneration_rate_per_minute_% = 180
	set_immune_to_curses = 0
}

BaseEvents
{
	on_construction_complete = "RotateBy( Random( -180, 180 ), 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Preload
{
    preload_buff = "ritual_blood_totem_degen"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/PhysicalBleedTotemUber_"] = {
    name = "Pain Totem",
    life = 5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EGRitualBloodTotemWave",
        "EGRitualBloodTotemWaveSlow",
        "EGRitualBloodTotemWaveFast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWave"] = {
    name = "EGRitualBloodTotemWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWaveSlow"] = {
    name = "EGRitualBloodTotemWaveSlow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWaveFast"] = {
    name = "EGRitualBloodTotemWaveFast",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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