痛苦图腾
构造体
monster no drops or experience [1]
你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
无法被击退
cannot be taunted [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Pain Totem
幽魂N
标签construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
40 40 40 20
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
120%
类型
MonsterTotemRitualBleed
Metadata
PhysicalBleedTotem
等级
68
生命
12,867
护甲
57,580
闪避值
4,739
伤害
374
法术伤害
374
命中
580
攻击间隔
1.5
经验值
10,255
召唤物生命
2,791
召唤物伤害
298
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
EGRitualBloodTotemWave
可触发, 法术
施放间隔: 1 秒

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	set_immune_to_curses = 0
}

BaseEvents
{
	on_construction_complete = "RotateBy( Random( -180, 180 ), 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Preload
{
    preload_buff = "ritual_blood_totem_degen"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/PhysicalBleedTotem"] = {
    name = "Pain Totem",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EGRitualBloodTotemWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWave"] = {
    name = "EGRitualBloodTotemWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 你的移动速度加成不会让你减速至基础速度以下
    你的行动速度无法被减速至基础以下
    FamilyMonsterCannotBeSlowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tags速度
    无法被击退
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be taunted [1]
    FamilyTauntImmunity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100, 100
    Stats.base_maximum_mana200, 100000
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges0
    Stats.max_power_charges0
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge5
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge5
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_curses0
    Stats.is_totem_object1
    Stats.cannot_be_dominated0
    Stats.monster_no_drops_or_experience0
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    BaseEvents.on_construction_completeRotateBy( Random( -180, 180 ), 1 );
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Pathfinding.immobiletrue
    Life.corpse_usablefalse
    痛苦图腾
    构造体
    monster no drops or experience [1]
    你的移动速度加成不会让你减速至基础速度以下
    你的行动速度无法被减速至基础以下
    无法被击退
    cannot be taunted [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Pain Totem
    幽魂N
    标签construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
    生命
    500%
    护甲
    +100%
    异常状态临界值
    500%
    抗性
    40 40 40 20
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    160%
    类型
    MonsterTotemRitualBleedUber
    Metadata
    PhysicalBleedTotemUber_
    等级
    68
    生命
    32,167
    护甲
    57,580
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    召唤物生命
    6,977
    召唤物伤害
    298
    异常状态临界值
    32,167
    冰缓
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    EGRitualBloodTotemWave
    可触发, 法术
    施放间隔: 1 秒
    EGRitualBloodTotemWaveSlow
    可触发, 法术
    施放间隔: 2 秒
    EGRitualBloodTotemWaveFast
    可触发, 法术
    施放间隔: 0.5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 1
    	set_cannot_be_dominated = 1
    	set_cannot_die = 1
    	set_life_regeneration_rate_per_minute_% = 180
    	set_immune_to_curses = 0
    }
    
    BaseEvents
    {
    	on_construction_complete = "RotateBy( Random( -180, 180 ), 1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Preload
    {
        preload_buff = "ritual_blood_totem_degen"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/PhysicalBleedTotemUber_"] = {
        name = "Pain Totem",
        life = 5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EGRitualBloodTotemWave",
            "EGRitualBloodTotemWaveSlow",
            "EGRitualBloodTotemWaveFast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGRitualBloodTotemWave"] = {
        name = "EGRitualBloodTotemWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGRitualBloodTotemWaveSlow"] = {
        name = "EGRitualBloodTotemWaveSlow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGRitualBloodTotemWaveFast"] = {
        name = "EGRitualBloodTotemWaveFast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 你的移动速度加成不会让你减速至基础速度以下
    你的行动速度无法被减速至基础以下
    FamilyMonsterCannotBeSlowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tags速度
    无法被击退
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be taunted [1]
    FamilyTauntImmunity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Edit

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