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痛苦图腾
Pain Totem

痛苦图腾

幽魂N
地区
词缀monster no drops or experience [1]
免疫减速
movement speed cannot be reduced below base [1]
cannot be knocked back [1]
cannot be taunted [1]
标签mud_blood, construct, not_dex, not_int
伤害100%
生命200%
Ailment Threshold200%
攻击暴击率5%
类型MonsterTotemRitualBleed
攻击距离6 ~ 6
攻击间隔1.5 秒
伤害分布0%
护具+100%
命中+100%

EGRitualBloodTotemWave
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84痛苦图腾287531429.81.515238325308548040404020

EGRitualBloodTotemWave
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82痛苦图腾257521275.51.512668288507945040404020

EGRitualBloodTotemWave
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78痛苦图腾199271012.71.58536226566852040404020

EGRitualBloodTotemWave
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73痛苦图腾14804755.41.55431166965676040404020

EGRitualBloodTotemWave
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68痛苦图腾10768560.31.53444122544681040404020
ExecuteGEAL600ForceTargetSelf EnemyInRange=60

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	set_immune_to_curses = 0
}

BaseEvents
{
	on_construction_complete = "RotateBy( Random( -180, 180 ), 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Preload
{
    preload_buff = "ritual_blood_totem_degen"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/PhysicalBleedTotem"] = {
    name = "Pain Totem",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EGRitualBloodTotemWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWave"] = {
    name = "EGRitualBloodTotemWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
幽魂N
地区
词缀monster no drops or experience [1]
免疫减速
movement speed cannot be reduced below base [1]
cannot be knocked back [1]
cannot be taunted [1]
标签mud_blood, construct, not_dex, not_int
伤害100%
生命500%
Ailment Threshold500%
攻击暴击率5%
类型MonsterTotemRitualBleedUber
攻击距离6 ~ 6
攻击间隔1.5 秒
伤害分布0%
护具+100%
命中+100%

EGRitualBloodTotemWave
可触发

EGRitualBloodTotemWaveSlow
可触发

EGRitualBloodTotemWaveFast
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84痛苦图腾287531429.81.538094325308548040404020

EGRitualBloodTotemWave
可触发

EGRitualBloodTotemWaveSlow
可触发

EGRitualBloodTotemWaveFast
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82痛苦图腾257521275.51.531670288507945040404020

EGRitualBloodTotemWave
可触发

EGRitualBloodTotemWaveSlow
可触发

EGRitualBloodTotemWaveFast
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78痛苦图腾199271012.71.521341226566852040404020

EGRitualBloodTotemWave
可触发

EGRitualBloodTotemWaveSlow
可触发

EGRitualBloodTotemWaveFast
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73痛苦图腾14804755.41.513579166965676040404020

EGRitualBloodTotemWave
可触发

EGRitualBloodTotemWaveSlow
可触发

EGRitualBloodTotemWaveFast
可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68痛苦图腾10768560.31.58610122544681040404020
ExecuteGEAL EGRitualBloodTotemWave600ForceTargetSelf EnemyInRange=60 !OnLessThanPercentLife=50 OnLessThanPercentLife=90
ExecuteGEAL EGRitualBloodTotemWaveSlow600ForceTargetSelf EnemyInRange=60 OnLessThanPercentLife=50 !OnLessThanPercentLife=10
ExecuteGEAL EGRitualBloodTotemWaveFast600ForceTargetSelf EnemyInRange=60 !OnLessThanPercentLife=90

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 1
	set_cannot_be_dominated = 1
	set_cannot_die = 1
	set_life_regeneration_rate_per_minute_% = 180
	set_immune_to_curses = 0
}

BaseEvents
{
	on_construction_complete = "RotateBy( Random( -180, 180 ), 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Preload
{
    preload_buff = "ritual_blood_totem_degen"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/PhysicalBleedTotemUber_"] = {
    name = "Pain Totem",
    life = 5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EGRitualBloodTotemWave",
        "EGRitualBloodTotemWaveSlow",
        "EGRitualBloodTotemWaveFast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWave"] = {
    name = "EGRitualBloodTotemWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWaveSlow"] = {
    name = "EGRitualBloodTotemWaveSlow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWaveFast"] = {
    name = "EGRitualBloodTotemWaveFast",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}