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Totem da Dor
Pain Totem

Totem da Dor

SpectreN
Area
Modmonster no drops or experience [1]
Não pode ser Desacelerado
movement speed cannot be reduced below base [1]
cannot be knocked back [1]
cannot be taunted [1]
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Vida200%
Ailment Threshold200%
Chance de Crítico5%
TypeMonsterTotemRitualBleed
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread0%
Armadura+100%
Precisão+100%

EGRitualBloodTotemWave
Triggerable
NívelNomeExperiênciaDamageAttack TimeAlly LifeArmaduraEvasãoEscudo de EnergiaResiste FogoResiste GeloResiste RaioResiste Caos
84Totem da Dor287531429.81.515238325308548040404020

EGRitualBloodTotemWave
Triggerable
NívelNomeExperiênciaDamageAttack TimeAlly LifeArmaduraEvasãoEscudo de EnergiaResiste FogoResiste GeloResiste RaioResiste Caos
82Totem da Dor257521275.51.512668288507945040404020

EGRitualBloodTotemWave
Triggerable
NívelNomeExperiênciaDamageAttack TimeAlly LifeArmaduraEvasãoEscudo de EnergiaResiste FogoResiste GeloResiste RaioResiste Caos
78Totem da Dor199271012.71.58536226566852040404020

EGRitualBloodTotemWave
Triggerable
NívelNomeExperiênciaDamageAttack TimeAlly LifeArmaduraEvasãoEscudo de EnergiaResiste FogoResiste GeloResiste RaioResiste Caos
73Totem da Dor14804755.41.55431166965676040404020

EGRitualBloodTotemWave
Triggerable
NívelNomeExperiênciaDamageAttack TimeAlly LifeArmaduraEvasãoEscudo de EnergiaResiste FogoResiste GeloResiste RaioResiste Caos
68Totem da Dor10768560.31.53444122544681040404020
ExecuteGEAL600ForceTargetSelf EnemyInRange=60

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	set_immune_to_curses = 0
}

BaseEvents
{
	on_construction_complete = "RotateBy( Random( -180, 180 ), 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Preload
{
    preload_buff = "ritual_blood_totem_degen"
}
Resiste FogoResiste GeloResiste RaioResiste Caos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/PhysicalBleedTotem"] = {
    name = "Pain Totem",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EGRitualBloodTotemWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWave"] = {
    name = "EGRitualBloodTotemWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
SpectreN
Area
Modmonster no drops or experience [1]
Não pode ser Desacelerado
movement speed cannot be reduced below base [1]
cannot be knocked back [1]
cannot be taunted [1]
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Vida500%
Ailment Threshold500%
Chance de Crítico5%
TypeMonsterTotemRitualBleedUber
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread0%
Armadura+100%
Precisão+100%

EGRitualBloodTotemWave
Triggerable

EGRitualBloodTotemWaveSlow
Triggerable

EGRitualBloodTotemWaveFast
Triggerable
NívelNomeExperiênciaDamageAttack TimeAlly LifeArmaduraEvasãoEscudo de EnergiaResiste FogoResiste GeloResiste RaioResiste Caos
84Totem da Dor287531429.81.538094325308548040404020

EGRitualBloodTotemWave
Triggerable

EGRitualBloodTotemWaveSlow
Triggerable

EGRitualBloodTotemWaveFast
Triggerable
NívelNomeExperiênciaDamageAttack TimeAlly LifeArmaduraEvasãoEscudo de EnergiaResiste FogoResiste GeloResiste RaioResiste Caos
82Totem da Dor257521275.51.531670288507945040404020

EGRitualBloodTotemWave
Triggerable

EGRitualBloodTotemWaveSlow
Triggerable

EGRitualBloodTotemWaveFast
Triggerable
NívelNomeExperiênciaDamageAttack TimeAlly LifeArmaduraEvasãoEscudo de EnergiaResiste FogoResiste GeloResiste RaioResiste Caos
78Totem da Dor199271012.71.521341226566852040404020

EGRitualBloodTotemWave
Triggerable

EGRitualBloodTotemWaveSlow
Triggerable

EGRitualBloodTotemWaveFast
Triggerable
NívelNomeExperiênciaDamageAttack TimeAlly LifeArmaduraEvasãoEscudo de EnergiaResiste FogoResiste GeloResiste RaioResiste Caos
73Totem da Dor14804755.41.513579166965676040404020

EGRitualBloodTotemWave
Triggerable

EGRitualBloodTotemWaveSlow
Triggerable

EGRitualBloodTotemWaveFast
Triggerable
NívelNomeExperiênciaDamageAttack TimeAlly LifeArmaduraEvasãoEscudo de EnergiaResiste FogoResiste GeloResiste RaioResiste Caos
68Totem da Dor10768560.31.58610122544681040404020
ExecuteGEAL EGRitualBloodTotemWave600ForceTargetSelf EnemyInRange=60 !OnLessThanPercentLife=50 OnLessThanPercentLife=90
ExecuteGEAL EGRitualBloodTotemWaveSlow600ForceTargetSelf EnemyInRange=60 OnLessThanPercentLife=50 !OnLessThanPercentLife=10
ExecuteGEAL EGRitualBloodTotemWaveFast600ForceTargetSelf EnemyInRange=60 !OnLessThanPercentLife=90

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 1
	set_cannot_be_dominated = 1
	set_cannot_die = 1
	set_life_regeneration_rate_per_minute_% = 180
	set_immune_to_curses = 0
}

BaseEvents
{
	on_construction_complete = "RotateBy( Random( -180, 180 ), 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Preload
{
    preload_buff = "ritual_blood_totem_degen"
}
Resiste FogoResiste GeloResiste RaioResiste Caos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/PhysicalBleedTotemUber_"] = {
    name = "Pain Totem",
    life = 5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EGRitualBloodTotemWave",
        "EGRitualBloodTotemWaveSlow",
        "EGRitualBloodTotemWaveFast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWave"] = {
    name = "EGRitualBloodTotemWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWaveSlow"] = {
    name = "EGRitualBloodTotemWaveSlow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRitualBloodTotemWaveFast"] = {
    name = "EGRitualBloodTotemWaveFast",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}