Augustina Solaria Infestada
Humanóidemonster dropped item rarity +% [2500]
monster slain experience +% [100]
is rogue exile [1]
monster slain experience +% [100]
is rogue exile [1]
Blighted Augustina Solaria
| Spectre | |
|---|---|
| Tags | aura_bearer, blight_monster, cold_affinity, cursing_monster, exile, female_rogue_exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon |
Vida
112%
Energy Shield From Life
34%
Armadura
+33%
Evasão
+33%
Ailment Threshold
112%
Resistência
Damage
143%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
ExileScion2Blight
Metadata
ExileScion2Blight
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,205
Armadura
38,291
Evasão
6,303
Escudo de Energia
2,333
Damage
534
Dano Mágico
534
Precisão
580
Attack Time
1.35
Experiência
10,255
Minion Life
1,563
Minion Energy Shield
506
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Arremesso Espectral Vaal
Base Damage: 427—641
Chance de Crítico: 5%
Attack Time: 1.35 seg
Recarga: 120 seg
Atira várias cópias da sua arma corpo a corpo. Elas voam e então voltam a você, em um ataque giratório que causa danos nos inimigos em seu caminho.
Causa 30% menos Dano
Dispara 6 Projéteis em cada uma das duas espirais espelhadas
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
ExileVaalThrownWeapon2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Arremesso Espectral Vaal
Base Damage: 427—641
Chance de Crítico: 5%
Attack Time: 1.35 seg
Recarga: 120 seg
Atira várias cópias da sua arma corpo a corpo. Elas voam e então voltam a você, em um ataque giratório que causa danos nos inimigos em seu caminho.
Causa 30% menos Dano
Dispara 5 Projéteis em cada uma das duas espirais espelhadas
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1500]
projectiles not offset [1]
ExileVaalThrownWeapon3
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Arremesso Espectral Vaal
Base Damage: 427—641
Chance de Crítico: 5%
Attack Time: 1.35 seg
Recarga: 120 seg
Atira várias cópias da sua arma corpo a corpo. Elas voam e então voltam a você, em um ataque giratório que causa danos nos inimigos em seu caminho.
Causa 30% menos Dano
Dispara 4 Projéteis em cada uma das duas espirais espelhadas
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1000]
projectiles not offset [1]
ExileThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 427—641
Chance de Crítico: 5%
Attack Time: 1.35 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 42% menos Dano
Dispara 2 Projéteis adicionais
Dano de projétil aumentado em 34%
Velocidade de Ataque aumentada em 50%
Velocidade de Projéteis aumentada em 30%
base is projectile [1]
spell maximum action distance +% [-30]
ExileProjectileWeakness
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Marca do Atirador
Tempo de Conjuração: 0.5 seg
Recarga: 8 seg
Amaldiçoa um único inimigo, aumentando o dano que eles sofrem de projéteis e fazendo com que projéteis se partam ao acertá-los, para acertar outros alvos ao seu redor. Você só pode ter uma Marca por vez.
Duração base é de 7 segundos
Inimigos Amaldiçoados sofrem Dano aumentado em 25% de Acertos de Projéteis
Projéteis que Acertarem Inimigos Amaldiçoados se Dividem na direção de 3 alvos adicionais
active skill area of effect radius +% final [16]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ódio
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
Você e aliados próximos recebem 36% de Dano Físico como Dano Extra de Gelo
active skill area of effect radius +% final [40]
ExileGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Graça
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede evasão para você e seus aliados.
Você e aliados próximos ganham 1721 de Evasão adicional
active skill area of effect radius +% final [42]
ExileEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Clamor Fortalecedor
Recarga: 8 seg
Executa um clamor, provocando todos os inimigos ao redor à atacar o usuário e concedendo um buff ao usuário e aos aliados próximos. O usuário e jogadores aliados também ganham cargas de tolerância.
Duração base é de 1 segundo
Regenera 10% da Vida por segundo
Concede 2 cargas de tolerância adicionais
ExileImmortalCallOnDamageTaken
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Chamado Imortal
Tempo de Conjuração: 0.85 seg
Recarga: 0.5 seg
Consome Cargas de Tolerância, tornando o personagem invulnerável a dano físico por um curto período, proporcional a quantas cargas de tolerância foram gastas.
Ativa Magias Suportadas quando você sofrer 32656 de Dano total de Acertos
Duração base é de 0.25 segundos
+0.6 segundos à duração base por carga de tolerância removida
cast on damage taken also tracks dot [1]
DarkExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 427—641
Chance de Crítico: 5%
Attack Time: 1.35 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
24% de chance de Empurrar Inimigos ao acertar
Dano Físico aumentado em 68%
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion2Blight"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Blighted Augustina Solaria",
life = 1.12,
energyShield = 0.34,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 6,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"DarkExileLeapSlam",
"ExileEnduringCry",
"ExileImmortalCallOnDamageTaken",
"ExileProjectileWeakness",
"ExileGrace",
"ExileHatred",
"ExileThrownWeapon",
"ExileVaalThrownWeapon",
"ExileVaalThrownWeapon2",
"ExileVaalThrownWeapon3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DarkExileLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_global_chance_to_knockback_%",
"physical_damage_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileEnduringCry"] = {
name = "Enduring Cry",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"enduring_cry_grants_x_additional_endurance_charges",
"base_skill_effect_duration",
"life_regeneration_rate_per_minute_%",
},
levels = {
[1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, },
[2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, },
[3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, },
[4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, },
[5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, },
[6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, },
[7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, },
[8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, },
[9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, },
[10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, },
[11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, },
[12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, },
[13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, },
[14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, },
[15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, },
[16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileImmortalCallOnDamageTaken"] = {
name = "Immortal Call",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Instant] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_on_damage_taken_threshold",
"base_skill_effect_duration",
"base_buff_duration_ms_+_per_removable_endurance_charge",
"cast_on_damage_taken_%",
"cast_on_damage_taken_also_tracks_dot",
},
levels = {
[1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1}, cost = { }, },
[2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1}, cost = { }, },
[3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1}, cost = { }, },
[6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1}, cost = { }, },
[7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1}, cost = { }, },
[8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1}, cost = { }, },
[9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1}, cost = { }, },
[10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1}, cost = { }, },
[13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1}, cost = { }, },
[16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1}, cost = { }, },
[18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1}, cost = { }, },
[19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1}, cost = { }, },
[29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileProjectileWeakness"] = {
name = "Sniper's Mark",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Mark] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"projectiles_hitting_self_split_into_x",
"projectile_damage_taken_+%",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileGrace"] = {
name = "Grace",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants evasion to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_evasion_rating",
},
levels = {
[1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, },
[2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, },
[4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, },
[8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, },
[11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, },
[12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, },
[14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, },
[17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, },
[18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, },
[20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileThrownWeapon"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"projectile_damage_+%",
"spell_maximum_action_distance_+%",
"base_is_projectile",
},
levels = {
[1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon"] = {
name = "Vaal Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Vaal] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_damage_+%_final",
"projectile_spiral_nova_both_directions",
"base_is_projectile",
"projectiles_not_offset",
"cannot_cancel_skill_before_contact_point",
},
levels = {
[1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon2"] = {
name = "Vaal Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Vaal] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_damage_+%_final",
"projectile_spiral_nova_both_directions",
"base_is_projectile",
"projectiles_not_offset",
"cannot_cancel_skill_before_contact_point",
},
levels = {
[1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon3"] = {
name = "Vaal Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Vaal] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_damage_+%_final",
"projectile_spiral_nova_both_directions",
"base_is_projectile",
"projectiles_not_offset",
"cannot_cancel_skill_before_contact_point",
},
levels = {
[1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
| Family | MonsterRogueExile |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Stats |
is rogue exile [1]
| Family | MonsterRogueExileBlight |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















