DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Augustina Solaria infestada
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
is rogue exile [1]
Blighted Augustina Solaria
Spectre
Tagsaura_bearer, blight_monster, cold_affinity, cursing_monster, exile, female_rogue_exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon
Vida
112%
Energy Shield From Life
34%
Armadura
+33%
Evasión
+33%
Ailment Threshold
112%
Resistencia
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
143%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
ExileScion2Blight
Metadata
ExileScion2Blight
Nivel
68
Vida
7,205
Armadura
38,291
Evasión
6,303
Escudo de energía
2,333
Damage
534
Daño de hechizos
534
Precisión
580
Attack Time
1.35
Experiencia
10,255
Minion Life
1,563
Minion Energy Shield
506
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
Phys Convert Ele
240%
ExileVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Lanzamiento espectral vaal
Base Damage: 427—641
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Tiempo de recarga: 120 seg
Lanza varias copias espectrales de tu arma cuerpo a cuerpo. Vuelan hacia afuera y luego regresan a ti en un ataque giratorio que daña a los enemigos en su camino.
Inflige un 30% menos de daño
Dispara 6 proyectiles en las dos espirales espejadas que genera
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
ghostlythrow
ExileVaalThrownWeapon2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Lanzamiento espectral vaal
Base Damage: 427—641
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Tiempo de recarga: 120 seg
Lanza varias copias espectrales de tu arma cuerpo a cuerpo. Vuelan hacia afuera y luego regresan a ti en un ataque giratorio que daña a los enemigos en su camino.
Inflige un 30% menos de daño
Dispara 5 proyectiles en las dos espirales espejadas que genera
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1500]
projectiles not offset [1]
ghostlythrow
ExileVaalThrownWeapon3
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Lanzamiento espectral vaal
Base Damage: 427—641
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Tiempo de recarga: 120 seg
Lanza varias copias espectrales de tu arma cuerpo a cuerpo. Vuelan hacia afuera y luego regresan a ti en un ataque giratorio que daña a los enemigos en su camino.
Inflige un 30% menos de daño
Dispara 4 proyectiles en las dos espirales espejadas que genera
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1000]
projectiles not offset [1]
ghostlythrow
ExileThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 427—641
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 42% menos de daño
Dispara 2 proyectiles adicionales
Daño de proyectiles aumentado un 34%
Velocidad de ataque aumentada un 50%
Velocidad de proyectiles aumentada un 30%
base is projectile [1]
spell maximum action distance +% [-30]
ghostlythrow
ExileProjectileWeakness
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Señal del tirador
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 8 seg
Maldice a un único enemigo para aumentar el daño de proyectiles que recibe y hacer que los proyectiles se dividan cuando lo golpean, para golpear a otros objetivos a su alrededor. Solo puedes tener una señal a la vez.
La duración base es de 7 segundos
Los enemigos malditos reciben daño aumentado un 25% de los golpes de proyectiles
Los proyectiles que golpean a los enemigos malditos se dividen hacia 3 objetivos adicionales
active skill area of effect radius +% final [16]
projectileweakness
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Odio
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
active skill area of effect radius +% final [40]
auracold
ExileGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Gracia
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que te otorga evasión a ti y a tus aliados.
Tú y tus aliados cercanos ganan 1721 de evasión adicional
active skill area of effect radius +% final [42]
auraevasion
ExileEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Grito de aguante
Tiempo de recarga: 8 seg
Ejecuta un grito de guerra que provoca a todos los enemigos cercanos para que ataquen al usuario y otorga un efecto beneficioso al usuario y a los aliados cercanos. El usuario y los jugadores aliados también reciben cargas de aguante.
La duración base es de 1 segundo
Regeneras un 10% de vida por segundo
Otorga 2 cargas de aguante adicionales
WarCryEnduring
ExileImmortalCallOnDamageTaken
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Llamado inmortal
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 0.5 seg
Consume cargas de aguante y hace al personaje invulnerable al daño físico durante un corto período de tiempo, proporcional a la cantidad de cargas de aguante consumidas.
Activa los hechizos asistidos cuando recibes un total de 32656 de daño de los golpes
La duración base es de 0.25 segundos
+0.6 segundos a la duración base por cada carga de aguante eliminada
cast on damage taken also tracks dot [1]
immortalcall
DarkExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 427—641
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
24% de probabilidad de empujar a los enemigos con cada golpe
Daño físico aumentado un 68%
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
iconleapslam

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion2Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Augustina Solaria",
    life = 1.12,
    energyShield = 0.34,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "DarkExileLeapSlam",
        "ExileEnduringCry",
        "ExileImmortalCallOnDamageTaken",
        "ExileProjectileWeakness",
        "ExileGrace",
        "ExileHatred",
        "ExileThrownWeapon",
        "ExileVaalThrownWeapon",
        "ExileVaalThrownWeapon2",
        "ExileVaalThrownWeapon3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_global_chance_to_knockback_%",
        "physical_damage_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileImmortalCallOnDamageTaken"] = {
    name = "Immortal Call",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_damage_taken_threshold",
        "base_skill_effect_duration",
        "base_buff_duration_ms_+_per_removable_endurance_charge",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        [29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileProjectileWeakness"] = {
    name = "Sniper's Mark",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectiles_hitting_self_split_into_x",
        "projectile_damage_taken_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileGrace"] = {
    name = "Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants evasion to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_evasion_rating",
    },
    levels = {
        [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
    },
    levels = {
        [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "active_skill_damage_+%_final",
        "projectile_spiral_nova_both_directions",
        "base_is_projectile",
        "projectiles_not_offset",
        "cannot_cancel_skill_before_contact_point",
    },
    levels = {
        [1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon2"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "active_skill_damage_+%_final",
        "projectile_spiral_nova_both_directions",
        "base_is_projectile",
        "projectiles_not_offset",
        "cannot_cancel_skill_before_contact_point",
    },
    levels = {
        [1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon3"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "active_skill_damage_+%_final",
        "projectile_spiral_nova_both_directions",
        "base_is_projectile",
        "projectiles_not_offset",
        "cannot_cancel_skill_before_contact_point",
    },
    levels = {
        [1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Stats
  • is rogue exile 1 — 1 Global — Valor fijo
  • Edit

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