Augustina Solaria infestée
Humanoïdemonster dropped item rarity +% [2500]
monster slain experience +% [100]
is rogue exile [1]
monster slain experience +% [100]
is rogue exile [1]
Blighted Augustina Solaria
| Spectre | |
|---|---|
| Tags | aura_bearer, blight_monster, cold_affinity, cursing_monster, exile, female_rogue_exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon |
Vie
112%
Energy Shield From Life
34%
Armure
+33%
Évasion
+33%
Ailment Threshold
112%
Résistance
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
ExileScion2Blight
Metadata
ExileScion2Blight
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,205
Armure
38,291
Score d'Évasion
6,303
Bouclier d'énergie
2,333
Damage
534
Dégâts des sorts
534
Précision
580
Attack Time
1.35
Expérience
10,255
Minion Life
1,563
Minion Energy Shield
506
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Lancer spectral vaal
Base Damage: 427—641
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Temps de recharge: 120 sec.
Envoie plusieurs répliques spectrales de votre arme de mêlée. Les armes sont lancées sous forme de projectiles tournoyants qui s'éloignent avant de revenir à vous, frappant tous les ennemis sur leur passage.
30% de Perte de Dégâts
Tire deux spirales symétriques contenant chacune 6 Projectiles
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
ExileVaalThrownWeapon2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Lancer spectral vaal
Base Damage: 427—641
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Temps de recharge: 120 sec.
Envoie plusieurs répliques spectrales de votre arme de mêlée. Les armes sont lancées sous forme de projectiles tournoyants qui s'éloignent avant de revenir à vous, frappant tous les ennemis sur leur passage.
30% de Perte de Dégâts
Tire deux spirales symétriques contenant chacune 5 Projectiles
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1500]
projectiles not offset [1]
ExileVaalThrownWeapon3
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Lancer spectral vaal
Base Damage: 427—641
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Temps de recharge: 120 sec.
Envoie plusieurs répliques spectrales de votre arme de mêlée. Les armes sont lancées sous forme de projectiles tournoyants qui s'éloignent avant de revenir à vous, frappant tous les ennemis sur leur passage.
30% de Perte de Dégâts
Tire deux spirales symétriques contenant chacune 4 Projectiles
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1000]
projectiles not offset [1]
ExileThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 427—641
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
42% de Perte de Dégâts
Tire 2 Projectiles supplémentaires
34% d'Augmentation des Dégâts des Projectiles
50% d'Augmentation de la Vitesse d'attaque
30% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
spell maximum action distance +% [-30]
ExileProjectileWeakness
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Marque du tireur d'élite
Temps d'incantation: 0.5 sec.
Temps de recharge: 8 sec.
Maudit l'ennemi ciblé. Cette Malédiction augmente les Dégâts qu'il subit de la part des projectiles. Elle permet également aux projectiles de se Diviser lorsqu'ils le touchent, afin de blesser les autres ennemis aux alentours. Vous ne pouvez Marquer qu'un seul ennemi à la fois.
La Durée de base est de 7 secondes
Les Ennemis Maudits ont 25% d'Augmentation des Dégâts subis au Toucher de la part des Projectiles
Les Projectiles qui Touchent les Ennemis Maudits se Divisent en direction de 3 cibles supplémentaires
active skill area of effect radius +% final [16]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Haine
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui rajoute une partie des dégâts physiques sous forme de dégâts de froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Rajoutez 36% de vos Dégâts physiques sous forme de Dégâts de froid
active skill area of effect radius +% final [40]
ExileGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Grace
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité gagnez 1721 de Score d'Évasion supplémentaire
active skill area of effect radius +% final [42]
ExileEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Cri d'endurance
Temps de recharge: 8 sec.
Un cri de guerre qui provoque les ennemis à proximité, les poussant à attaquer l'utilisateur, et qui octroie un effet bénéfique à l'utilisateur et aux alliés à proximité. L'utilisateur et les alliés à proximité gagnent également des charges d'endurance.
La Durée de base est de 1 seconde
10% de Vie Régénérée par seconde
Octroie 2 Charges d'endurance supplémentaires
ExileImmortalCallOnDamageTaken
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Clameur d'immortalité
Temps d'incantation: 0.85 sec.
Temps de recharge: 0.5 sec.
Un sort qui consomme toutes les charges d'endurance et rend l'utilisateur invulnérable aux dégâts physiques pour une courte durée, proportionnelle au nombre de charges d'endurances ainsi dépensées.
Déclenche les Sorts modifiés lorsque vous subissez un total de 32656 Dégâts au Toucher
La Durée de base est de 0.25 secondes
+0.6 secondes à la Durée de base par Charge d'endurance retirée
cast on damage taken also tracks dot [1]
DarkExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 427—641
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
24% de chances de Repousser les Ennemis au Toucher
68% d'Augmentation des Dégâts physiques
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion2Blight"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Blighted Augustina Solaria",
life = 1.12,
energyShield = 0.34,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 6,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"DarkExileLeapSlam",
"ExileEnduringCry",
"ExileImmortalCallOnDamageTaken",
"ExileProjectileWeakness",
"ExileGrace",
"ExileHatred",
"ExileThrownWeapon",
"ExileVaalThrownWeapon",
"ExileVaalThrownWeapon2",
"ExileVaalThrownWeapon3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DarkExileLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_global_chance_to_knockback_%",
"physical_damage_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileEnduringCry"] = {
name = "Enduring Cry",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"enduring_cry_grants_x_additional_endurance_charges",
"base_skill_effect_duration",
"life_regeneration_rate_per_minute_%",
},
levels = {
[1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, },
[2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, },
[3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, },
[4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, },
[5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, },
[6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, },
[7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, },
[8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, },
[9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, },
[10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, },
[11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, },
[12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, },
[13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, },
[14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, },
[15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, },
[16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileImmortalCallOnDamageTaken"] = {
name = "Immortal Call",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Instant] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_on_damage_taken_threshold",
"base_skill_effect_duration",
"base_buff_duration_ms_+_per_removable_endurance_charge",
"cast_on_damage_taken_%",
"cast_on_damage_taken_also_tracks_dot",
},
levels = {
[1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1}, cost = { }, },
[2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1}, cost = { }, },
[3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1}, cost = { }, },
[6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1}, cost = { }, },
[7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1}, cost = { }, },
[8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1}, cost = { }, },
[9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1}, cost = { }, },
[10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1}, cost = { }, },
[13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1}, cost = { }, },
[16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1}, cost = { }, },
[18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1}, cost = { }, },
[19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1}, cost = { }, },
[29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileProjectileWeakness"] = {
name = "Sniper's Mark",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Mark] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"projectiles_hitting_self_split_into_x",
"projectile_damage_taken_+%",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileGrace"] = {
name = "Grace",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants evasion to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_evasion_rating",
},
levels = {
[1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, },
[2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, },
[4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, },
[8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, },
[11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, },
[12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, },
[14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, },
[17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, },
[18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, },
[20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileThrownWeapon"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"projectile_damage_+%",
"spell_maximum_action_distance_+%",
"base_is_projectile",
},
levels = {
[1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon"] = {
name = "Vaal Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Vaal] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_damage_+%_final",
"projectile_spiral_nova_both_directions",
"base_is_projectile",
"projectiles_not_offset",
"cannot_cancel_skill_before_contact_point",
},
levels = {
[1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon2"] = {
name = "Vaal Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Vaal] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_damage_+%_final",
"projectile_spiral_nova_both_directions",
"base_is_projectile",
"projectiles_not_offset",
"cannot_cancel_skill_before_contact_point",
},
levels = {
[1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalThrownWeapon3"] = {
name = "Vaal Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Vaal] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_damage_+%_final",
"projectile_spiral_nova_both_directions",
"base_is_projectile",
"projectiles_not_offset",
"cannot_cancel_skill_before_contact_point",
},
levels = {
[1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
| Family | MonsterRogueExile |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Stats |
is rogue exile [1]
| Family | MonsterRogueExileBlight |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.8Fléau
- dès maintenant !
- Patch Notes
- Fléau
- Sœur Cassia
- Oil
- Excroissances excessives
- Uniques
- Vole-souffle
- Cowl of the Ceraunophile
- Cowl of the Cryophile
- Cowl of the Thermophile
- Gardien sporé
- Stranglétreinte
- La Ruée
- Mirage
- Ceinture cordée




















