MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Espírito Sombrio
Construto
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
50% do Dano Físico Convertido em Dano de Gelo
cannot be chained from [1]
40% mais Velocidade de Ataque
Grave Spirit
Spectre
Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
Vida
375%
Ailment Threshold
375%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
Damage
250%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
SummonedSkullIcy
Metadata
IcyRagingSpirit
IsSummoned
Y
Nível
68
Vida
24,125
Armadura
28,790
Evasão
4,739
Damage
934
Dano Mágico
934
Precisão
1,276
Attack Time
0.57
Experiência
25,638
Minion Life
5,233
Minion Damage
746
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
Phys Convert Ele
240%
RagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 7471121
Chance de Crítico: 5%
Attack Time: 0.57 seg
Abate seus inimigos com um golpe poderoso.
Causa 2% menos Dano
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
}

DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpirit"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    name = "Grave Spirit",
    life = 3.75,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 0.57,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "RagingSpiritMeleeAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RagingSpiritMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {37, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [10] = {32, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [11] = {28, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [12] = {23, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {18, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [14] = {12, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [15] = {10, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [16] = {7, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [17] = {5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [18] = {2, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {0, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {-2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {-4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {-7, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {-10, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
50% do Dano Físico Convertido em Dano de Gelo
FamilyColdDamageAsPortionOfDamage
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • base physical damage % to convert to cold 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Dano Físico Elemental Gelo
    cannot be chained from [1]
    FamilyMonsterCannotBeChainedFrom
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be chained from 1 1 Global — Valor não escalável
  • 40% mais Velocidade de Ataque
    FamilyIncreasedAttackSpeed
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • active skill attack speed +% final 40 40 Global
  • Craft TagsAtaque Velocidade
    Espírito da Tumba
    Construto
    IconEnemyResistanceCold
    50% do Dano Físico Convertido em Dano de Gelo
    cannot be chained from [1]
    40% mais Velocidade de Ataque
    Grave Spirit
    Spectre
    Tagsbone_armour, cleaving_weapon, construct, delve_monster, extra_extra_small_height, fast_movement, is_unarmed, melee, no_pantheon_mod, physical_affinity, skeleton, undead
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    SummonedSkullIcyDelve
    Metadata
    IcyRagingSpiritDelve
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Damage
    374
    Dano Mágico
    374
    Precisão
    580
    Attack Time
    0.855
    Experiência
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    RagingSpiritMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 299448
    Chance de Crítico: 5%
    Attack Time: 0.855 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 2% menos Dano
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
    }
    
    DiesAfterTime
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpiritDelve"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Grave Spirit",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "RagingSpiritMeleeAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RagingSpiritMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {37, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [10] = {32, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [11] = {28, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [12] = {23, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {18, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [14] = {12, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [15] = {10, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [16] = {7, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [18] = {2, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {0, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {-2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {-4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [22] = {-7, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [23] = {-10, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    
    50% do Dano Físico Convertido em Dano de Gelo
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Dano Físico Elemental Gelo
    cannot be chained from [1]
    FamilyMonsterCannotBeChainedFrom
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be chained from 1 1 Global — Valor não escalável
  • 40% mais Velocidade de Ataque
    FamilyIncreasedAttackSpeed
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • active skill attack speed +% final 40 40 Global
  • Craft TagsAtaque Velocidade
    Edit

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