Esprit du tombeau
Fabrication
50% des Dégâts physiques sont Convertis en Dégâts de froid
cannot be chained from [1]
40% Davantage de Vitesse d'attaque
Grave Spirit
SpectreN
Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
Vie
375%
Ailment Threshold
375%
Résistance
40 40 40 20
Damage
250%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
SummonedSkullIcy
Metadata
IcyRagingSpirit
IsSummoned
Y
Niveau
68
Vie
24,125
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
934
Dégâts des sorts
934
Précision
986
Attack Time
0.57
Expérience
25,638
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
RagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 747–1121
Chances de coup critique: 5%
Attack Time: 0.57 sec.
Frappez vos ennemis d'un coup puissant.
2% de Perte de Dégâts

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_spawn = "DisableArrowAttachment();"
	on_end_spawn = "EnableArrowAttachment();"
}

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpirit"] = {
    name = "Grave Spirit",
    life = 3.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 0.57,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "RagingSpiritMeleeAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RagingSpiritMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {37, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [10] = {32, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [11] = {28, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [12] = {23, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {18, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [14] = {12, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [15] = {10, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [16] = {7, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [17] = {5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [18] = {2, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {0, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {-2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {-4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {-7, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {-10, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
50% des Dégâts physiques sont Convertis en Dégâts de froid
IdMonsterSummonedElementalCold
FamilyColdDamageAsPortionOfDamage
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    cannot be chained from [1]
    IdMonsterCannotBeChainedFrom_
    FamilyMonsterCannotBeChainedFrom
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be chained from Min: 1 Max: 1 Global
  • 40% Davantage de Vitesse d'attaque
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    Esprit de la tombe
    Fabrication
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    cannot be chained from [1]
    40% Davantage de Vitesse d'attaque
    Grave Spirit
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, delve_monster, extra_extra_small_height, fast_movement, is_unarmed, melee, no_pantheon_mod, physical_affinity, skeleton, undead
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    0 40 0 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    SummonedSkullIcyDelve
    Metadata
    IcyRagingSpiritDelve
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    374
    Dégâts des sorts
    374
    Précision
    290
    Attack Time
    0.855
    Expérience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    RagingSpiritMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 0.855 sec.
    Frappez vos ennemis d'un coup puissant.
    2% de Perte de Dégâts

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = false
    	targetable = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpiritDelve"] = {
        name = "Grave Spirit",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "RagingSpiritMeleeAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RagingSpiritMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {37, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [10] = {32, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [11] = {28, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [12] = {23, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {18, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [14] = {12, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [15] = {10, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [16] = {7, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [18] = {2, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {0, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {-2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {-4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [22] = {-7, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [23] = {-10, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    IdMonsterSummonedElementalCold
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    cannot be chained from [1]
    IdMonsterCannotBeChainedFrom_
    FamilyMonsterCannotBeChainedFrom
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be chained from Min: 1 Max: 1 Global
  • 40% Davantage de Vitesse d'attaque
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    Edit

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