墓所の亡霊
コンストラクト
物理ダメージの50%を冷気ダメージに変換する
cannot be chained from [1]
アタックスピードが40%上昇する
Grave Spirit
SpectreN
Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
ライフ
375%
Ailment Threshold
375%
耐性
40 40 40 20
Damage
250%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
SummonedSkullIcy
Metadata
IcyRagingSpirit
IsSummoned
Y
レベル
68
ライフ
24,125
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
934
スペルダメージ
934
命中
986
Attack Time
0.57
経験値
25,638
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
RagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 747–1121
クリティカル率: 5%
Attack Time: 0.57 秒
強力な一撃で敵を打ち倒す。
ダメージが2%低下する

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_spawn = "DisableArrowAttachment();"
	on_end_spawn = "EnableArrowAttachment();"
}

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpirit"] = {
    name = "Grave Spirit",
    life = 3.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 0.57,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "RagingSpiritMeleeAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RagingSpiritMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {37, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [10] = {32, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [11] = {28, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [12] = {23, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {18, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [14] = {12, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [15] = {10, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [16] = {7, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [17] = {5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [18] = {2, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {0, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {-2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {-4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {-7, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {-10, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
物理ダメージの50%を冷気ダメージに変換する
IdMonsterSummonedElementalCold
FamilyColdDamageAsPortionOfDamage
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    cannot be chained from [1]
    IdMonsterCannotBeChainedFrom_
    FamilyMonsterCannotBeChainedFrom
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be chained from Min: 1 Max: 1 Global
  • アタックスピードが40%上昇する
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    墓所の亡霊
    コンストラクト
    物理ダメージの50%を冷気ダメージに変換する
    cannot be chained from [1]
    アタックスピードが40%上昇する
    monster no map drops [1]
    Grave Spirit
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, delve_monster, extra_extra_small_height, fast_movement, is_unarmed, melee, no_pantheon_mod, physical_affinity, skeleton, undead
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 40 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    SummonedSkullIcyDelve
    Metadata
    IcyRagingSpiritDelve
    レベル
    68
    ライフ
    6,433
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    0.855
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    RagingSpiritMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 299–448
    クリティカル率: 5%
    Attack Time: 0.855 秒
    強力な一撃で敵を打ち倒す。
    ダメージが2%低下する

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = false
    	targetable = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpiritDelve"] = {
        name = "Grave Spirit",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "RagingSpiritMeleeAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RagingSpiritMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {37, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [10] = {32, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [11] = {28, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [12] = {23, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {18, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [14] = {12, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [15] = {10, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [16] = {7, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [18] = {2, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {0, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {-2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {-4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [22] = {-7, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [23] = {-10, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    
    物理ダメージの50%を冷気ダメージに変換する
    IdMonsterSummonedElementalCold
    FamilyColdDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    cannot be chained from [1]
    IdMonsterCannotBeChainedFrom_
    FamilyMonsterCannotBeChainedFrom
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be chained from Min: 1 Max: 1 Global
  • アタックスピードが40%上昇する
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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