วิญญาณสุสาน
หุ่นกล
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
cannot be chained from [1]
เพิ่มความเร็วในการโจมตี อีก 40%
Grave Spirit
SpectreN
Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
พลังชีวิต
375%
Ailment Threshold
375%
ค่าต้านทาน
40 40 40 20
Damage
250%
ความแม่นยำ
340%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
SummonedSkullIcy
Metadata
IcyRagingSpirit
IsSummoned
Y
เลเวล
68
พลังชีวิต
24,125
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
934
ความเสียหายเวท
934
ความแม่นยำ
986
Attack Time
0.57
ค่าประสบการณ์
25,638
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
RagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 747–1121
โอกาสคริติคอล: 5%
Attack Time: 0.57 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย ลดลง อีก 2%

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_spawn = "DisableArrowAttachment();"
	on_end_spawn = "EnableArrowAttachment();"
}

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpirit"] = {
    name = "Grave Spirit",
    life = 3.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 0.57,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "RagingSpiritMeleeAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RagingSpiritMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {37, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [10] = {32, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [11] = {28, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [12] = {23, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {18, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [14] = {12, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [15] = {10, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [16] = {7, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [17] = {5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [18] = {2, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {0, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {-2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {-4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {-7, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {-10, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
IdMonsterSummonedElementalCold
FamilyColdDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    cannot be chained from [1]
    IdMonsterCannotBeChainedFrom_
    FamilyMonsterCannotBeChainedFrom
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be chained from Min: 1 Max: 1 Global
  • เพิ่มความเร็วในการโจมตี อีก 40%
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    วิญญาณสุสาน
    หุ่นกล
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    cannot be chained from [1]
    เพิ่มความเร็วในการโจมตี อีก 40%
    Grave Spirit
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, delve_monster, extra_extra_small_height, fast_movement, is_unarmed, melee, no_pantheon_mod, physical_affinity, skeleton, undead
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 40 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    SummonedSkullIcyDelve
    Metadata
    IcyRagingSpiritDelve
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    0.855
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    RagingSpiritMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 299–448
    โอกาสคริติคอล: 5%
    Attack Time: 0.855 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    สร้างความเสียหาย ลดลง อีก 2%

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = false
    	targetable = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpiritDelve"] = {
        name = "Grave Spirit",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "RagingSpiritMeleeAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RagingSpiritMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {37, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [10] = {32, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [11] = {28, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [12] = {23, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {18, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [14] = {12, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [15] = {10, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [16] = {7, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [18] = {2, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {0, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {-2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {-4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [22] = {-7, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [23] = {-10, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    IdMonsterSummonedElementalCold
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    cannot be chained from [1]
    IdMonsterCannotBeChainedFrom_
    FamilyMonsterCannotBeChainedFrom
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be chained from Min: 1 Max: 1 Global
  • เพิ่มความเร็วในการโจมตี อีก 40%
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    Edit

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