วิญญาณสุสาน
หุ่นกล
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
cannot be chained from [1]
cannot be chained from [1]
เพิ่มความเร็วในการโจมตี อีก 40%
Grave Spirit
Spectre | N |
---|---|
Tags | bone_armour, cleaving_weapon, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
พลังชีวิต
375%
Ailment Threshold
375%
ค่าต้านทาน
40 40 40 20
Damage
250%
ความแม่นยำ
340%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
SummonedSkullIcy
Metadata
IcyRagingSpirit
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
24,125
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
934
ความเสียหายเวท
934
ความแม่นยำ
986
Attack Time
0.57
ค่าประสบการณ์
25,638
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 747–1121
โอกาสคริติคอล: 5%
Attack Time: 0.57 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย ลดลง อีก 2%
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpirit"] = { name = "Grave Spirit", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.5, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "RagingSpiritMeleeAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RagingSpiritMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {76, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {71, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {66, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {61, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {56, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [6] = {52, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [7] = {47, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [8] = {42, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {37, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [10] = {32, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [11] = {28, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [12] = {23, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {18, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [14] = {12, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [15] = {10, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [16] = {7, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {5, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [18] = {2, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {0, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {-2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {-4, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [22] = {-7, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [23] = {-10, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, }
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
Id | MonsterSummonedElementalCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
cannot be chained from [1]
Id | MonsterCannotBeChainedFrom_ |
---|---|
Family | MonsterCannotBeChainedFrom |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เพิ่มความเร็วในการโจมตี อีก 40%
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
วิญญาณสุสาน
หุ่นกล
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
cannot be chained from [1]
cannot be chained from [1]
เพิ่มความเร็วในการโจมตี อีก 40%
Grave Spirit
Spectre | N |
---|---|
Tags | bone_armour, cleaving_weapon, construct, delve_monster, extra_extra_small_height, fast_movement, is_unarmed, melee, no_pantheon_mod, physical_affinity, skeleton, undead |
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 40 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
SummonedSkullIcyDelve
Metadata
IcyRagingSpiritDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,433
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
0.855
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 299–448
โอกาสคริติคอล: 5%
Attack Time: 0.855 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย ลดลง อีก 2%
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = false targetable = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpiritDelve"] = { name = "Grave Spirit", life = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "RagingSpiritMeleeAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RagingSpiritMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {76, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {71, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {66, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {61, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {56, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [6] = {52, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [7] = {47, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [8] = {42, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {37, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [10] = {32, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [11] = {28, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [12] = {23, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {18, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [14] = {12, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [15] = {10, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [16] = {7, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {5, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [18] = {2, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {0, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {-2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {-4, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [22] = {-7, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [23] = {-10, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, }
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
Id | MonsterSummonedElementalCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
cannot be chained from [1]
Id | MonsterCannotBeChainedFrom_ |
---|---|
Family | MonsterCannotBeChainedFrom |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เพิ่มความเร็วในการโจมตี อีก 40%
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |