Fantasma Derretido
Ancestral
monster no drops or experience [1]
monster no beyond portal [1]
Molten Phantasm
SpectreN
Tagsbeast, eldritch, medium_movement
Vida
100%
Ailment Threshold
100%
Resistência
40 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
AtlasInvadersCleansingPhantasm
Metadata
CleansingPhantasm
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase"

Functions
{
	ChaseTarget = "PathTo( chase_target );"
	ChasePossessionTarget = "PathTo( possession_target );"
}

Positioned
{
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_phasing_without_visual = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	cant_touch_this = 1
	cant_possess_this = 1
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

StateMachine
{
	define_shared_state =
	"
		time_out;
		chasing_target;
		possessing_target;
	"

	on_state_chasing_target_1 = "this.chase_target = FindNearestPlayer();"
	on_state_possessing_target_2 = "SetGlobalAnimationSpeed( 0.4 );"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase"

StateMachine
{
	on_state_visible_0 = "DisableRendering();"

	on_state_visible_1 =
	"
		EnableRendering();
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/teleport.ao );
		AddEffectPack( CleansingFireSpawnInEPK );
	"

	create_state_visible_0 = "DisableRendering();"
	create_state_visible_1 = "EnableRendering();"

	on_or_create_state_time_out_1 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/epk/burn_out.epk );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/build_up.ao );
	"

	on_state_possessing_target_2 =
	"
		Delay( 0.7, { possession_target.PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/poccess_impact.ao ); } );
		Delay( 0.9, { possession_target.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/epk/pocession_on.epk ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/ao/spawn.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/epk/spawn_in.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingPhantasm"] = {
    name = "Molten Phantasm",
    life = 1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Edit

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