Molten Phantasm
Eldritch
monster no drops or experience [1]
monster no beyond portal [1]
SpectreN
Tagsbeast, eldritch, medium_movement
Life
100%
Ailment Threshold
100%
Resistance
40 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AtlasInvadersCleansingPhantasm
Metadata
CleansingPhantasm
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase"

Functions
{
	ChaseTarget = "PathTo( chase_target );"
	ChasePossessionTarget = "PathTo( possession_target );"
}

Positioned
{
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_phasing_without_visual = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	cant_touch_this = 1
	cant_possess_this = 1
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

StateMachine
{
	define_shared_state =
	"
		time_out;
		chasing_target;
		possessing_target;
	"

	on_state_chasing_target_1 = "this.chase_target = FindNearestPlayer();"
	on_state_possessing_target_2 = "SetGlobalAnimationSpeed( 0.4 );"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase"

StateMachine
{
	on_state_visible_0 = "DisableRendering();"

	on_state_visible_1 =
	"
		EnableRendering();
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/teleport.ao );
		AddEffectPack( CleansingFireSpawnInEPK );
	"

	create_state_visible_0 = "DisableRendering();"
	create_state_visible_1 = "EnableRendering();"

	on_or_create_state_time_out_1 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/epk/burn_out.epk );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/build_up.ao );
	"

	on_state_possessing_target_2 =
	"
		Delay( 0.7, { possession_target.PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/poccess_impact.ao ); } );
		Delay( 0.9, { possession_target.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/epk/pocession_on.epk ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/ao/spawn.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/epk/spawn_in.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingPhantasm"] = {
    name = "Molten Phantasm",
    life = 1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Edit

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