Fantasma fundido
Sobrenatural
monster no drops or experience [1]
monster no beyond portal [1]
Molten Phantasm
SpectreN
Tagsbeast, eldritch, medium_movement
Vida
100%
Ailment Threshold
100%
Resistencia
40 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
4 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AtlasInvadersCleansingPhantasm
Metadata
CleansingPhantasm
Nivel
68
Vida
6,433
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase"

Functions
{
	ChaseTarget = "PathTo( chase_target );"
	ChasePossessionTarget = "PathTo( possession_target );"
}

Positioned
{
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_phasing_without_visual = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	cant_touch_this = 1
	cant_possess_this = 1
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

StateMachine
{
	define_shared_state =
	"
		time_out;
		chasing_target;
		possessing_target;
	"

	on_state_chasing_target_1 = "this.chase_target = FindNearestPlayer();"
	on_state_possessing_target_2 = "SetGlobalAnimationSpeed( 0.4 );"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase"

StateMachine
{
	on_state_visible_0 = "DisableRendering();"

	on_state_visible_1 =
	"
		EnableRendering();
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/teleport.ao );
		AddEffectPack( CleansingFireSpawnInEPK );
	"

	create_state_visible_0 = "DisableRendering();"
	create_state_visible_1 = "EnableRendering();"

	on_or_create_state_time_out_1 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/epk/burn_out.epk );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/build_up.ao );
	"

	on_state_possessing_target_2 =
	"
		Delay( 0.7, { possession_target.PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/poccess_impact.ao ); } );
		Delay( 0.9, { possession_target.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/epk/pocession_on.epk ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/ao/spawn.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/epk/spawn_in.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingPhantasm"] = {
    name = "Molten Phantasm",
    life = 1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.