溶融したファンタズム
エルドリッチ
monster no drops or experience [1]
monster no beyond portal [1]
Molten Phantasm
SpectreN
Tagsbeast, eldritch, medium_movement
ライフ
100%
Ailment Threshold
100%
耐性
40 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AtlasInvadersCleansingPhantasm
Metadata
CleansingPhantasm
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1.5
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 299–448
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase"

Functions
{
	ChaseTarget = "PathTo( chase_target );"
	ChasePossessionTarget = "PathTo( possession_target );"
}

Positioned
{
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_phasing_without_visual = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	cant_touch_this = 1
	cant_possess_this = 1
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

StateMachine
{
	define_shared_state =
	"
		time_out;
		chasing_target;
		possessing_target;
	"

	on_state_chasing_target_1 = "this.chase_target = FindNearestPlayer();"
	on_state_possessing_target_2 = "SetGlobalAnimationSpeed( 0.4 );"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase"

StateMachine
{
	on_state_visible_0 = "DisableRendering();"

	on_state_visible_1 =
	"
		EnableRendering();
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/teleport.ao );
		AddEffectPack( CleansingFireSpawnInEPK );
	"

	create_state_visible_0 = "DisableRendering();"
	create_state_visible_1 = "EnableRendering();"

	on_or_create_state_time_out_1 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/epk/burn_out.epk );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/build_up.ao );
	"

	on_state_possessing_target_2 =
	"
		Delay( 0.7, { possession_target.PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/poccess_impact.ao ); } );
		Delay( 0.9, { possession_target.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/Phantasm/epk/pocession_on.epk ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/ao/spawn.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/epk/spawn_in.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingPhantasm"] = {
    name = "Molten Phantasm",
    life = 1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Edit

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