Fanático Selênico
SpectreY
AreaTemplo Lunaris Nível 1, Templo Lunaris Nível 2, Laboratório Eterno
Tagscannot_be_monolith, Conjurador, cold_affinity, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon
Packs
  • Laboratório Eterno: Fanático de Lunaris, Fanático Selênico, Devoto Lunar
  • Laboratório Eterno: Fanático de Lunaris, Fanático de Lunaris, Fanático Selênico
  • Fanático de Lunaris, Fanático Selênico, Devoto Lunar
  • Fanático de Lunaris, Fanático de Lunaris, Fanático Selênico
  • Vida
    150%
    Evasão
    +15%
    Ailment Threshold
    150%
    Resistência
    0 30 0 30
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 6
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    105%
    Type
    Cannibal2Cold
    Metadata
    CannibalLunaris2
    Nível
    68
    Vida
    9,650
    Armadura
    28,790
    Evasão
    5,450
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.995
    Experiência
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ReverseIceTrap
    Spell, Damage, Mineable, Area, Trapped, Cold, AreaSpell
    Armadilha Glacial
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Recarga: 2.5 seg
    Lança uma armadilha que cria uma série de explosões rúnicas gélidas quando ativada, causando dano de gelo em todos os inimigos atingidos pelas explosões.
    Causa 547.5 a 821.2 de Dano de Gelo
    Armadilha dura +16 segundos
    Raio Base igual a 1.8 metros
    Raio Base secundário igual a 0.9 metros
    Raio Base terciário igual a 0.6 metros
    active skill area of effect radius +% final [-15]
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalLunaris2"] = {
        name = "Moontouched Zealot",
        life = 1.5,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ReverseIceTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReverseIceTrap"] = {
        name = "Ice Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_trap_duration",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 16000, -50, -15, 18, 9, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Fanático Selênico
    Humanóide
    Moontouched Zealot
    SpectreY
    AreaTemplo do Crepúsculo
    Tagscannot_be_monolith, Conjurador, cold_affinity, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon
    Packs
  • Templo do Crepúsculo: Fanático de Lunaris, Fanático Selênico, Devoto Lunar
  • Templo do Crepúsculo: Fanático de Lunaris, Fanático de Lunaris, Fanático Selênico
  • Vida
    150%
    Evasão
    +15%
    Ailment Threshold
    150%
    Resistência
    0 30 0 30
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 6
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    105%
    Type
    Cannibal2Cold
    Metadata
    CannibalLunaris2Schism
    Nível
    71
    Vida
    13,173
    Armadura
    36,473
    Evasão
    6,049
    Escudo de Energia
    0
    Damage
    537
    Dano Mágico
    537
    Precisão
    326
    Attack Time
    1.995
    Experiência
    16,424
    Ailment Threshold
    13,173
    Chill
    42
    Shock
    42
    Brittle
    236
    Scorch
    42
    Sap
    115
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 429–644
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ReverseIceTrap
    Spell, Damage, Mineable, Area, Trapped, Cold, AreaSpell
    Armadilha Glacial
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Recarga: 2.5 seg
    Lança uma armadilha que cria uma série de explosões rúnicas gélidas quando ativada, causando dano de gelo em todos os inimigos atingidos pelas explosões.
    Causa 621.2 a 931.7 de Dano de Gelo
    Armadilha dura +16 segundos
    Raio Base igual a 1.8 metros
    Raio Base secundário igual a 0.9 metros
    Raio Base terciário igual a 0.6 metros
    active skill area of effect radius +% final [-15]
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalLunaris2Schism"] = {
        name = "Moontouched Zealot",
        life = 1.5,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ReverseIceTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReverseIceTrap"] = {
        name = "Ice Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_trap_duration",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 16000, -50, -15, 18, 9, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Fanático Selênico
    Humanóide
    Moontouched Zealot
    SpectreY
    AreaPonte do Porto
    TagsConjurador, cold_affinity, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon
    Vida
    150%
    Evasão
    +15%
    Ailment Threshold
    150%
    Resistência
    0 30 0 30
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 6
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    105%
    Type
    Cannibal2Cold
    Metadata
    CannibalLunaris2NewTeam
    Nível
    60
    Vida
    5,547
    Armadura
    15,178
    Evasão
    4,089
    Escudo de Energia
    0
    Damage
    298
    Dano Mágico
    298
    Precisão
    211
    Attack Time
    1.995
    Experiência
    12,398
    Ailment Threshold
    5,547
    Chill
    18
    Shock
    18
    Brittle
    99
    Scorch
    18
    Sap
    48
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 238–358
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ReverseIceTrap
    Spell, Damage, Mineable, Area, Trapped, Cold, AreaSpell
    Armadilha Glacial
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Recarga: 2.5 seg
    Lança uma armadilha que cria uma série de explosões rúnicas gélidas quando ativada, causando dano de gelo em todos os inimigos atingidos pelas explosões.
    Causa 390.9 a 586.4 de Dano de Gelo
    Armadilha dura +16 segundos
    Raio Base igual a 1.8 metros
    Raio Base secundário igual a 0.9 metros
    Raio Base terciário igual a 0.6 metros
    active skill area of effect radius +% final [-15]
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Positioned 
    { 
    	team = 127
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalLunaris2NewTeam"] = {
        name = "Moontouched Zealot",
        life = 1.5,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ReverseIceTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReverseIceTrap"] = {
        name = "Ice Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_trap_duration",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 16000, -50, -15, 18, 9, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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