Demiurge Primitivo Perfeito
Cadáver
Categoria do Monstro: Ancestral
Conjura Explosão Relampejante, infligindo Exaurir ao Acertar
Conjura Clareza
Clique com o botão direito neste item para criar seu cadáver.
Perfect Primal Demiurge
Demiurge Primitivo Perfeito ManaPhantasmHigh /8
NomeExibir Descrições Completas
DropLevel 81
BaseType Perfect Primal Demiurge
BaseType Demiurge Primitivo Perfeito
Class Patuá
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/ManaPhantasmHigh
IconArt/2DItems/Currency/Azmeri/CrusaderManaPhantasmCorpse
ReferenceCommunity Wiki
Demiurge Primitivo Perfeito
Ancestral
Perfect Primal Demiurge
SpectreY
TagsConjurador, crusader_monster, eldritch, ghost, ghost_armour, influence_monster, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_str
Vida
150%
Energy Shield From Life
100%
Ailment Threshold
150%
Resistência
0 0 75 0
Damage
144%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
125%
Model Size
150%
Type
AzmeriManaPhantasm
Metadata
ManaPhantasmHigh
Nível
68
Vida
9,650
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,127
Damage
538
Dano Mágico
538
Precisão
290
Attack Time
1.755
Experiência
12,819
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
AzmeriPhantasmExplodeSap
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2.5 seg
Recarga: 8 seg
Causa 1841 a 5524 de Dano de Raio
Sempre Exaure Inimigos
is area damage [1]
AzmeriLightningMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 430–645
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
75% do Dano Físico Convertido em Dano de Raio
Causa 25% menos Dano de Ataque
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
AzmeriTeleportPhantasm
Spell, Movement
Tempo de Conjuração: 1.13 seg
Recarga: 4 seg
AzmeriPhantasmClarity
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Clareza
Tempo de Conjuração: 1 seg
Conjura uma aura que concede regeneração de mana a você e seus aliados.
Concede Regeneração de Mana
affected by clarity [#]
# de Mana Regenerada por segundo
Mana Recuperada de Frascos aumentada em #%
damage +% on full mana [#]
Redução de Dano Físico aumentada em #%
Dano aumentado em #%
Velocidade de Ataque e Conjuração aumentada em #%
#% de Vida Regenerada por segundo
base life mana es recovery rate +% [#]
Você e aliados próximos regeneram 19 de Mana por segundo
active skill area of effect radius +% final [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/manaphantasm.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ManaPhantasmHigh"] = {
    name = "Perfect Primal Demiurge",
    life = 1.5,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "AzmeriLightningMelee",
        "AzmeriPhantasmClarity",
        "AzmeriTeleportPhantasm",
        "AzmeriPhantasmExplodeSap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriLightningMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriPhantasmClarity"] = {
    name = "Clarity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants mana regeneration to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_mana_regeneration_rate_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1139, 50, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTeleportPhantasm"] = {
    name = "AzmeriTeleportPhantasm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriPhantasmExplodeSap"] = {
    name = "AzmeriPhantasmExplodeSap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "chance_to_inflict_sapped_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}