O Compressor
Ancestral
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Duração do Veneno aumentada em 200%
Envenena ao Acertar
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
Não Pode ser Empurrado
The Constrictor
SpectreN
AreaMar de Isolação, Ilhas da Devastação, Ruínas do Desespero, O Constritor
Tagselder_guardian_boss, eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon
Vida
1200%
Energy Shield From Life
33%
Armadura
+100%
Evasão
+33%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.9 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
ElderGuardian3
Metadata
ElderGuardian3
Nível
82
Vida
25,112,725
Armadura
171,302
Evasão
10,119
Escudo de Energia
4,760
Damage
1,453
Dano Mágico
2,168
Precisão
499
Attack Time
0.603
Experiência
143,066
Ailment Threshold
4,957,252
Chill
15,675
Shock
15,675
Brittle
88,680
Scorch
15,675
Sap
43,307
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 0.9 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterSnipeElder1
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 2307–3461
Chance de Crítico: 5%
Dano de Ataque: 140%
Attack Time: 0.9 seg
Projéteis Perfuram todos Alvos
Causa 40% mais Dano de Ataque
Causa 100% mais Dano
base is projectile [1]
skill can fire arrows [1]
ElderGuardianCurveProjectileChaos1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 0.9 seg
Seus Acertos não podem Atordoar Inimigos
Causa 30% menos Dano de Ataque
Causa 30% menos Dano
Dispara 3 Projéteis adicionais
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 0.9 seg
Seus Acertos não podem Atordoar Inimigos
Causa 30% menos Dano de Ataque
Causa 30% menos Dano
Dispara 3 Projéteis adicionais
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 0.9 seg
Seus Acertos não podem Atordoar Inimigos
Causa 30% menos Dano de Ataque
Causa 30% menos Dano
Dispara 3 Projéteis adicionais
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 0.9 seg
Seus Acertos não podem Atordoar Inimigos
Causa 30% menos Dano de Ataque
Causa 30% menos Dano
Dispara 3 Projéteis adicionais
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 0.9 seg
Seus Acertos não podem Atordoar Inimigos
Causa 30% menos Dano de Ataque
Causa 30% menos Dano
Dispara 3 Projéteis adicionais
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 0.9 seg
Seus Acertos não podem Atordoar Inimigos
Causa 30% menos Dano de Ataque
Causa 30% menos Dano
Dispara 3 Projéteis adicionais
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianStrafe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 0.9 seg
Causa 40% menos Dano
Velocidade de Projéteis aumentada em 100%
base is projectile [1]
monster projectile variation [28]
ElderGuardianChaosDodgeLeft
Recarga: 8 seg
100% mais Velocidade de Movimento
monster dodge distance [40]
ElderGuardianChaosDodgeRight
Recarga: 8 seg
100% mais Velocidade de Movimento
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianChaosDodgeBack
Recarga: 12 seg
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 0.9 seg
Recarga: 6 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
35% menos Velocidade de Ataque
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderGuardianWhirlingBladesBarrage
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 0.9 seg
Recarga: 12 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
72% menos Velocidade de Ataque
Causa Sangramento
Mutila ao Acertar
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderCloneShot
Attack, Projectile, Damage
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 0.9 seg
Recarga: 30 seg
55% menos Velocidade de Ataque
alternate minion [21]
ElderGuardianChaosGeometryAttackArc1
Triggerable, Attack
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 0.9 seg
Causa 50% menos Dano
Mutila ao Acertar
ElderGuardianChaosGeometryAttackArc2
Triggerable, Attack
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 0.9 seg
Causa 50% menos Dano
Mutila ao Acertar
EmptyActionSpellElderGuardianChaosGemoetry
Spell
Tempo de Conjuração: 3.33 seg
Recarga: 10 seg
ElderGuardianStrafeCombo
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 0.9 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Dispara 4 Projéteis adicionais
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCascadeMoveDaemon
Multicastable, Triggerable
Recarga: 20 seg
ChaosElderSlam
Attack, Area, Triggerable
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 0.9 seg
Causa 220% mais Dano
Atordoa Inimigos
55% menos Velocidade de Ataque
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianChaosGeometryAttackArc3
Triggerable, Attack
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 0.9 seg
Causa 50% menos Dano
Mutila ao Acertar
ElderGuardianChaosGeometryAttackArc4
Triggerable, Attack
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 0.9 seg
Causa 50% menos Dano
Mutila ao Acertar

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Animated
{
    on_event_contact_for_chaos_blinkarrow = "PauseAnimation();"
}

StateMachine
{
    define_state = "teleported"
    on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );"
    on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
}

StateMachine
{
    on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao"
}

Render
{
	preload_buff_visual = "grasping_vines_buff"
}

Transitionable
{
	create_state_1 = "PlayAnimation( chaos_emerge_01 ); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3"] = {
    name = "The Constrictor",
    life = 12,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "ElderGuardianWhirlingBlades",
        "ElderGuardianWhirlingBladesBarrage",
        "Melee",
        "ElderGuardianStrafe",
        "ElderGuardianStrafeCombo",
        "ElderGuardianChaosDodgeLeft",
        "ElderGuardianChaosDodgeRight",
        "ElderGuardianChaosDodgeBack",
        "MonsterSnipeElder1",
        "ElderGuardianCurveProjectileChaos1",
        "ElderGuardianCurveProjectileChaos2",
        "ElderGuardianCurveProjectileChaos3",
        "ElderGuardianCurveProjectileChaos4",
        "ElderGuardianCurveProjectileChaos5",
        "ElderGuardianCurveProjectileChaos6",
        "EmptyActionSpellElderGuardianChaosGemoetry",
        "ChaosElderSlam",
        "ElderCloneShot",
        "ElderGuardianChaosGeometryAttackArc1",
        "ElderGuardianChaosGeometryAttackArc2",
        "ElderGuardianChaosGeometryAttackArc3",
        "ElderGuardianChaosGeometryAttackArc4",
        "ElderGuardianCascadeMoveDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianWhirlingBladesBarrage"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
        "global_maim_on_hit",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianStrafe"] = {
    name = "ElderGuardianStrafe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianStrafeCombo"] = {
    name = "ElderGuardianStrafeCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
    },
    levels = {
        [1] = {4, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeLeft"] = {
    name = "ElderGuardianChaosDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {40, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeRight"] = {
    name = "ElderGuardianChaosDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeBack"] = {
    name = "ElderGuardianChaosDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeElder1"] = {
    name = "MonsterSnipeElder1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos1"] = {
    name = "ElderGuardianCurveProjectileChaos1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos2"] = {
    name = "ElderGuardianCurveProjectileChaos2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos3"] = {
    name = "ElderGuardianCurveProjectileChaos3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos4"] = {
    name = "ElderGuardianCurveProjectileChaos4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos5"] = {
    name = "ElderGuardianCurveProjectileChaos5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos6"] = {
    name = "ElderGuardianCurveProjectileChaos6",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellElderGuardianChaosGemoetry"] = {
    name = "EmptyActionSpellElderGuardianChaosGemoetry",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosElderSlam"] = {
    name = "ChaosElderSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {-55, -50, 220, 175, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderCloneShot"] = {
    name = "ElderCloneShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {21, -55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc1"] = {
    name = "ElderGuardianChaosGeometryAttackArc1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc2"] = {
    name = "ElderGuardianChaosGeometryAttackArc2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc3"] = {
    name = "ElderGuardianChaosGeometryAttackArc3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc4"] = {
    name = "ElderGuardianChaosGeometryAttackArc4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCascadeMoveDaemon"] = {
    name = "ElderGuardianCascadeMoveDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Duração do Veneno aumentada em 200%
    Envenena ao Acertar
    IdChimeraBossPoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • O Compressor
    Ancestral
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    Duração do Veneno aumentada em 200%
    Envenena ao Acertar
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    cannot have affliction mods [1]
    Não Pode ser Empurrado
    The Constrictor
    SpectreN
    Tagseldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    Vida
    1200%
    Energy Shield From Life
    33%
    Armadura
    +100%
    Evasão
    +33%
    Ailment Threshold
    504%
    Resistência
    50 50 50 30
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    ElderGuardian3
    Metadata
    ElderGuardian3Standalone_
    Nível
    68
    Vida
    1,672,156
    Armadura
    57,580
    Evasão
    6,303
    Escudo de Energia
    2,022
    Damage
    638
    Dano Mágico
    953
    Precisão
    290
    Attack Time
    0.603
    Experiência
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 0.9 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterSnipeElder1
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 140%
    Attack Time: 0.9 seg
    Projéteis Perfuram todos Alvos
    Causa 40% mais Dano de Ataque
    Causa 100% mais Dano
    base is projectile [1]
    skill can fire arrows [1]
    ElderGuardianCurveProjectileChaos1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 0.9 seg
    Seus Acertos não podem Atordoar Inimigos
    Causa 30% menos Dano de Ataque
    Causa 30% menos Dano
    Dispara 3 Projéteis adicionais
    20% mais Velocidade de Ataque
    +5 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive angle [-25]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 0.9 seg
    Seus Acertos não podem Atordoar Inimigos
    Causa 30% menos Dano de Ataque
    Causa 30% menos Dano
    Dispara 3 Projéteis adicionais
    20% mais Velocidade de Ataque
    +5 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]
    lunaris glaive acceleration x [750]
    lunaris glaive acceleration y [250]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 0.9 seg
    Seus Acertos não podem Atordoar Inimigos
    Causa 30% menos Dano de Ataque
    Causa 30% menos Dano
    Dispara 3 Projéteis adicionais
    20% mais Velocidade de Ataque
    +5 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]
    lunaris glaive acceleration x [500]
    lunaris glaive acceleration y [500]
    lunaris glaive angle [-15]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos4
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 0.9 seg
    Seus Acertos não podem Atordoar Inimigos
    Causa 30% menos Dano de Ataque
    Causa 30% menos Dano
    Dispara 3 Projéteis adicionais
    20% mais Velocidade de Ataque
    +5 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]
    lunaris glaive acceleration x [250]
    lunaris glaive acceleration y [300]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos5
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 0.9 seg
    Seus Acertos não podem Atordoar Inimigos
    Causa 30% menos Dano de Ataque
    Causa 30% menos Dano
    Dispara 3 Projéteis adicionais
    20% mais Velocidade de Ataque
    +5 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]
    lunaris glaive acceleration y [-500]
    lunaris glaive angle [-5]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos6
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 0.9 seg
    Seus Acertos não podem Atordoar Inimigos
    Causa 30% menos Dano de Ataque
    Causa 30% menos Dano
    Dispara 3 Projéteis adicionais
    20% mais Velocidade de Ataque
    +5 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]
    lunaris glaive acceleration x [-250]
    lunaris glaive acceleration y [-250]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianStrafe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 0.9 seg
    Causa 40% menos Dano
    Velocidade de Projéteis aumentada em 100%
    base is projectile [1]
    monster projectile variation [28]
    ElderGuardianChaosDodgeLeft
    Recarga: 8 seg
    100% mais Velocidade de Movimento
    monster dodge distance [40]
    ElderGuardianChaosDodgeRight
    Recarga: 8 seg
    100% mais Velocidade de Movimento
    monster dodge direction [1]
    monster dodge distance [40]
    ElderGuardianChaosDodgeBack
    Recarga: 12 seg
    monster dodge direction [3]
    monster dodge distance [40]
    ElderGuardianWhirlingBlades
    Attack, Melee, Movement, Travel
    Lâminas Giratórias
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 0.9 seg
    Recarga: 6 seg
    Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
    35% menos Velocidade de Ataque
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    ElderGuardianWhirlingBladesBarrage
    Attack, Melee, Movement, Travel
    Lâminas Giratórias
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 0.9 seg
    Recarga: 12 seg
    Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
    72% menos Velocidade de Ataque
    Causa Sangramento
    Mutila ao Acertar
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    ElderCloneShotStandalone
    Attack, Projectile, Damage
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 0.9 seg
    Recarga: 30 seg
    55% menos Velocidade de Ataque
    alternate minion [21]
    ElderGuardianChaosGeometryAttackArc1
    Triggerable, Attack
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 0.9 seg
    Causa 50% menos Dano
    Mutila ao Acertar
    ElderGuardianChaosGeometryAttackArc2
    Triggerable, Attack
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 0.9 seg
    Causa 50% menos Dano
    Mutila ao Acertar
    EmptyActionSpellElderGuardianChaosGemoetry
    Spell
    Tempo de Conjuração: 3.33 seg
    Recarga: 10 seg
    ElderGuardianStrafeCombo
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 0.9 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Dispara 4 Projéteis adicionais
    base is projectile [1]
    mortar projectile distance override [35]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCascadeMoveDaemon
    Multicastable, Triggerable
    Recarga: 20 seg
    ChaosElderSlam
    Attack, Area, Triggerable
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 0.9 seg
    Causa 220% mais Dano
    Atordoa Inimigos
    55% menos Velocidade de Ataque
    active skill area of effect radius +% final [175]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderGuardianChaosGeometryAttackArc3
    Triggerable, Attack
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 0.9 seg
    Causa 50% menos Dano
    Mutila ao Acertar
    ElderGuardianChaosGeometryAttackArc4
    Triggerable, Attack
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 0.9 seg
    Causa 50% menos Dano
    Mutila ao Acertar

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3.ao"
        on_event_contact_for_chaos_blinkarrow = "PauseAnimation();"
    }
    
    StateMachine
    {
        define_state = "teleported"
        define_shared_state = "add_effects;"
        on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );"
        on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
    }
    
    StateMachine
    {
        on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );"
        on_or_create_state_add_effects_1 =
        "
        	AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, MainHand );
        	AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, OffHand );
        "
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao"
    }
    
    Render
    {
    	preload_buff_visual = "grasping_vines_buff"
        has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Standalone_"] = {
        name = "The Constrictor",
        life = 12,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "ElderGuardianWhirlingBlades",
            "ElderGuardianWhirlingBladesBarrage",
            "Melee",
            "ElderGuardianStrafe",
            "ElderGuardianStrafeCombo",
            "ElderGuardianChaosDodgeLeft",
            "ElderGuardianChaosDodgeRight",
            "ElderGuardianChaosDodgeBack",
            "MonsterSnipeElder1",
            "ElderGuardianCurveProjectileChaos1",
            "ElderGuardianCurveProjectileChaos2",
            "ElderGuardianCurveProjectileChaos3",
            "ElderGuardianCurveProjectileChaos4",
            "ElderGuardianCurveProjectileChaos5",
            "ElderGuardianCurveProjectileChaos6",
            "EmptyActionSpellElderGuardianChaosGemoetry",
            "ChaosElderSlam",
            "ElderCloneShotStandalone",
            "ElderGuardianChaosGeometryAttackArc1",
            "ElderGuardianChaosGeometryAttackArc2",
            "ElderGuardianChaosGeometryAttackArc3",
            "ElderGuardianChaosGeometryAttackArc4",
            "ElderGuardianCascadeMoveDaemon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianWhirlingBladesBarrage"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
            "global_maim_on_hit",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianStrafe"] = {
        name = "ElderGuardianStrafe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianStrafeCombo"] = {
        name = "ElderGuardianStrafeCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "mortar_projectile_distance_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {4, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosDodgeLeft"] = {
        name = "ElderGuardianChaosDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "cyclone_movement_speed_+%_final",
        },
        levels = {
            [1] = {40, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosDodgeRight"] = {
        name = "ElderGuardianChaosDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "cyclone_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosDodgeBack"] = {
        name = "ElderGuardianChaosDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipeElder1"] = {
        name = "MonsterSnipeElder1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos1"] = {
        name = "ElderGuardianCurveProjectileChaos1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos2"] = {
        name = "ElderGuardianCurveProjectileChaos2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos3"] = {
        name = "ElderGuardianCurveProjectileChaos3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos4"] = {
        name = "ElderGuardianCurveProjectileChaos4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos5"] = {
        name = "ElderGuardianCurveProjectileChaos5",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos6"] = {
        name = "ElderGuardianCurveProjectileChaos6",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderGuardianChaosGemoetry"] = {
        name = "EmptyActionSpellElderGuardianChaosGemoetry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElderSlam"] = {
        name = "ChaosElderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_stun",
        },
        levels = {
            [1] = {-55, -50, 220, 175, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderCloneShotStandalone"] = {
        name = "ElderCloneShotStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {21, -55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosGeometryAttackArc1"] = {
        name = "ElderGuardianChaosGeometryAttackArc1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosGeometryAttackArc2"] = {
        name = "ElderGuardianChaosGeometryAttackArc2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosGeometryAttackArc3"] = {
        name = "ElderGuardianChaosGeometryAttackArc3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosGeometryAttackArc4"] = {
        name = "ElderGuardianChaosGeometryAttackArc4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCascadeMoveDaemon"] = {
        name = "ElderGuardianCascadeMoveDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Duração do Veneno aumentada em 200%
    Envenena ao Acertar
    IdChimeraBossPoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • O Compressor
    Ancestral
    Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    monster no drops or experience [1]
    monster slain flask charges granted +% [-700]
    cannot have affliction mods [1]
    Não Pode ser Empurrado
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    The Constrictor
    SpectreN
    Tagseldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, is_clone, large_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    300%
    Energy Shield From Life
    33%
    Armadura
    +100%
    Evasão
    +33%
    Ailment Threshold
    300%
    Resistência
    50 50 50 30
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    ElderGuardian3Clone
    Metadata
    ElderGuardian3Clone
    Nível
    68
    Vida
    19,300
    Armadura
    57,580
    Evasão
    6,303
    Escudo de Energia
    2,022
    Damage
    560
    Dano Mágico
    560
    Precisão
    290
    Attack Time
    1.32
    Experiência
    20,510
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 448–672
    Chance de Crítico: 5%
    Attack Time: 1.32 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    DiesAfterTime
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone"] = {
        name = "The Constrictor",
        life = 3,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster slain flask charges granted +% [-700]
    IdElderGuardianChaosMinionFlaskCharges
    FamilyMonsterSlainFlaskCharges
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -700 Max: -700 Global
  • Craft Tagsflask
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • O Constritor

    O Constritor
    Id: MavenElderGuardian3
    Act: 11
    Lutas com Chefes: O Compressor
    The Constrictor
    O Constritor Attr /5
    NomeExibir Descrições Completas
    Act11
    Nível dos Monstros0
    BossO Compressor
    Card TagsA Decadência Anciã Boss
    O Coração Forte Boss
    Loading
    NívelNomeExperiênciaDamageAttack TimeVidaArmaduraEvasãoEscudo de Energia
    0O Compressor000.90000

    Community Wiki

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    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.