コンストリクター
エルドリッチ
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
アクションスピードは基礎値の70%よりも低く修正されることがない
毒持続時間が200%増加する
ヒット時に毒を付与する
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
ノックバックを受けることがない
The Constrictor
SpectreN
Area孤独の海, 荒廃の島, 絶望の廃墟, コンストリクター
Tagselder_guardian_boss, eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon
ライフ
1200%
Energy Shield From Life
33%
防具
+33%
回避力
+33%
Ailment Threshold
504%
耐性
50 50 50 30
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
0.9 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
ElderGuardian3
Metadata
ElderGuardian3
レベル
82
ライフ
25,112,725
防具
113,916
回避力
10,119
エナジーシールド
4,760
Damage
1,453
スペルダメージ
2,168
命中
499
Attack Time
0.603
経験値
143,066
Ailment Threshold
4,957,252
Chill
15,675
Shock
15,675
Brittle
88,680
Scorch
15,675
Sap
43,307
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterSnipeElder1
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 140%
Attack Time: 0.9 秒
投射物は全ての対象を貫通する
アタックダメージが40%上昇する
ダメージが100%上昇する
base is projectile [1]
skill can fire arrows [1]
ElderGuardianCurveProjectileChaos1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianStrafe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが40%低下する
投射物スピードが100%増加する
base is projectile [1]
monster projectile variation [28]
ElderGuardianChaosDodgeLeft
クールダウン時間: 8 秒
移動スピードが100%上昇する
monster dodge distance [40]
ElderGuardianChaosDodgeRight
クールダウン時間: 8 秒
移動スピードが100%上昇する
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianChaosDodgeBack
クールダウン時間: 12 秒
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianWhirlingBlades
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
クールダウン時間: 6 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。マルチストライクでサポートすることができない。
アタックスピードが35%低下する
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderGuardianWhirlingBladesBarrage
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
クールダウン時間: 12 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。マルチストライクでサポートすることができない。
アタックスピードが72%低下する
出血を付与する
ヒット時に重傷を与える
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderCloneShot
Attack, Projectile, Damage
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
クールダウン時間: 30 秒
アタックスピードが55%低下する
alternate minion [21]
ElderGuardianChaosGeometryAttackArc1
Triggerable, Attack
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが50%低下する
ヒット時に重傷を与える
ElderGuardianChaosGeometryAttackArc2
Triggerable, Attack
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが50%低下する
ヒット時に重傷を与える
EmptyActionSpellElderGuardianChaosGemoetry
Spell
キャストタイム: 3.33 秒
クールダウン時間: 10 秒
ElderGuardianStrafeCombo
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
追加の投射物を4個放つ
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCascadeMoveDaemon
Multicastable, Triggerable
クールダウン時間: 20 秒
ChaosElderSlam
Attack, Area, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが220%上昇する
敵をスタンさせる
アタックスピードが55%低下する
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianChaosGeometryAttackArc3
Triggerable, Attack
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが50%低下する
ヒット時に重傷を与える
ElderGuardianChaosGeometryAttackArc4
Triggerable, Attack
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが50%低下する
ヒット時に重傷を与える

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Animated
{
    on_event_contact_for_chaos_blinkarrow = "PauseAnimation();"
}

StateMachine
{
    define_state = "teleported"
    on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );"
    on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
}

StateMachine
{
    on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao"
}

Render
{
	preload_buff_visual = "grasping_vines_buff"
}

Transitionable
{
	create_state_1 = "PlayAnimation( chaos_emerge_01 ); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3"] = {
    name = "The Constrictor",
    life = 12,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "ElderGuardianWhirlingBlades",
        "ElderGuardianWhirlingBladesBarrage",
        "Melee",
        "ElderGuardianStrafe",
        "ElderGuardianStrafeCombo",
        "ElderGuardianChaosDodgeLeft",
        "ElderGuardianChaosDodgeRight",
        "ElderGuardianChaosDodgeBack",
        "MonsterSnipeElder1",
        "ElderGuardianCurveProjectileChaos1",
        "ElderGuardianCurveProjectileChaos2",
        "ElderGuardianCurveProjectileChaos3",
        "ElderGuardianCurveProjectileChaos4",
        "ElderGuardianCurveProjectileChaos5",
        "ElderGuardianCurveProjectileChaos6",
        "EmptyActionSpellElderGuardianChaosGemoetry",
        "ChaosElderSlam",
        "ElderCloneShot",
        "ElderGuardianChaosGeometryAttackArc1",
        "ElderGuardianChaosGeometryAttackArc2",
        "ElderGuardianChaosGeometryAttackArc3",
        "ElderGuardianChaosGeometryAttackArc4",
        "ElderGuardianCascadeMoveDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianWhirlingBladesBarrage"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
        "global_maim_on_hit",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianStrafe"] = {
    name = "ElderGuardianStrafe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianStrafeCombo"] = {
    name = "ElderGuardianStrafeCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
    },
    levels = {
        [1] = {4, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeLeft"] = {
    name = "ElderGuardianChaosDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {40, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeRight"] = {
    name = "ElderGuardianChaosDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeBack"] = {
    name = "ElderGuardianChaosDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeElder1"] = {
    name = "MonsterSnipeElder1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos1"] = {
    name = "ElderGuardianCurveProjectileChaos1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos2"] = {
    name = "ElderGuardianCurveProjectileChaos2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos3"] = {
    name = "ElderGuardianCurveProjectileChaos3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos4"] = {
    name = "ElderGuardianCurveProjectileChaos4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos5"] = {
    name = "ElderGuardianCurveProjectileChaos5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos6"] = {
    name = "ElderGuardianCurveProjectileChaos6",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellElderGuardianChaosGemoetry"] = {
    name = "EmptyActionSpellElderGuardianChaosGemoetry",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosElderSlam"] = {
    name = "ChaosElderSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {-55, -50, 220, 175, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderCloneShot"] = {
    name = "ElderCloneShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {21, -55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc1"] = {
    name = "ElderGuardianChaosGeometryAttackArc1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc2"] = {
    name = "ElderGuardianChaosGeometryAttackArc2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc3"] = {
    name = "ElderGuardianChaosGeometryAttackArc3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc4"] = {
    name = "ElderGuardianChaosGeometryAttackArc4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCascadeMoveDaemon"] = {
    name = "ElderGuardianCascadeMoveDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の70%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    毒持続時間が200%増加する
    ヒット時に毒を付与する
    IdChimeraBossPoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • コンストリクター
    エルドリッチ
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    アクションスピードは基礎値の70%よりも低く修正されることがない
    毒持続時間が200%増加する
    ヒット時に毒を付与する
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    ノックバックを受けることがない
    The Constrictor
    SpectreN
    Tagseldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    ライフ
    1200%
    Energy Shield From Life
    33%
    防具
    +33%
    回避力
    +33%
    Ailment Threshold
    504%
    耐性
    50 50 50 30
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    ElderGuardian3
    Metadata
    ElderGuardian3Standalone_
    レベル
    68
    ライフ
    1,672,156
    防具
    38,291
    回避力
    6,303
    エナジーシールド
    2,022
    Damage
    638
    スペルダメージ
    953
    命中
    290
    Attack Time
    0.603
    経験値
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 0.9 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterSnipeElder1
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
    Base Damage: 1014–1520
    クリティカル率: 5%
    アタックダメージ: 140%
    Attack Time: 0.9 秒
    投射物は全ての対象を貫通する
    アタックダメージが40%上昇する
    ダメージが100%上昇する
    base is projectile [1]
    skill can fire arrows [1]
    ElderGuardianCurveProjectileChaos1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    クリティカル率: 5%
    アタックダメージ: 70%
    Attack Time: 0.9 秒
    プレイヤーによるヒットは敵をスタンさせることができない
    アタックダメージが30%低下する
    ダメージが30%低下する
    追加の投射物を3個放つ
    アタックスピードが20%上昇する
    近接ストライク距離 +5m
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive angle [-25]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    クリティカル率: 5%
    アタックダメージ: 70%
    Attack Time: 0.9 秒
    プレイヤーによるヒットは敵をスタンさせることができない
    アタックダメージが30%低下する
    ダメージが30%低下する
    追加の投射物を3個放つ
    アタックスピードが20%上昇する
    近接ストライク距離 +5m
    base is projectile [1]
    lunaris glaive acceleration x [750]
    lunaris glaive acceleration y [250]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    クリティカル率: 5%
    アタックダメージ: 70%
    Attack Time: 0.9 秒
    プレイヤーによるヒットは敵をスタンさせることができない
    アタックダメージが30%低下する
    ダメージが30%低下する
    追加の投射物を3個放つ
    アタックスピードが20%上昇する
    近接ストライク距離 +5m
    base is projectile [1]
    lunaris glaive acceleration x [500]
    lunaris glaive acceleration y [500]
    lunaris glaive angle [-15]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos4
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    クリティカル率: 5%
    アタックダメージ: 70%
    Attack Time: 0.9 秒
    プレイヤーによるヒットは敵をスタンさせることができない
    アタックダメージが30%低下する
    ダメージが30%低下する
    追加の投射物を3個放つ
    アタックスピードが20%上昇する
    近接ストライク距離 +5m
    base is projectile [1]
    lunaris glaive acceleration x [250]
    lunaris glaive acceleration y [300]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos5
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    クリティカル率: 5%
    アタックダメージ: 70%
    Attack Time: 0.9 秒
    プレイヤーによるヒットは敵をスタンさせることができない
    アタックダメージが30%低下する
    ダメージが30%低下する
    追加の投射物を3個放つ
    アタックスピードが20%上昇する
    近接ストライク距離 +5m
    base is projectile [1]
    lunaris glaive acceleration y [-500]
    lunaris glaive angle [-5]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos6
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    クリティカル率: 5%
    アタックダメージ: 70%
    Attack Time: 0.9 秒
    プレイヤーによるヒットは敵をスタンさせることができない
    アタックダメージが30%低下する
    ダメージが30%低下する
    追加の投射物を3個放つ
    アタックスピードが20%上昇する
    近接ストライク距離 +5m
    base is projectile [1]
    lunaris glaive acceleration x [-250]
    lunaris glaive acceleration y [-250]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianStrafe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 0.9 秒
    ダメージが40%低下する
    投射物スピードが100%増加する
    base is projectile [1]
    monster projectile variation [28]
    ElderGuardianChaosDodgeLeft
    クールダウン時間: 8 秒
    移動スピードが100%上昇する
    monster dodge distance [40]
    ElderGuardianChaosDodgeRight
    クールダウン時間: 8 秒
    移動スピードが100%上昇する
    monster dodge direction [1]
    monster dodge distance [40]
    ElderGuardianChaosDodgeBack
    クールダウン時間: 12 秒
    monster dodge direction [3]
    monster dodge distance [40]
    ElderGuardianWhirlingBlades
    Attack, Melee, Movement, Travel
    ワーリングブレード
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 0.9 秒
    クールダウン時間: 6 秒
    敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。マルチストライクでサポートすることができない。
    アタックスピードが35%低下する
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    ElderGuardianWhirlingBladesBarrage
    Attack, Melee, Movement, Travel
    ワーリングブレード
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 0.9 秒
    クールダウン時間: 12 秒
    敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。マルチストライクでサポートすることができない。
    アタックスピードが72%低下する
    出血を付与する
    ヒット時に重傷を与える
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    ElderCloneShotStandalone
    Attack, Projectile, Damage
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 0.9 秒
    クールダウン時間: 30 秒
    アタックスピードが55%低下する
    alternate minion [21]
    ElderGuardianChaosGeometryAttackArc1
    Triggerable, Attack
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 0.9 秒
    ダメージが50%低下する
    ヒット時に重傷を与える
    ElderGuardianChaosGeometryAttackArc2
    Triggerable, Attack
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 0.9 秒
    ダメージが50%低下する
    ヒット時に重傷を与える
    EmptyActionSpellElderGuardianChaosGemoetry
    Spell
    キャストタイム: 3.33 秒
    クールダウン時間: 10 秒
    ElderGuardianStrafeCombo
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 0.9 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    追加の投射物を4個放つ
    base is projectile [1]
    mortar projectile distance override [35]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCascadeMoveDaemon
    Multicastable, Triggerable
    クールダウン時間: 20 秒
    ChaosElderSlam
    Attack, Area, Triggerable
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 0.9 秒
    ダメージが220%上昇する
    敵をスタンさせる
    アタックスピードが55%低下する
    active skill area of effect radius +% final [175]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderGuardianChaosGeometryAttackArc3
    Triggerable, Attack
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 0.9 秒
    ダメージが50%低下する
    ヒット時に重傷を与える
    ElderGuardianChaosGeometryAttackArc4
    Triggerable, Attack
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 0.9 秒
    ダメージが50%低下する
    ヒット時に重傷を与える

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3.ao"
        on_event_contact_for_chaos_blinkarrow = "PauseAnimation();"
    }
    
    StateMachine
    {
        define_state = "teleported"
        define_shared_state = "add_effects;"
        on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );"
        on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
    }
    
    StateMachine
    {
        on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );"
        on_or_create_state_add_effects_1 =
        "
        	AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, MainHand );
        	AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, OffHand );
        "
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao"
    }
    
    Render
    {
    	preload_buff_visual = "grasping_vines_buff"
        has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Standalone_"] = {
        name = "The Constrictor",
        life = 12,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "ElderGuardianWhirlingBlades",
            "ElderGuardianWhirlingBladesBarrage",
            "Melee",
            "ElderGuardianStrafe",
            "ElderGuardianStrafeCombo",
            "ElderGuardianChaosDodgeLeft",
            "ElderGuardianChaosDodgeRight",
            "ElderGuardianChaosDodgeBack",
            "MonsterSnipeElder1",
            "ElderGuardianCurveProjectileChaos1",
            "ElderGuardianCurveProjectileChaos2",
            "ElderGuardianCurveProjectileChaos3",
            "ElderGuardianCurveProjectileChaos4",
            "ElderGuardianCurveProjectileChaos5",
            "ElderGuardianCurveProjectileChaos6",
            "EmptyActionSpellElderGuardianChaosGemoetry",
            "ChaosElderSlam",
            "ElderCloneShotStandalone",
            "ElderGuardianChaosGeometryAttackArc1",
            "ElderGuardianChaosGeometryAttackArc2",
            "ElderGuardianChaosGeometryAttackArc3",
            "ElderGuardianChaosGeometryAttackArc4",
            "ElderGuardianCascadeMoveDaemon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianWhirlingBladesBarrage"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
            "global_maim_on_hit",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianStrafe"] = {
        name = "ElderGuardianStrafe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianStrafeCombo"] = {
        name = "ElderGuardianStrafeCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "mortar_projectile_distance_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {4, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosDodgeLeft"] = {
        name = "ElderGuardianChaosDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "cyclone_movement_speed_+%_final",
        },
        levels = {
            [1] = {40, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosDodgeRight"] = {
        name = "ElderGuardianChaosDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "cyclone_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosDodgeBack"] = {
        name = "ElderGuardianChaosDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipeElder1"] = {
        name = "MonsterSnipeElder1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos1"] = {
        name = "ElderGuardianCurveProjectileChaos1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos2"] = {
        name = "ElderGuardianCurveProjectileChaos2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos3"] = {
        name = "ElderGuardianCurveProjectileChaos3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos4"] = {
        name = "ElderGuardianCurveProjectileChaos4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos5"] = {
        name = "ElderGuardianCurveProjectileChaos5",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos6"] = {
        name = "ElderGuardianCurveProjectileChaos6",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderGuardianChaosGemoetry"] = {
        name = "EmptyActionSpellElderGuardianChaosGemoetry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElderSlam"] = {
        name = "ChaosElderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_stun",
        },
        levels = {
            [1] = {-55, -50, 220, 175, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderCloneShotStandalone"] = {
        name = "ElderCloneShotStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {21, -55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosGeometryAttackArc1"] = {
        name = "ElderGuardianChaosGeometryAttackArc1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosGeometryAttackArc2"] = {
        name = "ElderGuardianChaosGeometryAttackArc2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosGeometryAttackArc3"] = {
        name = "ElderGuardianChaosGeometryAttackArc3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosGeometryAttackArc4"] = {
        name = "ElderGuardianChaosGeometryAttackArc4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCascadeMoveDaemon"] = {
        name = "ElderGuardianCascadeMoveDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の70%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    毒持続時間が200%増加する
    ヒット時に毒を付与する
    IdChimeraBossPoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • コンストリクター
    エルドリッチ
    アクションスピードは基礎値の70%よりも低く修正されることがない
    monster no drops or experience [1]
    monster slain flask charges granted +% [-700]
    ノックバックを受けることがない
    The Constrictor
    SpectreN
    Tagseldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, is_clone, large_height, melee, physical_affinity, red_blood, slashing_weapon
    ライフ
    300%
    Energy Shield From Life
    33%
    防具
    +33%
    回避力
    +33%
    Ailment Threshold
    300%
    耐性
    50 50 50 30
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    ElderGuardian3Clone
    Metadata
    ElderGuardian3Clone
    レベル
    68
    ライフ
    19,300
    防具
    38,291
    回避力
    6,303
    エナジーシールド
    2,022
    Damage
    560
    スペルダメージ
    560
    命中
    290
    Attack Time
    1.32
    経験値
    20,510
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 448–672
    クリティカル率: 5%
    Attack Time: 1.32 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    DiesAfterTime
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone"] = {
        name = "The Constrictor",
        life = 3,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アクションスピードは基礎値の70%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster slain flask charges granted +% [-700]
    IdElderGuardianChaosMinionFlaskCharges
    FamilyMonsterSlainFlaskCharges
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -700 Max: -700 Global
  • Craft Tagsflask
    ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • コンストリクター

    コンストリクター
    Id: MavenElderGuardian3
    Act: 11
    The Constrictor
    コンストリクター Attr /6
    名前全ての説明を表示
    Act11
    モンスターレベル0
    Bossコンストリクター
    Card Tags自然を超越した腐敗 Boss
    壮健な心臓 Boss
    (Old) Divination Card自然を超越した腐敗 Boss
    自然を超越した腐敗
    Loading
    レベル名前経験値DamageAttack Timeライフ防具回避力エナジーシールド
    0コンストリクター000.90000

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    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.