コンストリクター
エルドリッチ
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
毒持続時間が200%増加する
ヒット時に毒を付与する
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
ノックバックを受けることがない
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
毒持続時間が200%増加する
ヒット時に毒を付与する
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
ノックバックを受けることがない
The Constrictor
Spectre | N |
---|---|
Area | 孤独の海, 荒廃の島, 絶望の廃墟, コンストリクター |
Tags | elder_guardian_boss, eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon |
ライフ
1200%
Energy Shield From Life
33%
アーマー
+100%
回避力
+33%
Ailment Threshold
504%
耐性
50 50 50 30
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
0.9 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
ElderGuardian3
Metadata
ElderGuardian3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
82
ライフ
25,112,725
アーマー
171,302
回避力
10,119
エナジーシールド
4,760
Damage
1,453
スペルダメージ
2,168
命中
499
Attack Time
0.603
経験値
143,066
Ailment Threshold
4,957,252
Chill
15,675
Shock
15,675
Brittle
88,680
Scorch
15,675
Sap
43,307
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeElder1
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 140%
Attack Time: 0.9 秒
投射物は全ての対象を貫通する
アタックダメージが40%上昇する
ダメージが100%上昇する
base is projectile [1]
skill can fire arrows [1]
アタックダメージが40%上昇する
ダメージが100%上昇する
base is projectile [1]
skill can fire arrows [1]
ElderGuardianCurveProjectileChaos1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianStrafe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが40%低下する
投射物スピードが100%増加する
base is projectile [1]
monster projectile variation [28]
投射物スピードが100%増加する
base is projectile [1]
monster projectile variation [28]
ElderGuardianChaosDodgeLeft
クールダウン時間: 8 秒
移動スピードが100%上昇する
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianChaosDodgeRight
クールダウン時間: 8 秒
移動スピードが100%上昇する
monster dodge direction [1]
monster dodge distance [40]
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianChaosDodgeBack
クールダウン時間: 12 秒
monster dodge direction [3]
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianWhirlingBlades
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
クールダウン時間: 6 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
アタックスピードが35%低下する
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderGuardianWhirlingBladesBarrage
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
クールダウン時間: 12 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
アタックスピードが72%低下する
出血を付与する
ヒット時に重傷を与える
cast time overrides attack duration [1]
ignores proximity shield [1]
出血を付与する
ヒット時に重傷を与える
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderCloneShot
Attack, Projectile, Damage
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
クールダウン時間: 30 秒
アタックスピードが55%低下する
alternate minion [21]
alternate minion [21]
ElderGuardianChaosGeometryAttackArc1
Triggerable, Attack
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが50%低下する
ヒット時に重傷を与える
ヒット時に重傷を与える
ElderGuardianChaosGeometryAttackArc2
Triggerable, Attack
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが50%低下する
ヒット時に重傷を与える
ヒット時に重傷を与える
EmptyActionSpellElderGuardianChaosGemoetry
Spell
キャストタイム: 3.33 秒
クールダウン時間: 10 秒
ElderGuardianStrafeCombo
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
追加の投射物を4個放つ
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCascadeMoveDaemon
Multicastable, Triggerable
クールダウン時間: 20 秒
ChaosElderSlam
Attack, Area, Triggerable
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが220%上昇する
敵をスタンさせる
アタックスピードが55%低下する
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
敵をスタンさせる
アタックスピードが55%低下する
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianChaosGeometryAttackArc3
Triggerable, Attack
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが50%低下する
ヒット時に重傷を与える
ヒット時に重傷を与える
ElderGuardianChaosGeometryAttackArc4
Triggerable, Attack
Base Damage: 2307–3461
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが50%低下する
ヒット時に重傷を与える
ヒット時に重傷を与える
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians" Animated { on_event_contact_for_chaos_blinkarrow = "PauseAnimation();" } StateMachine { define_state = "teleported" on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );" on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" } StateMachine { on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao" } Render { preload_buff_visual = "grasping_vines_buff" } Transitionable { create_state_1 = "PlayAnimation( chaos_emerge_01 ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3"] = { name = "The Constrictor", life = 12, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 0.9, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "ElderGuardianWhirlingBlades", "ElderGuardianWhirlingBladesBarrage", "Melee", "ElderGuardianStrafe", "ElderGuardianStrafeCombo", "ElderGuardianChaosDodgeLeft", "ElderGuardianChaosDodgeRight", "ElderGuardianChaosDodgeBack", "MonsterSnipeElder1", "ElderGuardianCurveProjectileChaos1", "ElderGuardianCurveProjectileChaos2", "ElderGuardianCurveProjectileChaos3", "ElderGuardianCurveProjectileChaos4", "ElderGuardianCurveProjectileChaos5", "ElderGuardianCurveProjectileChaos6", "EmptyActionSpellElderGuardianChaosGemoetry", "ChaosElderSlam", "ElderCloneShot", "ElderGuardianChaosGeometryAttackArc1", "ElderGuardianChaosGeometryAttackArc2", "ElderGuardianChaosGeometryAttackArc3", "ElderGuardianChaosGeometryAttackArc4", "ElderGuardianCascadeMoveDaemon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianWhirlingBladesBarrage"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", "global_maim_on_hit", "global_bleed_on_hit", }, levels = { [1] = {-72, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianStrafe"] = { name = "ElderGuardianStrafe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianStrafeCombo"] = { name = "ElderGuardianStrafeCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "mortar_projectile_distance_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {4, 35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeLeft"] = { name = "ElderGuardianChaosDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {40, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeRight"] = { name = "ElderGuardianChaosDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeBack"] = { name = "ElderGuardianChaosDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeElder1"] = { name = "MonsterSnipeElder1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos1"] = { name = "ElderGuardianCurveProjectileChaos1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos2"] = { name = "ElderGuardianCurveProjectileChaos2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos3"] = { name = "ElderGuardianCurveProjectileChaos3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos4"] = { name = "ElderGuardianCurveProjectileChaos4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos5"] = { name = "ElderGuardianCurveProjectileChaos5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos6"] = { name = "ElderGuardianCurveProjectileChaos6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellElderGuardianChaosGemoetry"] = { name = "EmptyActionSpellElderGuardianChaosGemoetry", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElderSlam"] = { name = "ChaosElderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_stun", }, levels = { [1] = {-55, -50, 220, 175, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderCloneShot"] = { name = "ElderCloneShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "active_skill_attack_speed_+%_final", }, levels = { [1] = {21, -55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc1"] = { name = "ElderGuardianChaosGeometryAttackArc1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc2"] = { name = "ElderGuardianChaosGeometryAttackArc2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc3"] = { name = "ElderGuardianChaosGeometryAttackArc3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc4"] = { name = "ElderGuardianChaosGeometryAttackArc4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCascadeMoveDaemon"] = { name = "ElderGuardianCascadeMoveDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アクションスピードは基礎値の50%よりも低く修正されることがない
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
毒持続時間が200%増加する
ヒット時に毒を付与する
Id | ChimeraBossPoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceElder |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
コンストリクター
エルドリッチ
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
毒持続時間が200%増加する
ヒット時に毒を付与する
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
ノックバックを受けることがない
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
毒持続時間が200%増加する
ヒット時に毒を付与する
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
ノックバックを受けることがない
The Constrictor
Spectre | N |
---|---|
Tags | eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
ライフ
1200%
Energy Shield From Life
33%
アーマー
+100%
回避力
+33%
Ailment Threshold
504%
耐性
50 50 50 30
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
0.9 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
ElderGuardian3
Metadata
ElderGuardian3Standalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
1,672,156
アーマー
57,580
回避力
6,303
エナジーシールド
2,022
Damage
638
スペルダメージ
953
命中
290
Attack Time
0.603
経験値
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 0.9 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeElder1
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 1014–1520
クリティカル率: 5%
アタックダメージ: 140%
Attack Time: 0.9 秒
投射物は全ての対象を貫通する
アタックダメージが40%上昇する
ダメージが100%上昇する
base is projectile [1]
skill can fire arrows [1]
アタックダメージが40%上昇する
ダメージが100%上昇する
base is projectile [1]
skill can fire arrows [1]
ElderGuardianCurveProjectileChaos1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 0.9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を3個放つ
アタックスピードが20%上昇する
近接ストライク距離 +5m
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianStrafe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが40%低下する
投射物スピードが100%増加する
base is projectile [1]
monster projectile variation [28]
投射物スピードが100%増加する
base is projectile [1]
monster projectile variation [28]
ElderGuardianChaosDodgeLeft
クールダウン時間: 8 秒
移動スピードが100%上昇する
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianChaosDodgeRight
クールダウン時間: 8 秒
移動スピードが100%上昇する
monster dodge direction [1]
monster dodge distance [40]
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianChaosDodgeBack
クールダウン時間: 12 秒
monster dodge direction [3]
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianWhirlingBlades
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 0.9 秒
クールダウン時間: 6 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
アタックスピードが35%低下する
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderGuardianWhirlingBladesBarrage
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 0.9 秒
クールダウン時間: 12 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
アタックスピードが72%低下する
出血を付与する
ヒット時に重傷を与える
cast time overrides attack duration [1]
ignores proximity shield [1]
出血を付与する
ヒット時に重傷を与える
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderCloneShotStandalone
Attack, Projectile, Damage
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 0.9 秒
クールダウン時間: 30 秒
アタックスピードが55%低下する
alternate minion [21]
alternate minion [21]
ElderGuardianChaosGeometryAttackArc1
Triggerable, Attack
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが50%低下する
ヒット時に重傷を与える
ヒット時に重傷を与える
ElderGuardianChaosGeometryAttackArc2
Triggerable, Attack
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが50%低下する
ヒット時に重傷を与える
ヒット時に重傷を与える
EmptyActionSpellElderGuardianChaosGemoetry
Spell
キャストタイム: 3.33 秒
クールダウン時間: 10 秒
ElderGuardianStrafeCombo
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 0.9 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
追加の投射物を4個放つ
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCascadeMoveDaemon
Multicastable, Triggerable
クールダウン時間: 20 秒
ChaosElderSlam
Attack, Area, Triggerable
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが220%上昇する
敵をスタンさせる
アタックスピードが55%低下する
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
敵をスタンさせる
アタックスピードが55%低下する
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianChaosGeometryAttackArc3
Triggerable, Attack
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが50%低下する
ヒット時に重傷を与える
ヒット時に重傷を与える
ElderGuardianChaosGeometryAttackArc4
Triggerable, Attack
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 0.9 秒
ダメージが50%低下する
ヒット時に重傷を与える
ヒット時に重傷を与える
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { animated_object = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3.ao" on_event_contact_for_chaos_blinkarrow = "PauseAnimation();" } StateMachine { define_state = "teleported" define_shared_state = "add_effects;" on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );" on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" } StateMachine { on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );" on_or_create_state_add_effects_1 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, OffHand ); " } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao" } Render { preload_buff_visual = "grasping_vines_buff" has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Standalone_"] = { name = "The Constrictor", life = 12, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 0.9, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "ElderGuardianWhirlingBlades", "ElderGuardianWhirlingBladesBarrage", "Melee", "ElderGuardianStrafe", "ElderGuardianStrafeCombo", "ElderGuardianChaosDodgeLeft", "ElderGuardianChaosDodgeRight", "ElderGuardianChaosDodgeBack", "MonsterSnipeElder1", "ElderGuardianCurveProjectileChaos1", "ElderGuardianCurveProjectileChaos2", "ElderGuardianCurveProjectileChaos3", "ElderGuardianCurveProjectileChaos4", "ElderGuardianCurveProjectileChaos5", "ElderGuardianCurveProjectileChaos6", "EmptyActionSpellElderGuardianChaosGemoetry", "ChaosElderSlam", "ElderCloneShotStandalone", "ElderGuardianChaosGeometryAttackArc1", "ElderGuardianChaosGeometryAttackArc2", "ElderGuardianChaosGeometryAttackArc3", "ElderGuardianChaosGeometryAttackArc4", "ElderGuardianCascadeMoveDaemon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianWhirlingBladesBarrage"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", "global_maim_on_hit", "global_bleed_on_hit", }, levels = { [1] = {-72, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianStrafe"] = { name = "ElderGuardianStrafe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianStrafeCombo"] = { name = "ElderGuardianStrafeCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "mortar_projectile_distance_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {4, 35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeLeft"] = { name = "ElderGuardianChaosDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {40, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeRight"] = { name = "ElderGuardianChaosDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeBack"] = { name = "ElderGuardianChaosDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeElder1"] = { name = "MonsterSnipeElder1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos1"] = { name = "ElderGuardianCurveProjectileChaos1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos2"] = { name = "ElderGuardianCurveProjectileChaos2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos3"] = { name = "ElderGuardianCurveProjectileChaos3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos4"] = { name = "ElderGuardianCurveProjectileChaos4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos5"] = { name = "ElderGuardianCurveProjectileChaos5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos6"] = { name = "ElderGuardianCurveProjectileChaos6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellElderGuardianChaosGemoetry"] = { name = "EmptyActionSpellElderGuardianChaosGemoetry", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElderSlam"] = { name = "ChaosElderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_stun", }, levels = { [1] = {-55, -50, 220, 175, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderCloneShotStandalone"] = { name = "ElderCloneShotStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "active_skill_attack_speed_+%_final", }, levels = { [1] = {21, -55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc1"] = { name = "ElderGuardianChaosGeometryAttackArc1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc2"] = { name = "ElderGuardianChaosGeometryAttackArc2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc3"] = { name = "ElderGuardianChaosGeometryAttackArc3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc4"] = { name = "ElderGuardianChaosGeometryAttackArc4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCascadeMoveDaemon"] = { name = "ElderGuardianCascadeMoveDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アクションスピードは基礎値の50%よりも低く修正されることがない
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
毒持続時間が200%増加する
ヒット時に毒を付与する
Id | ChimeraBossPoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceElder |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
コンストリクター
エルドリッチ
アクションスピードは基礎値の50%よりも低く修正されることがない
monster no drops or experience [1]
monster slain flask charges granted +% [-700]
cannot have affliction mods [1]
ノックバックを受けることがない
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
monster slain flask charges granted +% [-700]
cannot have affliction mods [1]
ノックバックを受けることがない
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
The Constrictor
Spectre | N |
---|---|
Tags | eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, is_clone, large_height, melee, physical_affinity, red_blood, slashing_weapon |
ライフ
300%
Energy Shield From Life
33%
アーマー
+100%
回避力
+33%
Ailment Threshold
300%
耐性
50 50 50 30
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.32 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
ElderGuardian3Clone
Metadata
ElderGuardian3Clone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
57,580
回避力
6,303
エナジーシールド
2,022
Damage
560
スペルダメージ
560
命中
290
Attack Time
1.32
経験値
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 448–672
クリティカル率: 5%
Attack Time: 1.32 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone"] = { name = "The Constrictor", life = 3, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.32, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
アクションスピードは基礎値の50%よりも低く修正されることがない
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-700]
Id | ElderGuardianChaosMinionFlaskCharges |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |