El Constrictor
Sobrenatural
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Duración del veneno aumentada un 200%
Envenena con cada Golpe
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
No puede ser empujado
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Duración del veneno aumentada un 200%
Envenena con cada Golpe
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
No puede ser empujado
The Constrictor
Spectre | N |
---|---|
Area | Mar de Aislamiento, Islas de Devastación, Ruinas de Desesperación, El constrictor |
Tags | elder_guardian_boss, eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
1200%
Energy Shield From Life
33%
Armadura
+100%
Evasión
+33%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.9 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ElderGuardian3
Metadata
ElderGuardian3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
82
Vida
25,112,725
Armadura
171,302
Evasión
10,119
Escudo de energía
4,760
Damage
1,453
Daño de hechizos
2,168
Precisión
499
Attack Time
0.603
Experiencia
143,066
Ailment Threshold
4,957,252
Chill
15,675
Shock
15,675
Brittle
88,680
Scorch
15,675
Sap
43,307
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeElder1
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Daño de ataque: 140%
Attack Time: 0.9 seg
Los proyectiles perforan a todos los objetivos
Inflige un 40% más de daño de ataque
Inflige un 100% más de daño
base is projectile [1]
skill can fire arrows [1]
Inflige un 40% más de daño de ataque
Inflige un 100% más de daño
base is projectile [1]
skill can fire arrows [1]
ElderGuardianCurveProjectileChaos1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 0.9 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 0.9 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 0.9 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 0.9 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 0.9 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 0.9 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianStrafe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Inflige un 40% menos de daño
Velocidad de proyectiles aumentada un 100%
base is projectile [1]
monster projectile variation [28]
Velocidad de proyectiles aumentada un 100%
base is projectile [1]
monster projectile variation [28]
ElderGuardianChaosDodgeLeft
Tiempo de recarga: 8 seg
100% más Velocidad de Movimiento
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianChaosDodgeRight
Tiempo de recarga: 8 seg
100% más Velocidad de Movimiento
monster dodge direction [1]
monster dodge distance [40]
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianChaosDodgeBack
Tiempo de recarga: 12 seg
monster dodge direction [3]
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianWhirlingBlades
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Tiempo de recarga: 6 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
35% menos Velocidad de Ataque
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderGuardianWhirlingBladesBarrage
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Tiempo de recarga: 12 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
72% menos Velocidad de Ataque
Aplica sangrado
Lisia con Cada Golpe
cast time overrides attack duration [1]
ignores proximity shield [1]
Aplica sangrado
Lisia con Cada Golpe
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderCloneShot
Attack, Projectile, Damage
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Tiempo de recarga: 30 seg
55% menos Velocidad de Ataque
alternate minion [21]
alternate minion [21]
ElderGuardianChaosGeometryAttackArc1
Triggerable, Attack
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Inflige un 50% menos de daño
Lisia con Cada Golpe
Lisia con Cada Golpe
ElderGuardianChaosGeometryAttackArc2
Triggerable, Attack
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Inflige un 50% menos de daño
Lisia con Cada Golpe
Lisia con Cada Golpe
EmptyActionSpellElderGuardianChaosGemoetry
Spell
Tiempo de lanzamiento: 3.33 seg
Tiempo de recarga: 10 seg
ElderGuardianStrafeCombo
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Dispara 4 proyectiles adicionales
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCascadeMoveDaemon
Multicastable, Triggerable
Tiempo de recarga: 20 seg
ChaosElderSlam
Attack, Area, Triggerable
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Inflige un 220% más de daño
Aturde a los enemigos
55% menos Velocidad de Ataque
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Aturde a los enemigos
55% menos Velocidad de Ataque
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianChaosGeometryAttackArc3
Triggerable, Attack
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Inflige un 50% menos de daño
Lisia con Cada Golpe
Lisia con Cada Golpe
ElderGuardianChaosGeometryAttackArc4
Triggerable, Attack
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Inflige un 50% menos de daño
Lisia con Cada Golpe
Lisia con Cada Golpe
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians" Animated { on_event_contact_for_chaos_blinkarrow = "PauseAnimation();" } StateMachine { define_state = "teleported" on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );" on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" } StateMachine { on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao" } Render { preload_buff_visual = "grasping_vines_buff" } Transitionable { create_state_1 = "PlayAnimation( chaos_emerge_01 ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3"] = { name = "The Constrictor", life = 12, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 0.9, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "ElderGuardianWhirlingBlades", "ElderGuardianWhirlingBladesBarrage", "Melee", "ElderGuardianStrafe", "ElderGuardianStrafeCombo", "ElderGuardianChaosDodgeLeft", "ElderGuardianChaosDodgeRight", "ElderGuardianChaosDodgeBack", "MonsterSnipeElder1", "ElderGuardianCurveProjectileChaos1", "ElderGuardianCurveProjectileChaos2", "ElderGuardianCurveProjectileChaos3", "ElderGuardianCurveProjectileChaos4", "ElderGuardianCurveProjectileChaos5", "ElderGuardianCurveProjectileChaos6", "EmptyActionSpellElderGuardianChaosGemoetry", "ChaosElderSlam", "ElderCloneShot", "ElderGuardianChaosGeometryAttackArc1", "ElderGuardianChaosGeometryAttackArc2", "ElderGuardianChaosGeometryAttackArc3", "ElderGuardianChaosGeometryAttackArc4", "ElderGuardianCascadeMoveDaemon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianWhirlingBladesBarrage"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", "global_maim_on_hit", "global_bleed_on_hit", }, levels = { [1] = {-72, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianStrafe"] = { name = "ElderGuardianStrafe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianStrafeCombo"] = { name = "ElderGuardianStrafeCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "mortar_projectile_distance_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {4, 35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeLeft"] = { name = "ElderGuardianChaosDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {40, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeRight"] = { name = "ElderGuardianChaosDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeBack"] = { name = "ElderGuardianChaosDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeElder1"] = { name = "MonsterSnipeElder1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos1"] = { name = "ElderGuardianCurveProjectileChaos1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos2"] = { name = "ElderGuardianCurveProjectileChaos2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos3"] = { name = "ElderGuardianCurveProjectileChaos3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos4"] = { name = "ElderGuardianCurveProjectileChaos4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos5"] = { name = "ElderGuardianCurveProjectileChaos5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos6"] = { name = "ElderGuardianCurveProjectileChaos6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellElderGuardianChaosGemoetry"] = { name = "EmptyActionSpellElderGuardianChaosGemoetry", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElderSlam"] = { name = "ChaosElderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_stun", }, levels = { [1] = {-55, -50, 220, 175, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderCloneShot"] = { name = "ElderCloneShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "active_skill_attack_speed_+%_final", }, levels = { [1] = {21, -55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc1"] = { name = "ElderGuardianChaosGeometryAttackArc1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc2"] = { name = "ElderGuardianChaosGeometryAttackArc2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc3"] = { name = "ElderGuardianChaosGeometryAttackArc3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc4"] = { name = "ElderGuardianChaosGeometryAttackArc4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCascadeMoveDaemon"] = { name = "ElderGuardianCascadeMoveDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Duración del veneno aumentada un 200%
Envenena con cada Golpe
Id | ChimeraBossPoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceElder |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
El Constrictor
Sobrenatural
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Duración del veneno aumentada un 200%
Envenena con cada Golpe
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
No puede ser empujado
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Duración del veneno aumentada un 200%
Envenena con cada Golpe
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
No puede ser empujado
The Constrictor
Spectre | N |
---|---|
Tags | eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
Vida
1200%
Energy Shield From Life
33%
Armadura
+100%
Evasión
+33%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.9 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ElderGuardian3
Metadata
ElderGuardian3Standalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,672,156
Armadura
57,580
Evasión
6,303
Escudo de energía
2,022
Damage
638
Daño de hechizos
953
Precisión
290
Attack Time
0.603
Experiencia
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeElder1
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 140%
Attack Time: 0.9 seg
Los proyectiles perforan a todos los objetivos
Inflige un 40% más de daño de ataque
Inflige un 100% más de daño
base is projectile [1]
skill can fire arrows [1]
Inflige un 40% más de daño de ataque
Inflige un 100% más de daño
base is projectile [1]
skill can fire arrows [1]
ElderGuardianCurveProjectileChaos1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 0.9 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 0.9 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 0.9 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 0.9 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 0.9 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 0.9 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 3 proyectiles adicionales
20% más Velocidad de Ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianStrafe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Inflige un 40% menos de daño
Velocidad de proyectiles aumentada un 100%
base is projectile [1]
monster projectile variation [28]
Velocidad de proyectiles aumentada un 100%
base is projectile [1]
monster projectile variation [28]
ElderGuardianChaosDodgeLeft
Tiempo de recarga: 8 seg
100% más Velocidad de Movimiento
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianChaosDodgeRight
Tiempo de recarga: 8 seg
100% más Velocidad de Movimiento
monster dodge direction [1]
monster dodge distance [40]
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianChaosDodgeBack
Tiempo de recarga: 12 seg
monster dodge direction [3]
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianWhirlingBlades
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Tiempo de recarga: 6 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
35% menos Velocidad de Ataque
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderGuardianWhirlingBladesBarrage
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Tiempo de recarga: 12 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
72% menos Velocidad de Ataque
Aplica sangrado
Lisia con Cada Golpe
cast time overrides attack duration [1]
ignores proximity shield [1]
Aplica sangrado
Lisia con Cada Golpe
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderCloneShotStandalone
Attack, Projectile, Damage
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Tiempo de recarga: 30 seg
55% menos Velocidad de Ataque
alternate minion [21]
alternate minion [21]
ElderGuardianChaosGeometryAttackArc1
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Inflige un 50% menos de daño
Lisia con Cada Golpe
Lisia con Cada Golpe
ElderGuardianChaosGeometryAttackArc2
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Inflige un 50% menos de daño
Lisia con Cada Golpe
Lisia con Cada Golpe
EmptyActionSpellElderGuardianChaosGemoetry
Spell
Tiempo de lanzamiento: 3.33 seg
Tiempo de recarga: 10 seg
ElderGuardianStrafeCombo
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Dispara 4 proyectiles adicionales
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCascadeMoveDaemon
Multicastable, Triggerable
Tiempo de recarga: 20 seg
ChaosElderSlam
Attack, Area, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Inflige un 220% más de daño
Aturde a los enemigos
55% menos Velocidad de Ataque
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Aturde a los enemigos
55% menos Velocidad de Ataque
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianChaosGeometryAttackArc3
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Inflige un 50% menos de daño
Lisia con Cada Golpe
Lisia con Cada Golpe
ElderGuardianChaosGeometryAttackArc4
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Inflige un 50% menos de daño
Lisia con Cada Golpe
Lisia con Cada Golpe
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { animated_object = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3.ao" on_event_contact_for_chaos_blinkarrow = "PauseAnimation();" } StateMachine { define_state = "teleported" define_shared_state = "add_effects;" on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );" on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" } StateMachine { on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );" on_or_create_state_add_effects_1 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, OffHand ); " } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao" } Render { preload_buff_visual = "grasping_vines_buff" has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Standalone_"] = { name = "The Constrictor", life = 12, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 0.9, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "ElderGuardianWhirlingBlades", "ElderGuardianWhirlingBladesBarrage", "Melee", "ElderGuardianStrafe", "ElderGuardianStrafeCombo", "ElderGuardianChaosDodgeLeft", "ElderGuardianChaosDodgeRight", "ElderGuardianChaosDodgeBack", "MonsterSnipeElder1", "ElderGuardianCurveProjectileChaos1", "ElderGuardianCurveProjectileChaos2", "ElderGuardianCurveProjectileChaos3", "ElderGuardianCurveProjectileChaos4", "ElderGuardianCurveProjectileChaos5", "ElderGuardianCurveProjectileChaos6", "EmptyActionSpellElderGuardianChaosGemoetry", "ChaosElderSlam", "ElderCloneShotStandalone", "ElderGuardianChaosGeometryAttackArc1", "ElderGuardianChaosGeometryAttackArc2", "ElderGuardianChaosGeometryAttackArc3", "ElderGuardianChaosGeometryAttackArc4", "ElderGuardianCascadeMoveDaemon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianWhirlingBladesBarrage"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", "global_maim_on_hit", "global_bleed_on_hit", }, levels = { [1] = {-72, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianStrafe"] = { name = "ElderGuardianStrafe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianStrafeCombo"] = { name = "ElderGuardianStrafeCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "mortar_projectile_distance_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {4, 35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeLeft"] = { name = "ElderGuardianChaosDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {40, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeRight"] = { name = "ElderGuardianChaosDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeBack"] = { name = "ElderGuardianChaosDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeElder1"] = { name = "MonsterSnipeElder1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos1"] = { name = "ElderGuardianCurveProjectileChaos1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos2"] = { name = "ElderGuardianCurveProjectileChaos2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos3"] = { name = "ElderGuardianCurveProjectileChaos3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos4"] = { name = "ElderGuardianCurveProjectileChaos4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos5"] = { name = "ElderGuardianCurveProjectileChaos5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos6"] = { name = "ElderGuardianCurveProjectileChaos6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellElderGuardianChaosGemoetry"] = { name = "EmptyActionSpellElderGuardianChaosGemoetry", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElderSlam"] = { name = "ChaosElderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_stun", }, levels = { [1] = {-55, -50, 220, 175, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderCloneShotStandalone"] = { name = "ElderCloneShotStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "active_skill_attack_speed_+%_final", }, levels = { [1] = {21, -55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc1"] = { name = "ElderGuardianChaosGeometryAttackArc1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc2"] = { name = "ElderGuardianChaosGeometryAttackArc2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc3"] = { name = "ElderGuardianChaosGeometryAttackArc3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc4"] = { name = "ElderGuardianChaosGeometryAttackArc4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCascadeMoveDaemon"] = { name = "ElderGuardianCascadeMoveDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Duración del veneno aumentada un 200%
Envenena con cada Golpe
Id | ChimeraBossPoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceElder |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
El Constrictor
Sobrenatural
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
monster no drops or experience [1]
monster slain flask charges granted +% [-700]
cannot have affliction mods [1]
No puede ser empujado
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
monster slain flask charges granted +% [-700]
cannot have affliction mods [1]
No puede ser empujado
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
The Constrictor
Spectre | N |
---|---|
Tags | eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, is_clone, large_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
300%
Energy Shield From Life
33%
Armadura
+100%
Evasión
+33%
Ailment Threshold
300%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.32 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ElderGuardian3Clone
Metadata
ElderGuardian3Clone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,300
Armadura
57,580
Evasión
6,303
Escudo de energía
2,022
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.32
Experiencia
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.32 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone"] = { name = "The Constrictor", life = 3, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.32, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-700]
Id | ElderGuardianChaosMinionFlaskCharges |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
El constrictor
El constrictor
The Constrictor
El constrictor Attr /5
Nombre | Mostrar descripciones completas |
---|---|
Act | 11 |
Nivel de los monstruos | 0 |
Boss | El Constrictor |
Card Tags | El decaimiento sobrenatural Boss El corazón vigoroso Boss |
Loading |
Nivel | Nombre | Experiencia | Damage | Attack Time | Vida | Armadura | Evasión | Escudo de energía | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | El Constrictor | 0 | 0 | 0.9 | 0 | 0 | 0 | 0 |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.