预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
裂界守卫:约束 传奇 /2 ⍟

裂界守卫:约束 传奇 /2 ⍟

显示物品素质
VerdantGuardianSword2芯木腰刀 永恒之剑
+475 命中值
物理伤害提高 (185–215)%
攻击速度提高 (15–20)%
移动时闪避值提高 80%
若你近期内使用过位移技能,技能可以额外发射 2 个投射物
( 近期内意指 4 秒内 )
远射
(投射物攻击近距离目标时最多额外降低 20% 总伤害,但在攻击远距离目标时额外增加 60% 总伤害)
VerdantGuardianSword1韧木曲刃 永恒之剑
+475 命中值
物理伤害提高 (185–215)%
攻击速度提高 (15–20)%
静止时护甲提高 80%
若你近期内被击中,技能可以额外发射 2 个投射物
( 近期内意指 4 秒内 )
零点射击
(投射物攻击近距离目标时至多额外增加 30% 总伤害,但在攻击远距离目标时额外减少总伤害)
静止时获得【霸体
(将所有闪避值转换为护甲, 敏捷不提供闪避加成)
裂界守卫:约束
遗忘之海
破灭岛屿
绝望遗墟
裂界守卫:约束
The Constrictor

裂界守卫:约束

幽魂N
地区遗忘之海, 破灭岛屿, 绝望遗墟, 裂界守卫:约束
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-66]
无法被完全减速
global poison on hit [1]
base poison duration +% [200]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
免疫cannot be knocked back [1]
标签red_blood, human, humanoid
生命+1200%
生命转为护盾33%
护具+33%
闪避值+33%
抗性
第 1 部1515157
第 2 部30303020
地图50505030
伤害+150%
命中+100%
攻击暴击率7%
Critical Strike Multiplier130%
攻击距离6 ~ 10
攻击间隔0.9 秒
伤害分布20%
异常状态临界值504%
类型ElderGuardian3
Melee
iconbasicattack
攻击暴击率: 7%
攻击间隔: 0.9 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
MonsterSnipeElder1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总增 100%
攻击伤害总增 40%

base_is_projectile always_pierce skill_can_fire_arrows 攻击 投射物 技能可齐射 图腾技能 陷阱技能 地雷技能 投射物攻击 技能可幻影射手 可触发
ElderGuardianCurveProjectileChaos1
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-25]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [0]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos2
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-20]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos3
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-15]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos4
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-10]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos5
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-5]
lunaris glaive acceleration x [0]
lunaris glaive acceleration y [-500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos6
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [0]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianStrafe
攻击暴击率: 7%
攻击间隔: 0.9 秒
monster projectile variation [28]
投射物速度提高 100%
伤害总降 40%

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
ElderGuardianChaosDodgeLeft
冷却时间: 8 秒
monster dodge direction [0]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeRight
冷却时间: 8 秒
monster dodge direction [1]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeBack
冷却时间: 12 秒
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianWhirlingBlades
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 6 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 35%
ignores_proximity_shield cast_time_overrides_attack_duration 攻击 近战 位移技能 快行技能
ElderGuardianWhirlingBladesBarrage
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 12 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 72%
ignores_proximity_shield cast_time_overrides_attack_duration global_maim_on_hit global_bleed_on_hit 攻击 近战 位移技能 快行技能
ElderCloneShot
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 30 秒
alternate minion [21]
攻击速度总降 55%

攻击 投射物 击中
ElderGuardianChaosGeometryAttackArc1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc2
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
EmptyActionSpellElderGuardianChaosGemoetry
冷却时间: 10 秒
ElderGuardianStrafeCombo
攻击暴击率: 7%
攻击间隔: 0.9 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
额外发射 4 个投射物
mortar projectile distance override [35]
projectile spread radius [10]

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event 投射物 技能可齐射 攻击 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发
ElderGuardianCascadeMoveDaemon
冷却时间: 20 秒
法术可重复 可触发
ChaosElderSlam
攻击暴击率: 7%
攻击间隔: 0.9 秒
攻击速度总降 55%
monster penalty against minions damage +% final vs player minions [-50]
伤害总增 220%

is_area_damage global_always_hit always_stun 攻击 范围 可触发
ElderGuardianChaosGeometryAttackArc3
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc4
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84裂界守卫:约束1150102144.70.99904521632113693268550505030
Melee
iconbasicattack
攻击暴击率: 7%
攻击间隔: 0.9 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
MonsterSnipeElder1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总增 100%
攻击伤害总增 40%

base_is_projectile always_pierce skill_can_fire_arrows 攻击 投射物 技能可齐射 图腾技能 陷阱技能 地雷技能 投射物攻击 技能可幻影射手 可触发
ElderGuardianCurveProjectileChaos1
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-25]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [0]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos2
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-20]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos3
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-15]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos4
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-10]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos5
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-5]
lunaris glaive acceleration x [0]
lunaris glaive acceleration y [-500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos6
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [0]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianStrafe
攻击暴击率: 7%
攻击间隔: 0.9 秒
monster projectile variation [28]
投射物速度提高 100%
伤害总降 40%

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
ElderGuardianChaosDodgeLeft
冷却时间: 8 秒
monster dodge direction [0]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeRight
冷却时间: 8 秒
monster dodge direction [1]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeBack
冷却时间: 12 秒
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianWhirlingBlades
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 6 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 35%
ignores_proximity_shield cast_time_overrides_attack_duration 攻击 近战 位移技能 快行技能
ElderGuardianWhirlingBladesBarrage
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 12 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 72%
ignores_proximity_shield cast_time_overrides_attack_duration global_maim_on_hit global_bleed_on_hit 攻击 近战 位移技能 快行技能
ElderCloneShot
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 30 秒
alternate minion [21]
攻击速度总降 55%

攻击 投射物 击中
ElderGuardianChaosGeometryAttackArc1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc2
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
EmptyActionSpellElderGuardianChaosGemoetry
冷却时间: 10 秒
ElderGuardianStrafeCombo
攻击暴击率: 7%
攻击间隔: 0.9 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
额外发射 4 个投射物
mortar projectile distance override [35]
projectile spread radius [10]

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event 投射物 技能可齐射 攻击 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发
ElderGuardianCascadeMoveDaemon
冷却时间: 20 秒
法术可重复 可触发
ChaosElderSlam
攻击暴击率: 7%
攻击间隔: 0.9 秒
攻击速度总降 55%
monster penalty against minions damage +% final vs player minions [-50]
伤害总增 220%

is_area_damage global_always_hit always_stun 攻击 范围 可触发
ElderGuardianChaosGeometryAttackArc3
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc4
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82裂界守卫:约束1030081913.20.98234219185105672717350505030
Melee900OnlyLastTarget TargetNear TargetIsPlayer
Melee300OnlyLastTarget TargetIsPlayer
Melee 3
MonsterDodge ElderGuardianChaosDodgeLeft1000TargetNotNear TargetIsEnemy TerrainWalkableXUnitsRight=30 TargetIsPlayer IgnoresTaunt
MonsterDodge ElderGuardianChaosDodgeRight1000TargetNotNear TargetIsEnemy TerrainWalkableXUnitsLeft=30 TargetIsPlayer IgnoresTaunt
MonsterDodge ElderGuardianChaosDodgeBack2000TargetMediumNear TargetIsEnemy TerrainWalkableXUnitsBehind=20 TargetIsPlayer NotOnFullLife IgnoresTaunt
BladeFlurryElderGuardianWhirlingBlades1000 TargetNotNear TargetIsEnemy TargetIsPlayer IgnoresTaunt
BladeFlurry ElderGuardianWhirlingBladesBarrage2000TargetNear TargetIsEnemy TargetIsPlayer OnLessThan90PercentLife IHaveNoMinionsOfHashType=monster::Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone TerrainWalkableXUnitsInFront=20 IgnoresTaunt
ElderCloneShot4000OnLessThan66PercentLife ShiftAttack IgnoresTaunt
EmptyActionSpell EmptyActionSpellElderGuardianChaosGemoetry2000TargetIsEnemy TargetNear TargetIsPlayer OnLessThan75PercentLife IHaveNoMinionsOfHashType=monster::Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone IgnoresTaunt
MoveDaemon ElderGuardianCascadeMoveDaemon2000 TargetIsEnemy TargetMediumNear TargetIsPlayer OnLessThan50PercentLife IHaveNoMinionsOfHashType=monster::Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone IgnoresTaunt
MonsterDodge ElderGuardianChaosDodgeLeft3TargetNotNear TargetIsEnemy TerrainWalkableXUnitsRight=30
MonsterDodge ElderGuardianChaosDodgeRight3TargetNotNear TargetIsEnemy TerrainWalkableXUnitsLeft=30
MonsterDodge ElderGuardianChaosDodgeBack3TargetMediumNear TargetIsEnemy TerrainWalkableXUnitsBehind=20 NotOnFullLife
BladeFlurryElderGuardianWhirlingBlades3 TargetNotNear TargetIsEnemy
BladeFlurry ElderGuardianWhirlingBladesBarrage3TargetNear TargetIsEnemy OnLessThan90PercentLife IHaveNoMinionsOfHashType=monster::Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone TerrainWalkableXUnitsInFront=20
EmptyActionSpell EmptyActionSpellElderGuardianChaosGemoetry3TargetIsEnemy TargetNear OnLessThan75PercentLife IHaveNoMinionsOfHashType=monster::Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone
MoveDaemon ElderGuardianCascadeMoveDaemon3 TargetIsEnemy TargetMediumNear OnLessThan50PercentLife IHaveNoMinionsOfHashType=monster::Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Animated
{
    on_event_contact_for_chaos_blinkarrow = "PauseAnimation();"
}

StateMachine
{
    define_state = "teleported"
    on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );"
    on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
}

StateMachine
{
    on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao"
}

Render
{
	preload_buff_visual = "grasping_vines_buff"
}

Transitionable
{
	create_state_1 = "PlayAnimation( chaos_emerge_01 ); PauseAnimation();"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3"] = {
    name = "The Constrictor",
    life = 12,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "ElderGuardianWhirlingBlades",
        "ElderGuardianWhirlingBladesBarrage",
        "Melee",
        "ElderGuardianStrafe",
        "ElderGuardianStrafeCombo",
        "ElderGuardianChaosDodgeLeft",
        "ElderGuardianChaosDodgeRight",
        "ElderGuardianChaosDodgeBack",
        "MonsterSnipeElder1",
        "ElderGuardianCurveProjectileChaos1",
        "ElderGuardianCurveProjectileChaos2",
        "ElderGuardianCurveProjectileChaos3",
        "ElderGuardianCurveProjectileChaos4",
        "ElderGuardianCurveProjectileChaos5",
        "ElderGuardianCurveProjectileChaos6",
        "EmptyActionSpellElderGuardianChaosGemoetry",
        "ChaosElderSlam",
        "ElderCloneShot",
        "ElderGuardianChaosGeometryAttackArc1",
        "ElderGuardianChaosGeometryAttackArc2",
        "ElderGuardianChaosGeometryAttackArc3",
        "ElderGuardianChaosGeometryAttackArc4",
        "ElderGuardianCascadeMoveDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.98,
    incrementalEffectiveness = 0.0646,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-35, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianWhirlingBladesBarrage"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.98,
    incrementalEffectiveness = 0.0646,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
        "global_maim_on_hit",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-72, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianStrafe"] = {
    name = "ElderGuardianStrafe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianStrafeCombo"] = {
    name = "ElderGuardianStrafeCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "projectile_spread_radius",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
    },
    levels = {
        [1] = {4, 35, 10, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeLeft"] = {
    name = "ElderGuardianChaosDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {0, 40, 100, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeRight"] = {
    name = "ElderGuardianChaosDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeBack"] = {
    name = "ElderGuardianChaosDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 40, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeElder1"] = {
    name = "MonsterSnipeElder1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos1"] = {
    name = "ElderGuardianCurveProjectileChaos1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -25, 1000, 0, 20, 50, -30, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos2"] = {
    name = "ElderGuardianCurveProjectileChaos2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -20, 750, 250, 20, 50, -30, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos3"] = {
    name = "ElderGuardianCurveProjectileChaos3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -15, 500, 500, 20, 50, -30, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos4"] = {
    name = "ElderGuardianCurveProjectileChaos4",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -10, 250, 300, 20, 50, -30, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos5"] = {
    name = "ElderGuardianCurveProjectileChaos5",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -5, 0, -500, 20, 50, -30, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos6"] = {
    name = "ElderGuardianCurveProjectileChaos6",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, 0, -250, -250, 20, 50, -30, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellElderGuardianChaosGemoetry"] = {
    name = "EmptyActionSpellElderGuardianChaosGemoetry",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosElderSlam"] = {
    name = "ChaosElderSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_always_hit",
        "always_stun",
    },
    levels = {
        [1] = {-55, -50, 220, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderCloneShot"] = {
    name = "ElderCloneShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {21, -55, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc1"] = {
    name = "ElderGuardianChaosGeometryAttackArc1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc2"] = {
    name = "ElderGuardianChaosGeometryAttackArc2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc3"] = {
    name = "ElderGuardianChaosGeometryAttackArc3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc4"] = {
    name = "ElderGuardianChaosGeometryAttackArc4",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCascadeMoveDaemon"] = {
    name = "ElderGuardianCascadeMoveDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
裂界守卫:约束
The Constrictor

裂界守卫:约束

幽魂N
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-66]
无法被完全减速
global poison on hit [1]
base poison duration +% [200]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
免疫cannot be knocked back [1]
标签red_blood, human, humanoid
生命+1200%
生命转为护盾33%
护具+33%
闪避值+33%
抗性
第 1 部1515157
第 2 部30303020
地图50505030
伤害+150%
命中+100%
攻击暴击率7%
Critical Strike Multiplier130%
攻击距离6 ~ 10
攻击间隔0.9 秒
伤害分布20%
异常状态临界值504%
类型ElderGuardian3
Melee
iconbasicattack
攻击暴击率: 7%
攻击间隔: 0.9 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
MonsterSnipeElder1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总增 100%
攻击伤害总增 40%

base_is_projectile always_pierce skill_can_fire_arrows 攻击 投射物 技能可齐射 图腾技能 陷阱技能 地雷技能 投射物攻击 技能可幻影射手 可触发
ElderGuardianCurveProjectileChaos1
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-25]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [0]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos2
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-20]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos3
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-15]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos4
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-10]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos5
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-5]
lunaris glaive acceleration x [0]
lunaris glaive acceleration y [-500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos6
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [0]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianStrafe
攻击暴击率: 7%
攻击间隔: 0.9 秒
monster projectile variation [28]
投射物速度提高 100%
伤害总降 40%

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
ElderGuardianChaosDodgeLeft
冷却时间: 8 秒
monster dodge direction [0]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeRight
冷却时间: 8 秒
monster dodge direction [1]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeBack
冷却时间: 12 秒
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianWhirlingBlades
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 6 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 35%
ignores_proximity_shield cast_time_overrides_attack_duration 攻击 近战 位移技能 快行技能
ElderGuardianWhirlingBladesBarrage
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 12 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 72%
ignores_proximity_shield cast_time_overrides_attack_duration global_maim_on_hit global_bleed_on_hit 攻击 近战 位移技能 快行技能
ElderCloneShotStandalone
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 30 秒
alternate minion [21]
攻击速度总降 55%

攻击 投射物 击中
ElderGuardianChaosGeometryAttackArc1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc2
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
EmptyActionSpellElderGuardianChaosGemoetry
冷却时间: 10 秒
ElderGuardianStrafeCombo
攻击暴击率: 7%
攻击间隔: 0.9 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
额外发射 4 个投射物
mortar projectile distance override [35]
projectile spread radius [10]

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event 投射物 技能可齐射 攻击 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发
ElderGuardianCascadeMoveDaemon
冷却时间: 20 秒
法术可重复 可触发
ChaosElderSlam
攻击暴击率: 7%
攻击间隔: 0.9 秒
攻击速度总降 55%
monster penalty against minions damage +% final vs player minions [-50]
伤害总增 220%

is_area_damage global_always_hit always_stun 攻击 范围 可触发
ElderGuardianChaosGeometryAttackArc3
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc4
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84裂界守卫:约束1150102144.70.99904521632113693268550505030
Melee
iconbasicattack
攻击暴击率: 7%
攻击间隔: 0.9 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
MonsterSnipeElder1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总增 100%
攻击伤害总增 40%

base_is_projectile always_pierce skill_can_fire_arrows 攻击 投射物 技能可齐射 图腾技能 陷阱技能 地雷技能 投射物攻击 技能可幻影射手 可触发
ElderGuardianCurveProjectileChaos1
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-25]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [0]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos2
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-20]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos3
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-15]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos4
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-10]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos5
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-5]
lunaris glaive acceleration x [0]
lunaris glaive acceleration y [-500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos6
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [0]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianStrafe
攻击暴击率: 7%
攻击间隔: 0.9 秒
monster projectile variation [28]
投射物速度提高 100%
伤害总降 40%

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
ElderGuardianChaosDodgeLeft
冷却时间: 8 秒
monster dodge direction [0]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeRight
冷却时间: 8 秒
monster dodge direction [1]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeBack
冷却时间: 12 秒
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianWhirlingBlades
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 6 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 35%
ignores_proximity_shield cast_time_overrides_attack_duration 攻击 近战 位移技能 快行技能
ElderGuardianWhirlingBladesBarrage
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 12 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 72%
ignores_proximity_shield cast_time_overrides_attack_duration global_maim_on_hit global_bleed_on_hit 攻击 近战 位移技能 快行技能
ElderCloneShotStandalone
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 30 秒
alternate minion [21]
攻击速度总降 55%

攻击 投射物 击中
ElderGuardianChaosGeometryAttackArc1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc2
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
EmptyActionSpellElderGuardianChaosGemoetry
冷却时间: 10 秒
ElderGuardianStrafeCombo
攻击暴击率: 7%
攻击间隔: 0.9 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
额外发射 4 个投射物
mortar projectile distance override [35]
projectile spread radius [10]

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event 投射物 技能可齐射 攻击 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发
ElderGuardianCascadeMoveDaemon
冷却时间: 20 秒
法术可重复 可触发
ChaosElderSlam
攻击暴击率: 7%
攻击间隔: 0.9 秒
攻击速度总降 55%
monster penalty against minions damage +% final vs player minions [-50]
伤害总增 220%

is_area_damage global_always_hit always_stun 攻击 范围 可触发
ElderGuardianChaosGeometryAttackArc3
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc4
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82裂界守卫:约束1030081913.20.98234219185105672717350505030
Melee
iconbasicattack
攻击暴击率: 7%
攻击间隔: 0.9 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
MonsterSnipeElder1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总增 100%
攻击伤害总增 40%

base_is_projectile always_pierce skill_can_fire_arrows 攻击 投射物 技能可齐射 图腾技能 陷阱技能 地雷技能 投射物攻击 技能可幻影射手 可触发
ElderGuardianCurveProjectileChaos1
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-25]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [0]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos2
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-20]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos3
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-15]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos4
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-10]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos5
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-5]
lunaris glaive acceleration x [0]
lunaris glaive acceleration y [-500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos6
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [0]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianStrafe
攻击暴击率: 7%
攻击间隔: 0.9 秒
monster projectile variation [28]
投射物速度提高 100%
伤害总降 40%

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
ElderGuardianChaosDodgeLeft
冷却时间: 8 秒
monster dodge direction [0]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeRight
冷却时间: 8 秒
monster dodge direction [1]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeBack
冷却时间: 12 秒
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianWhirlingBlades
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 6 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 35%
ignores_proximity_shield cast_time_overrides_attack_duration 攻击 近战 位移技能 快行技能
ElderGuardianWhirlingBladesBarrage
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 12 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 72%
ignores_proximity_shield cast_time_overrides_attack_duration global_maim_on_hit global_bleed_on_hit 攻击 近战 位移技能 快行技能
ElderCloneShotStandalone
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 30 秒
alternate minion [21]
攻击速度总降 55%

攻击 投射物 击中
ElderGuardianChaosGeometryAttackArc1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc2
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
EmptyActionSpellElderGuardianChaosGemoetry
冷却时间: 10 秒
ElderGuardianStrafeCombo
攻击暴击率: 7%
攻击间隔: 0.9 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
额外发射 4 个投射物
mortar projectile distance override [35]
projectile spread radius [10]

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event 投射物 技能可齐射 攻击 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发
ElderGuardianCascadeMoveDaemon
冷却时间: 20 秒
法术可重复 可触发
ChaosElderSlam
攻击暴击率: 7%
攻击间隔: 0.9 秒
攻击速度总降 55%
monster penalty against minions damage +% final vs player minions [-50]
伤害总增 220%

is_area_damage global_always_hit always_stun 攻击 范围 可触发
ElderGuardianChaosGeometryAttackArc3
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc4
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78裂界守卫:约束7970815190.9554851506691131831050505030
Melee
iconbasicattack
攻击暴击率: 7%
攻击间隔: 0.9 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
MonsterSnipeElder1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总增 100%
攻击伤害总增 40%

base_is_projectile always_pierce skill_can_fire_arrows 攻击 投射物 技能可齐射 图腾技能 陷阱技能 地雷技能 投射物攻击 技能可幻影射手 可触发
ElderGuardianCurveProjectileChaos1
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-25]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [0]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos2
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-20]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos3
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-15]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos4
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-10]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos5
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-5]
lunaris glaive acceleration x [0]
lunaris glaive acceleration y [-500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos6
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [0]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianStrafe
攻击暴击率: 7%
攻击间隔: 0.9 秒
monster projectile variation [28]
投射物速度提高 100%
伤害总降 40%

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
ElderGuardianChaosDodgeLeft
冷却时间: 8 秒
monster dodge direction [0]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeRight
冷却时间: 8 秒
monster dodge direction [1]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeBack
冷却时间: 12 秒
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianWhirlingBlades
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 6 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 35%
ignores_proximity_shield cast_time_overrides_attack_duration 攻击 近战 位移技能 快行技能
ElderGuardianWhirlingBladesBarrage
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 12 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 72%
ignores_proximity_shield cast_time_overrides_attack_duration global_maim_on_hit global_bleed_on_hit 攻击 近战 位移技能 快行技能
ElderCloneShotStandalone
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 30 秒
alternate minion [21]
攻击速度总降 55%

攻击 投射物 击中
ElderGuardianChaosGeometryAttackArc1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc2
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
EmptyActionSpellElderGuardianChaosGemoetry
冷却时间: 10 秒
ElderGuardianStrafeCombo
攻击暴击率: 7%
攻击间隔: 0.9 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
额外发射 4 个投射物
mortar projectile distance override [35]
projectile spread radius [10]

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event 投射物 技能可齐射 攻击 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发
ElderGuardianCascadeMoveDaemon
冷却时间: 20 秒
法术可重复 可触发
ChaosElderSlam
攻击暴击率: 7%
攻击间隔: 0.9 秒
攻击速度总降 55%
monster penalty against minions damage +% final vs player minions [-50]
伤害总增 220%

is_area_damage global_always_hit always_stun 攻击 范围 可触发
ElderGuardianChaosGeometryAttackArc3
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc4
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73裂界守卫:约束592181133.10.9353041110375491165050505030
Melee
iconbasicattack
攻击暴击率: 7%
攻击间隔: 0.9 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
MonsterSnipeElder1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总增 100%
攻击伤害总增 40%

base_is_projectile always_pierce skill_can_fire_arrows 攻击 投射物 技能可齐射 图腾技能 陷阱技能 地雷技能 投射物攻击 技能可幻影射手 可触发
ElderGuardianCurveProjectileChaos1
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-25]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [0]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos2
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-20]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos3
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-15]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos4
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-10]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos5
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [-5]
lunaris glaive acceleration x [0]
lunaris glaive acceleration y [-500]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianCurveProjectileChaos6
ghostlythrow
攻击暴击率: 7%
攻击间隔: 0.9 秒
额外发射 3 个投射物
lunaris glaive angle [0]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
攻击速度总增 20%
+50 近战打击范围
伤害总降 30%
number of projectiles override [0]
攻击伤害总降 30%

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event cannot_stun 攻击 投射物攻击 投射物 可触发
ElderGuardianStrafe
攻击暴击率: 7%
攻击间隔: 0.9 秒
monster projectile variation [28]
投射物速度提高 100%
伤害总降 40%

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
ElderGuardianChaosDodgeLeft
冷却时间: 8 秒
monster dodge direction [0]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeRight
冷却时间: 8 秒
monster dodge direction [1]
monster dodge distance [40]
移动速度总增 100%
ElderGuardianChaosDodgeBack
冷却时间: 12 秒
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianWhirlingBlades
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 6 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 35%
ignores_proximity_shield cast_time_overrides_attack_duration 攻击 近战 位移技能 快行技能
ElderGuardianWhirlingBladesBarrage
iconbladeflurry
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 12 秒
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
攻击速度总降 72%
ignores_proximity_shield cast_time_overrides_attack_duration global_maim_on_hit global_bleed_on_hit 攻击 近战 位移技能 快行技能
ElderCloneShotStandalone
攻击暴击率: 7%
攻击间隔: 0.9 秒
冷却时间: 30 秒
alternate minion [21]
攻击速度总降 55%

攻击 投射物 击中
ElderGuardianChaosGeometryAttackArc1
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc2
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
EmptyActionSpellElderGuardianChaosGemoetry
冷却时间: 10 秒
ElderGuardianStrafeCombo
攻击暴击率: 7%
攻击间隔: 0.9 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
额外发射 4 个投射物
mortar projectile distance override [35]
projectile spread radius [10]

base_is_projectile projectile_uses_contact_position triggered_skill_use_animation_event 投射物 技能可齐射 攻击 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发
ElderGuardianCascadeMoveDaemon
冷却时间: 20 秒
法术可重复 可触发
ChaosElderSlam
攻击暴击率: 7%
攻击间隔: 0.9 秒
攻击速度总降 55%
monster penalty against minions damage +% final vs player minions [-50]
伤害总增 220%

is_area_damage global_always_hit always_stun 攻击 范围 可触发
ElderGuardianChaosGeometryAttackArc3
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
ElderGuardianChaosGeometryAttackArc4
攻击暴击率: 7%
攻击间隔: 0.9 秒
伤害总降 50%
global_maim_on_hit 可触发 攻击
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68裂界守卫:约束43071840.50.92238681496226738750505030
Melee900OnlyLastTarget TargetNear TargetIsPlayer
Melee300OnlyLastTarget TargetIsPlayer
Melee 3
MonsterDodge ElderGuardianChaosDodgeLeft1000TargetNotNear TargetIsEnemy TerrainWalkableXUnitsRight=30 TargetIsPlayer IgnoresTaunt
MonsterDodge ElderGuardianChaosDodgeRight1000TargetNotNear TargetIsEnemy TerrainWalkableXUnitsLeft=30 TargetIsPlayer IgnoresTaunt
MonsterDodge ElderGuardianChaosDodgeBack2000TargetMediumNear TargetIsEnemy TerrainWalkableXUnitsBehind=20 TargetIsPlayer NotOnFullLife IgnoresTaunt
BladeFlurryElderGuardianWhirlingBlades1000 TargetNotNear TargetIsEnemy TargetIsPlayer IgnoresTaunt
BladeFlurry ElderGuardianWhirlingBladesBarrage2000TargetNear TargetIsEnemy TargetIsPlayer OnLessThan90PercentLife IHaveNoMinionsOfHashType=monster::Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone TerrainWalkableXUnitsInFront=20 IgnoresTaunt
ElderCloneShot4000OnLessThan66PercentLife ShiftAttack IgnoresTaunt
EmptyActionSpell EmptyActionSpellElderGuardianChaosGemoetry2000TargetIsEnemy TargetNear TargetIsPlayer OnLessThan75PercentLife IHaveNoMinionsOfHashType=monster::Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone IgnoresTaunt
MoveDaemon ElderGuardianCascadeMoveDaemon2000 TargetIsEnemy TargetMediumNear TargetIsPlayer OnLessThan50PercentLife IHaveNoMinionsOfHashType=monster::Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone IgnoresTaunt
MonsterDodge ElderGuardianChaosDodgeLeft3TargetNotNear TargetIsEnemy TerrainWalkableXUnitsRight=30
MonsterDodge ElderGuardianChaosDodgeRight3TargetNotNear TargetIsEnemy TerrainWalkableXUnitsLeft=30
MonsterDodge ElderGuardianChaosDodgeBack3TargetMediumNear TargetIsEnemy TerrainWalkableXUnitsBehind=20 NotOnFullLife
BladeFlurryElderGuardianWhirlingBlades3 TargetNotNear TargetIsEnemy
BladeFlurry ElderGuardianWhirlingBladesBarrage3TargetNear TargetIsEnemy OnLessThan90PercentLife IHaveNoMinionsOfHashType=monster::Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone TerrainWalkableXUnitsInFront=20
EmptyActionSpell EmptyActionSpellElderGuardianChaosGemoetry3TargetIsEnemy TargetNear OnLessThan75PercentLife IHaveNoMinionsOfHashType=monster::Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone
MoveDaemon ElderGuardianCascadeMoveDaemon3 TargetIsEnemy TargetMediumNear OnLessThan50PercentLife IHaveNoMinionsOfHashType=monster::Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Animated
{
	animated_object = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3.ao"
    on_event_contact_for_chaos_blinkarrow = "PauseAnimation();"
}

StateMachine
{
    define_state = "teleported"
    define_shared_state = "add_effects;"
    on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );"
    on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
}

StateMachine
{
    on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );"
    on_or_create_state_add_effects_1 =
    "
    	AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, MainHand );
    	AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, OffHand );
    "
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao"
}

Render
{
	preload_buff_visual = "grasping_vines_buff"
    has_light = true
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Standalone_"] = {
    name = "The Constrictor",
    life = 12,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "ElderGuardianWhirlingBlades",
        "ElderGuardianWhirlingBladesBarrage",
        "Melee",
        "ElderGuardianStrafe",
        "ElderGuardianStrafeCombo",
        "ElderGuardianChaosDodgeLeft",
        "ElderGuardianChaosDodgeRight",
        "ElderGuardianChaosDodgeBack",
        "MonsterSnipeElder1",
        "ElderGuardianCurveProjectileChaos1",
        "ElderGuardianCurveProjectileChaos2",
        "ElderGuardianCurveProjectileChaos3",
        "ElderGuardianCurveProjectileChaos4",
        "ElderGuardianCurveProjectileChaos5",
        "ElderGuardianCurveProjectileChaos6",
        "EmptyActionSpellElderGuardianChaosGemoetry",
        "ChaosElderSlam",
        "ElderCloneShotStandalone",
        "ElderGuardianChaosGeometryAttackArc1",
        "ElderGuardianChaosGeometryAttackArc2",
        "ElderGuardianChaosGeometryAttackArc3",
        "ElderGuardianChaosGeometryAttackArc4",
        "ElderGuardianCascadeMoveDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.98,
    incrementalEffectiveness = 0.0646,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-35, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianWhirlingBladesBarrage"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.98,
    incrementalEffectiveness = 0.0646,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
        "global_maim_on_hit",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-72, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianStrafe"] = {
    name = "ElderGuardianStrafe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianStrafeCombo"] = {
    name = "ElderGuardianStrafeCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "projectile_spread_radius",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
    },
    levels = {
        [1] = {4, 35, 10, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeLeft"] = {
    name = "ElderGuardianChaosDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {0, 40, 100, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeRight"] = {
    name = "ElderGuardianChaosDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeBack"] = {
    name = "ElderGuardianChaosDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 40, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeElder1"] = {
    name = "MonsterSnipeElder1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos1"] = {
    name = "ElderGuardianCurveProjectileChaos1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -25, 1000, 0, 20, 50, -30, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos2"] = {
    name = "ElderGuardianCurveProjectileChaos2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -20, 750, 250, 20, 50, -30, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos3"] = {
    name = "ElderGuardianCurveProjectileChaos3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -15, 500, 500, 20, 50, -30, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos4"] = {
    name = "ElderGuardianCurveProjectileChaos4",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -10, 250, 300, 20, 50, -30, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos5"] = {
    name = "ElderGuardianCurveProjectileChaos5",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -5, 0, -500, 20, 50, -30, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos6"] = {
    name = "ElderGuardianCurveProjectileChaos6",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, 0, -250, -250, 20, 50, -30, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellElderGuardianChaosGemoetry"] = {
    name = "EmptyActionSpellElderGuardianChaosGemoetry",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosElderSlam"] = {
    name = "ChaosElderSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_always_hit",
        "always_stun",
    },
    levels = {
        [1] = {-55, -50, 220, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderCloneShotStandalone"] = {
    name = "ElderCloneShotStandalone",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {21, -55, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc1"] = {
    name = "ElderGuardianChaosGeometryAttackArc1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc2"] = {
    name = "ElderGuardianChaosGeometryAttackArc2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc3"] = {
    name = "ElderGuardianChaosGeometryAttackArc3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc4"] = {
    name = "ElderGuardianChaosGeometryAttackArc4",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCascadeMoveDaemon"] = {
    name = "ElderGuardianCascadeMoveDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
裂界守卫:约束
The Constrictor

裂界守卫:约束

幽魂N
词缀unique boss curse effect on self +% final [-66]
无法被完全减速
monster no drops or experience [1]
monster slain flask charges granted +% [-700]
免疫cannot be knocked back [1]
标签red_blood, human, humanoid
生命+300%
生命转为护盾33%
护具+33%
闪避值+33%
抗性
第 1 部1515157
第 2 部30303020
地图50505030
伤害+150%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 10
攻击间隔1.32 秒
伤害分布20%
异常状态临界值300%
类型ElderGuardian3Clone
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.32 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84裂界守卫:约束1150103145.61.323047521632113691005750505030
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.32 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82裂界守卫:约束10300828061.32253361918510567836150505030
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.32 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78裂界守卫:约束797082227.81.3217072150669113563450505030
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.32 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73裂界守卫:约束592181661.91.3210863111037549358550505030
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.32 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68裂界守卫:约束430711232.71.32688881496226227350505030
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

DiesAfterTime
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone"] = {
    name = "The Constrictor",
    life = 3,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}

裂界守卫:约束

裂界守卫:约束
Act: 11
首领战: 裂界守卫:约束
The Constrictor
章节11
Loading
地区 等级0
头目裂界守卫:约束
等级名字经验值伤害攻击间隔生命护具闪避值能量护盾
0裂界守卫:约束000.90000

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Wiki Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.