裂界守卫:约束
古灵
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
中毒持续时间延长 200%
击中时使目标中毒
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
无法被击退
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
中毒持续时间延长 200%
击中时使目标中毒
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
无法被击退
The Constrictor
幽魂 | N |
---|---|
地区 | 遗忘之海, 破灭岛屿, 绝望遗墟, 裂界守卫:约束 |
标签 | elder_guardian_boss, eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon |
生命
1200%
生命转为护盾
33%
护甲
+100%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
0.9 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
ElderGuardian3
Metadata
ElderGuardian3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
82
生命
25,112,725
护甲
171,302
闪避值
10,119
能量护盾
4,760
伤害
1,453
法术伤害
2,168
命中
499
攻击间隔
0.603
经验值
143,066
异常状态临界值
4,957,252
冰缓
15,675
Shock
15,675
Brittle
88,680
Scorch
15,675
Sap
43,307
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2307–3461
暴击几率: 5%
攻击间隔: 0.9 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeElder1
攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 范围攻击, 技能可幻影射手, 可触发
基本伤害: 2307–3461
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 0.9 秒
投射物贯穿所有目标
攻击伤害总增 40%
伤害总增 100%
base is projectile [1]
skill can fire arrows [1]
攻击伤害总增 40%
伤害总增 100%
base is projectile [1]
skill can fire arrows [1]
ElderGuardianCurveProjectileChaos1
攻击, 范围攻击, 投射物, 可触发
基本伤害: 2307–3461
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 0.9 秒
你的击中不能眩晕敌人
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos2
攻击, 范围攻击, 投射物, 可触发
基本伤害: 2307–3461
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 0.9 秒
你的击中不能眩晕敌人
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos3
攻击, 范围攻击, 投射物, 可触发
基本伤害: 2307–3461
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 0.9 秒
你的击中不能眩晕敌人
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos4
攻击, 范围攻击, 投射物, 可触发
基本伤害: 2307–3461
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 0.9 秒
你的击中不能眩晕敌人
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos5
攻击, 范围攻击, 投射物, 可触发
基本伤害: 2307–3461
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 0.9 秒
你的击中不能眩晕敌人
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos6
攻击, 范围攻击, 投射物, 可触发
基本伤害: 2307–3461
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 0.9 秒
你的击中不能眩晕敌人
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianStrafe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 2307–3461
暴击几率: 5%
攻击间隔: 0.9 秒
伤害总降 40%
投射物速度加快 100%
base is projectile [1]
monster projectile variation [28]
投射物速度加快 100%
base is projectile [1]
monster projectile variation [28]
ElderGuardianChaosDodgeLeft
冷却时间: 8 秒
移动速度总增 100%
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianChaosDodgeRight
冷却时间: 8 秒
移动速度总增 100%
monster dodge direction [1]
monster dodge distance [40]
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianChaosDodgeBack
冷却时间: 12 秒
monster dodge direction [3]
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 2307–3461
暴击几率: 5%
攻击间隔: 0.9 秒
冷却时间: 6 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击速度总降 35%
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderGuardianWhirlingBladesBarrage
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 2307–3461
暴击几率: 5%
攻击间隔: 0.9 秒
冷却时间: 12 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击速度总降 72%
导致流血
击中时造成瘫痪
cast time overrides attack duration [1]
ignores proximity shield [1]
导致流血
击中时造成瘫痪
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderCloneShot
攻击, 投射物, 伤害
基本伤害: 2307–3461
暴击几率: 5%
攻击间隔: 0.9 秒
冷却时间: 30 秒
攻击速度总降 55%
alternate minion [21]
alternate minion [21]
ElderGuardianChaosGeometryAttackArc1
可触发, 攻击
基本伤害: 2307–3461
暴击几率: 5%
攻击间隔: 0.9 秒
伤害总降 50%
击中时造成瘫痪
击中时造成瘫痪
ElderGuardianChaosGeometryAttackArc2
可触发, 攻击
基本伤害: 2307–3461
暴击几率: 5%
攻击间隔: 0.9 秒
伤害总降 50%
击中时造成瘫痪
击中时造成瘫痪
EmptyActionSpellElderGuardianChaosGemoetry
法术
施放间隔: 3.33 秒
冷却时间: 10 秒
ElderGuardianStrafeCombo
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 2307–3461
暴击几率: 5%
攻击间隔: 0.9 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
额外发射 4 个投射物
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCascadeMoveDaemon
法术可重复, 可触发
冷却时间: 20 秒
ChaosElderSlam
攻击, 范围, 可触发
基本伤害: 2307–3461
暴击几率: 5%
攻击间隔: 0.9 秒
伤害总增 220%
必定击晕敌人
攻击速度总降 55%
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
必定击晕敌人
攻击速度总降 55%
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianChaosGeometryAttackArc3
可触发, 攻击
基本伤害: 2307–3461
暴击几率: 5%
攻击间隔: 0.9 秒
伤害总降 50%
击中时造成瘫痪
击中时造成瘫痪
ElderGuardianChaosGeometryAttackArc4
可触发, 攻击
基本伤害: 2307–3461
暴击几率: 5%
攻击间隔: 0.9 秒
伤害总降 50%
击中时造成瘫痪
击中时造成瘫痪
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians" Animated { on_event_contact_for_chaos_blinkarrow = "PauseAnimation();" } StateMachine { define_state = "teleported" on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );" on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" } StateMachine { on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao" } Render { preload_buff_visual = "grasping_vines_buff" } Transitionable { create_state_1 = "PlayAnimation( chaos_emerge_01 ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3"] = { name = "The Constrictor", life = 12, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 0.9, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "ElderGuardianWhirlingBlades", "ElderGuardianWhirlingBladesBarrage", "Melee", "ElderGuardianStrafe", "ElderGuardianStrafeCombo", "ElderGuardianChaosDodgeLeft", "ElderGuardianChaosDodgeRight", "ElderGuardianChaosDodgeBack", "MonsterSnipeElder1", "ElderGuardianCurveProjectileChaos1", "ElderGuardianCurveProjectileChaos2", "ElderGuardianCurveProjectileChaos3", "ElderGuardianCurveProjectileChaos4", "ElderGuardianCurveProjectileChaos5", "ElderGuardianCurveProjectileChaos6", "EmptyActionSpellElderGuardianChaosGemoetry", "ChaosElderSlam", "ElderCloneShot", "ElderGuardianChaosGeometryAttackArc1", "ElderGuardianChaosGeometryAttackArc2", "ElderGuardianChaosGeometryAttackArc3", "ElderGuardianChaosGeometryAttackArc4", "ElderGuardianCascadeMoveDaemon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianWhirlingBladesBarrage"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", "global_maim_on_hit", "global_bleed_on_hit", }, levels = { [1] = {-72, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianStrafe"] = { name = "ElderGuardianStrafe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianStrafeCombo"] = { name = "ElderGuardianStrafeCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "mortar_projectile_distance_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {4, 35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeLeft"] = { name = "ElderGuardianChaosDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {40, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeRight"] = { name = "ElderGuardianChaosDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeBack"] = { name = "ElderGuardianChaosDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeElder1"] = { name = "MonsterSnipeElder1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos1"] = { name = "ElderGuardianCurveProjectileChaos1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos2"] = { name = "ElderGuardianCurveProjectileChaos2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos3"] = { name = "ElderGuardianCurveProjectileChaos3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos4"] = { name = "ElderGuardianCurveProjectileChaos4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos5"] = { name = "ElderGuardianCurveProjectileChaos5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos6"] = { name = "ElderGuardianCurveProjectileChaos6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellElderGuardianChaosGemoetry"] = { name = "EmptyActionSpellElderGuardianChaosGemoetry", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElderSlam"] = { name = "ChaosElderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_stun", }, levels = { [1] = {-55, -50, 220, 175, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderCloneShot"] = { name = "ElderCloneShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "active_skill_attack_speed_+%_final", }, levels = { [1] = {21, -55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc1"] = { name = "ElderGuardianChaosGeometryAttackArc1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc2"] = { name = "ElderGuardianChaosGeometryAttackArc2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc3"] = { name = "ElderGuardianChaosGeometryAttackArc3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc4"] = { name = "ElderGuardianChaosGeometryAttackArc4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCascadeMoveDaemon"] = { name = "ElderGuardianCascadeMoveDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
中毒持续时间延长 200%
击中时使目标中毒
Id | ChimeraBossPoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceElder |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
裂界守卫:约束
古灵
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
中毒持续时间延长 200%
击中时使目标中毒
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
无法被击退
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
中毒持续时间延长 200%
击中时使目标中毒
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
无法被击退
The Constrictor
幽魂 | N |
---|---|
标签 | eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
生命
1200%
生命转为护盾
33%
护甲
+100%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
0.9 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
ElderGuardian3
Metadata
ElderGuardian3Standalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
1,672,156
护甲
57,580
闪避值
6,303
能量护盾
2,022
伤害
638
法术伤害
953
命中
290
攻击间隔
0.603
经验值
112,805
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 0.9 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeElder1
攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 范围攻击, 技能可幻影射手, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 0.9 秒
投射物贯穿所有目标
攻击伤害总增 40%
伤害总增 100%
base is projectile [1]
skill can fire arrows [1]
攻击伤害总增 40%
伤害总增 100%
base is projectile [1]
skill can fire arrows [1]
ElderGuardianCurveProjectileChaos1
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 0.9 秒
你的击中不能眩晕敌人
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos2
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 0.9 秒
你的击中不能眩晕敌人
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos3
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 0.9 秒
你的击中不能眩晕敌人
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos4
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 0.9 秒
你的击中不能眩晕敌人
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos5
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 0.9 秒
你的击中不能眩晕敌人
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos6
攻击, 范围攻击, 投射物, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 0.9 秒
你的击中不能眩晕敌人
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
攻击伤害总降 30%
伤害总降 30%
额外发射 3 个投射物
攻击速度总增 20%
近战打击范围 +5 米
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianStrafe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 0.9 秒
伤害总降 40%
投射物速度加快 100%
base is projectile [1]
monster projectile variation [28]
投射物速度加快 100%
base is projectile [1]
monster projectile variation [28]
ElderGuardianChaosDodgeLeft
冷却时间: 8 秒
移动速度总增 100%
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianChaosDodgeRight
冷却时间: 8 秒
移动速度总增 100%
monster dodge direction [1]
monster dodge distance [40]
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianChaosDodgeBack
冷却时间: 12 秒
monster dodge direction [3]
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 0.9 秒
冷却时间: 6 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击速度总降 35%
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderGuardianWhirlingBladesBarrage
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 0.9 秒
冷却时间: 12 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击速度总降 72%
导致流血
击中时造成瘫痪
cast time overrides attack duration [1]
ignores proximity shield [1]
导致流血
击中时造成瘫痪
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderCloneShotStandalone
攻击, 投射物, 伤害
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 0.9 秒
冷却时间: 30 秒
攻击速度总降 55%
alternate minion [21]
alternate minion [21]
ElderGuardianChaosGeometryAttackArc1
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 0.9 秒
伤害总降 50%
击中时造成瘫痪
击中时造成瘫痪
ElderGuardianChaosGeometryAttackArc2
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 0.9 秒
伤害总降 50%
击中时造成瘫痪
击中时造成瘫痪
EmptyActionSpellElderGuardianChaosGemoetry
法术
施放间隔: 3.33 秒
冷却时间: 10 秒
ElderGuardianStrafeCombo
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 0.9 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
额外发射 4 个投射物
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCascadeMoveDaemon
法术可重复, 可触发
冷却时间: 20 秒
ChaosElderSlam
攻击, 范围, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 0.9 秒
伤害总增 220%
必定击晕敌人
攻击速度总降 55%
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
必定击晕敌人
攻击速度总降 55%
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianChaosGeometryAttackArc3
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 0.9 秒
伤害总降 50%
击中时造成瘫痪
击中时造成瘫痪
ElderGuardianChaosGeometryAttackArc4
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 0.9 秒
伤害总降 50%
击中时造成瘫痪
击中时造成瘫痪
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { animated_object = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3.ao" on_event_contact_for_chaos_blinkarrow = "PauseAnimation();" } StateMachine { define_state = "teleported" define_shared_state = "add_effects;" on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );" on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" } StateMachine { on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );" on_or_create_state_add_effects_1 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, OffHand ); " } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao" } Render { preload_buff_visual = "grasping_vines_buff" has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Standalone_"] = { name = "The Constrictor", life = 12, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 0.9, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "ElderGuardianWhirlingBlades", "ElderGuardianWhirlingBladesBarrage", "Melee", "ElderGuardianStrafe", "ElderGuardianStrafeCombo", "ElderGuardianChaosDodgeLeft", "ElderGuardianChaosDodgeRight", "ElderGuardianChaosDodgeBack", "MonsterSnipeElder1", "ElderGuardianCurveProjectileChaos1", "ElderGuardianCurveProjectileChaos2", "ElderGuardianCurveProjectileChaos3", "ElderGuardianCurveProjectileChaos4", "ElderGuardianCurveProjectileChaos5", "ElderGuardianCurveProjectileChaos6", "EmptyActionSpellElderGuardianChaosGemoetry", "ChaosElderSlam", "ElderCloneShotStandalone", "ElderGuardianChaosGeometryAttackArc1", "ElderGuardianChaosGeometryAttackArc2", "ElderGuardianChaosGeometryAttackArc3", "ElderGuardianChaosGeometryAttackArc4", "ElderGuardianCascadeMoveDaemon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianWhirlingBladesBarrage"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", "global_maim_on_hit", "global_bleed_on_hit", }, levels = { [1] = {-72, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianStrafe"] = { name = "ElderGuardianStrafe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianStrafeCombo"] = { name = "ElderGuardianStrafeCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "mortar_projectile_distance_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {4, 35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeLeft"] = { name = "ElderGuardianChaosDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {40, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeRight"] = { name = "ElderGuardianChaosDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosDodgeBack"] = { name = "ElderGuardianChaosDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeElder1"] = { name = "MonsterSnipeElder1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos1"] = { name = "ElderGuardianCurveProjectileChaos1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos2"] = { name = "ElderGuardianCurveProjectileChaos2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos3"] = { name = "ElderGuardianCurveProjectileChaos3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos4"] = { name = "ElderGuardianCurveProjectileChaos4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos5"] = { name = "ElderGuardianCurveProjectileChaos5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectileChaos6"] = { name = "ElderGuardianCurveProjectileChaos6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {3, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellElderGuardianChaosGemoetry"] = { name = "EmptyActionSpellElderGuardianChaosGemoetry", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElderSlam"] = { name = "ChaosElderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_stun", }, levels = { [1] = {-55, -50, 220, 175, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderCloneShotStandalone"] = { name = "ElderCloneShotStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "active_skill_attack_speed_+%_final", }, levels = { [1] = {21, -55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc1"] = { name = "ElderGuardianChaosGeometryAttackArc1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc2"] = { name = "ElderGuardianChaosGeometryAttackArc2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc3"] = { name = "ElderGuardianChaosGeometryAttackArc3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianChaosGeometryAttackArc4"] = { name = "ElderGuardianChaosGeometryAttackArc4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_maim_on_hit", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCascadeMoveDaemon"] = { name = "ElderGuardianCascadeMoveDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
中毒持续时间延长 200%
击中时使目标中毒
Id | ChimeraBossPoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceElder |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
裂界守卫:约束
古灵
行动速度不能调整至低于基础值的 50%
monster no drops or experience [1]
monster slain flask charges granted +% [-700]
cannot have affliction mods [1]
无法被击退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
monster slain flask charges granted +% [-700]
cannot have affliction mods [1]
无法被击退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
The Constrictor
幽魂 | N |
---|---|
标签 | eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, is_clone, large_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
300%
生命转为护盾
33%
护甲
+100%
闪避值
+33%
异常状态临界值
300%
抗性
50 50 50 30
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.32 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
ElderGuardian3Clone
Metadata
ElderGuardian3Clone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
57,580
闪避值
6,303
能量护盾
2,022
伤害
560
法术伤害
560
命中
290
攻击间隔
1.32
经验值
20,510
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.32 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone"] = { name = "The Constrictor", life = 3, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.32, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-700]
Id | ElderGuardianChaosMinionFlaskCharges |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
简介
异界.干扰可搜寻市集"地图被异界.干扰占据"词缀购买,只会出现在 T14+ 地图。 他是《尊师守护者》四个之一。 每个守护者都会掉落进入飘渺虚境所需的四个地图断片之一。
头目战斗
异界.干扰同时是远距和近战攻击者。造成物理伤害并总是中毒。在战斗中,玩家经常被藤蔓缠住。藤蔓缓速玩家并最多可以堆叠10层。移动以破坏藤蔓。
竞技场
异界.干扰可能产生三种不同的竞技场,每个有它特殊的竞技场效果。
- 破碎岛屿
- 包含小豆策,碰触时爆炸并造成中毒伤害
- 包含白色小花,碰触时破碎并造成冰冷伤害
- 异域废墟
- 阶段 1: 包含中毒地面
- 阶段 2: 包含追踪雾,碰触时爆炸并造成冰冷伤害
- 阶段 3: 包含角斗士雕像,有高生命和伤害
- 隔离海
- 阶段 1: 包含追踪冰霜球,碰触时爆炸并造成冰冷持续伤害
- 阶段 2: 包含水柱从地面射出造成冰冷伤害
- 阶段 3: 包含数波水球在区域内跳动并造成冰冷伤害
阶段
每个尊师守护者会有三阶段,分别是 66% 和 33% 最大生命时。
小技巧
下面是一些预防措施的清单,在面对头目时可考虑的措施。
众神殿:
物理伤害转移:
- 极地装甲: 被击中时,受到 (8□13)% 较少物理伤害
- 石化药剂: 15% 额外物理伤害减伤
- 坚定: 你与附近的队友获得 (32□51)% 护甲
- 护体辅助: 减少所有伤害 20%
- 坚岩药剂: 增加 3000 护甲
- 恨意: 药剂效果持续时间内承受 20% 的击中物理伤害视为冰冷伤害
其他:
- 水银药剂: 快速闪躲攻击
- 迷雾药剂: 使用时制造一团烟雾,使怪物无法直接指定你让闪躲变得容易
- 移动技能: 快速闪躲攻击
- 诱饵图腾: 召唤一个图腾,它会持续的嘲讽周围的敌人对其进行攻击。
- 瓦尔.优雅: (24□34)% 机率躲避攻击和法术击中
- 石英药剂: 10% 机率躲避攻击和法术击中
- 冰墙: 制造一堵能阻挡敌人行动的冰墙
技能
普通攻击: 挥舞长剑,打击玩家造成物理伤害
充能突击: 长剑充能短距离突进造成范围物理伤害
横跳射击: 往侧边横跳并发射 4 发投射物,造成物理伤害
充能射击: 充能弓箭,发射一个巨大绿色投射物。造成大量物理伤害
弓箭乱舞: 发射 4 齐射多重投射物。这些投射物有多种不同的飞行路径,造成物理伤害并快速堆叠中毒。
飞行射击: 向前方区域挥击并后跳,在空中缓慢移动并发射多个投射物,击中地面时爆炸。一开始的挥击有瘫痪效果缓速玩家 30%。这些攻击都是物理伤害。
重击: 垂直跳上空中,向地面发射巨大爆炸投射物。爆炸有两段新星效果。
仆从: 召唤四个自己的小分身来协助它战斗,持续 10 秒。
奖励
下面是头目战斗后可能会掉落的物品
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