Le Constricteur
Surnaturel
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
200% d'Augmentation de la Durée du Poison
Empoisonne au Toucher
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
Vous ne pouvez pas être Repoussé(e)
The Constrictor
SpectreN
AreaL'Océan de l'Esseulement, Les Îles de l'Accablement, Les Ruines du Désespoir, Le Constricteur
Tagselder_guardian_boss, eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon
Vie
1200%
Energy Shield From Life
33%
Armure
+100%
Évasion
+33%
Ailment Threshold
504%
Résistance
50 50 50 30
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
0.9 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ElderGuardian3
Metadata
ElderGuardian3
Niveau
82
Vie
25,112,725
Armure
171,302
Évasion
10,119
Bouclier d'énergie
4,760
Damage
1,453
Dégâts des sorts
2,168
Précision
499
Attack Time
0.603
Expérience
143,066
Ailment Threshold
4,957,252
Chill
15,675
Shock
15,675
Brittle
88,680
Scorch
15,675
Sap
43,307
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 0.9 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterSnipeElder1
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 2307–3461
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 0.9 sec.
Les Projectiles Transpercent toutes les cibles
40% Davantage de Dégâts d'Attaque
100% Davantage de Dégâts
base is projectile [1]
skill can fire arrows [1]
ElderGuardianCurveProjectileChaos1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 0.9 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
Tire 3 Projectiles supplémentaires
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 0.9 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
Tire 3 Projectiles supplémentaires
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 0.9 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
Tire 3 Projectiles supplémentaires
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 0.9 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
Tire 3 Projectiles supplémentaires
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 0.9 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
Tire 3 Projectiles supplémentaires
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCurveProjectileChaos6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 0.9 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
Tire 3 Projectiles supplémentaires
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianStrafe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 0.9 sec.
40% de Perte de Dégâts
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster projectile variation [28]
ElderGuardianChaosDodgeLeft
Temps de recharge: 8 sec.
100% Davantage de Vitesse de déplacement
monster dodge distance [40]
ElderGuardianChaosDodgeRight
Temps de recharge: 8 sec.
100% Davantage de Vitesse de déplacement
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianChaosDodgeBack
Temps de recharge: 12 sec.
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianWhirlingBlades
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 0.9 sec.
Temps de recharge: 6 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
35% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderGuardianWhirlingBladesBarrage
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 0.9 sec.
Temps de recharge: 12 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
72% de Perte de Vitesse d'attaque
Inflige le Saignement
Mutile au Toucher
cast time overrides attack duration [1]
ignores proximity shield [1]
ElderCloneShot
Attack, Projectile, Damage
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 0.9 sec.
Temps de recharge: 30 sec.
55% de Perte de Vitesse d'attaque
alternate minion [21]
ElderGuardianChaosGeometryAttackArc1
Triggerable, Attack
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 0.9 sec.
50% de Perte de Dégâts
Mutile au Toucher
ElderGuardianChaosGeometryAttackArc2
Triggerable, Attack
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 0.9 sec.
50% de Perte de Dégâts
Mutile au Toucher
EmptyActionSpellElderGuardianChaosGemoetry
Spell
Temps d'incantation: 3.33 sec.
Temps de recharge: 10 sec.
ElderGuardianStrafeCombo
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 0.9 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Tire 4 Projectiles supplémentaires
base is projectile [1]
mortar projectile distance override [35]
projectile uses contact position [1]
triggered skill use animation event [1]
ElderGuardianCascadeMoveDaemon
Multicastable, Triggerable
Temps de recharge: 20 sec.
ChaosElderSlam
Attack, Area, Triggerable
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 0.9 sec.
220% Davantage de Dégâts
Étourdit les Ennemis
55% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [175]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianChaosGeometryAttackArc3
Triggerable, Attack
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 0.9 sec.
50% de Perte de Dégâts
Mutile au Toucher
ElderGuardianChaosGeometryAttackArc4
Triggerable, Attack
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 0.9 sec.
50% de Perte de Dégâts
Mutile au Toucher

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Animated
{
    on_event_contact_for_chaos_blinkarrow = "PauseAnimation();"
}

StateMachine
{
    define_state = "teleported"
    on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );"
    on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
}

StateMachine
{
    on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao"
}

Render
{
	preload_buff_visual = "grasping_vines_buff"
}

Transitionable
{
	create_state_1 = "PlayAnimation( chaos_emerge_01 ); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3"] = {
    name = "The Constrictor",
    life = 12,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "ElderGuardianWhirlingBlades",
        "ElderGuardianWhirlingBladesBarrage",
        "Melee",
        "ElderGuardianStrafe",
        "ElderGuardianStrafeCombo",
        "ElderGuardianChaosDodgeLeft",
        "ElderGuardianChaosDodgeRight",
        "ElderGuardianChaosDodgeBack",
        "MonsterSnipeElder1",
        "ElderGuardianCurveProjectileChaos1",
        "ElderGuardianCurveProjectileChaos2",
        "ElderGuardianCurveProjectileChaos3",
        "ElderGuardianCurveProjectileChaos4",
        "ElderGuardianCurveProjectileChaos5",
        "ElderGuardianCurveProjectileChaos6",
        "EmptyActionSpellElderGuardianChaosGemoetry",
        "ChaosElderSlam",
        "ElderCloneShot",
        "ElderGuardianChaosGeometryAttackArc1",
        "ElderGuardianChaosGeometryAttackArc2",
        "ElderGuardianChaosGeometryAttackArc3",
        "ElderGuardianChaosGeometryAttackArc4",
        "ElderGuardianCascadeMoveDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianWhirlingBladesBarrage"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
        "global_maim_on_hit",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianStrafe"] = {
    name = "ElderGuardianStrafe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianStrafeCombo"] = {
    name = "ElderGuardianStrafeCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
    },
    levels = {
        [1] = {4, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeLeft"] = {
    name = "ElderGuardianChaosDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {40, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeRight"] = {
    name = "ElderGuardianChaosDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosDodgeBack"] = {
    name = "ElderGuardianChaosDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeElder1"] = {
    name = "MonsterSnipeElder1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos1"] = {
    name = "ElderGuardianCurveProjectileChaos1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos2"] = {
    name = "ElderGuardianCurveProjectileChaos2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos3"] = {
    name = "ElderGuardianCurveProjectileChaos3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos4"] = {
    name = "ElderGuardianCurveProjectileChaos4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos5"] = {
    name = "ElderGuardianCurveProjectileChaos5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectileChaos6"] = {
    name = "ElderGuardianCurveProjectileChaos6",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {3, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellElderGuardianChaosGemoetry"] = {
    name = "EmptyActionSpellElderGuardianChaosGemoetry",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosElderSlam"] = {
    name = "ChaosElderSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {-55, -50, 220, 175, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderCloneShot"] = {
    name = "ElderCloneShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {21, -55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc1"] = {
    name = "ElderGuardianChaosGeometryAttackArc1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc2"] = {
    name = "ElderGuardianChaosGeometryAttackArc2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc3"] = {
    name = "ElderGuardianChaosGeometryAttackArc3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChaosGeometryAttackArc4"] = {
    name = "ElderGuardianChaosGeometryAttackArc4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCascadeMoveDaemon"] = {
    name = "ElderGuardianCascadeMoveDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    200% d'Augmentation de la Durée du Poison
    Empoisonne au Toucher
    IdChimeraBossPoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Le Constricteur
    Surnaturel
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    200% d'Augmentation de la Durée du Poison
    Empoisonne au Toucher
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    cannot have affliction mods [1]
    Vous ne pouvez pas être Repoussé(e)
    The Constrictor
    SpectreN
    Tagseldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    Vie
    1200%
    Energy Shield From Life
    33%
    Armure
    +100%
    Évasion
    +33%
    Ailment Threshold
    504%
    Résistance
    50 50 50 30
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    ElderGuardian3
    Metadata
    ElderGuardian3Standalone_
    Niveau
    68
    Vie
    1,672,156
    Armure
    57,580
    Évasion
    6,303
    Bouclier d'énergie
    2,022
    Damage
    638
    Dégâts des sorts
    953
    Précision
    290
    Attack Time
    0.603
    Expérience
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 0.9 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterSnipeElder1
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Dégâts d'Attaque: 140%
    Attack Time: 0.9 sec.
    Les Projectiles Transpercent toutes les cibles
    40% Davantage de Dégâts d'Attaque
    100% Davantage de Dégâts
    base is projectile [1]
    skill can fire arrows [1]
    ElderGuardianCurveProjectileChaos1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Dégâts d'Attaque: 70%
    Attack Time: 0.9 sec.
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    30% de Perte de Dégâts d'Attaque
    30% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive angle [-25]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Dégâts d'Attaque: 70%
    Attack Time: 0.9 sec.
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    30% de Perte de Dégâts d'Attaque
    30% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [750]
    lunaris glaive acceleration y [250]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Dégâts d'Attaque: 70%
    Attack Time: 0.9 sec.
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    30% de Perte de Dégâts d'Attaque
    30% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [500]
    lunaris glaive acceleration y [500]
    lunaris glaive angle [-15]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos4
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Dégâts d'Attaque: 70%
    Attack Time: 0.9 sec.
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    30% de Perte de Dégâts d'Attaque
    30% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [250]
    lunaris glaive acceleration y [300]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos5
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Dégâts d'Attaque: 70%
    Attack Time: 0.9 sec.
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    30% de Perte de Dégâts d'Attaque
    30% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration y [-500]
    lunaris glaive angle [-5]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCurveProjectileChaos6
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Dégâts d'Attaque: 70%
    Attack Time: 0.9 sec.
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    30% de Perte de Dégâts d'Attaque
    30% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [-250]
    lunaris glaive acceleration y [-250]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianStrafe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 0.9 sec.
    40% de Perte de Dégâts
    100% d'Augmentation de la Vitesse des Projectiles
    base is projectile [1]
    monster projectile variation [28]
    ElderGuardianChaosDodgeLeft
    Temps de recharge: 8 sec.
    100% Davantage de Vitesse de déplacement
    monster dodge distance [40]
    ElderGuardianChaosDodgeRight
    Temps de recharge: 8 sec.
    100% Davantage de Vitesse de déplacement
    monster dodge direction [1]
    monster dodge distance [40]
    ElderGuardianChaosDodgeBack
    Temps de recharge: 12 sec.
    monster dodge direction [3]
    monster dodge distance [40]
    ElderGuardianWhirlingBlades
    Attack, Melee, Movement, Travel
    Lames tourbillonnantes
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 0.9 sec.
    Temps de recharge: 6 sec.
    Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
    35% de Perte de Vitesse d'attaque
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    ElderGuardianWhirlingBladesBarrage
    Attack, Melee, Movement, Travel
    Lames tourbillonnantes
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 0.9 sec.
    Temps de recharge: 12 sec.
    Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
    72% de Perte de Vitesse d'attaque
    Inflige le Saignement
    Mutile au Toucher
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    ElderCloneShotStandalone
    Attack, Projectile, Damage
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 0.9 sec.
    Temps de recharge: 30 sec.
    55% de Perte de Vitesse d'attaque
    alternate minion [21]
    ElderGuardianChaosGeometryAttackArc1
    Triggerable, Attack
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 0.9 sec.
    50% de Perte de Dégâts
    Mutile au Toucher
    ElderGuardianChaosGeometryAttackArc2
    Triggerable, Attack
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 0.9 sec.
    50% de Perte de Dégâts
    Mutile au Toucher
    EmptyActionSpellElderGuardianChaosGemoetry
    Spell
    Temps d'incantation: 3.33 sec.
    Temps de recharge: 10 sec.
    ElderGuardianStrafeCombo
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 0.9 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    mortar projectile distance override [35]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ElderGuardianCascadeMoveDaemon
    Multicastable, Triggerable
    Temps de recharge: 20 sec.
    ChaosElderSlam
    Attack, Area, Triggerable
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 0.9 sec.
    220% Davantage de Dégâts
    Étourdit les Ennemis
    55% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [175]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderGuardianChaosGeometryAttackArc3
    Triggerable, Attack
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 0.9 sec.
    50% de Perte de Dégâts
    Mutile au Toucher
    ElderGuardianChaosGeometryAttackArc4
    Triggerable, Attack
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 0.9 sec.
    50% de Perte de Dégâts
    Mutile au Toucher

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3.ao"
        on_event_contact_for_chaos_blinkarrow = "PauseAnimation();"
    }
    
    StateMachine
    {
        define_state = "teleported"
        define_shared_state = "add_effects;"
        on_timer_teleport_wait = "GoToNextAnimationEvent( emerge ); ResumeAnimation(); SetStateTo( teleported, 0 );"
        on_state_teleported_1 = "StartStateTimer( teleport_wait, 1.0 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
    }
    
    StateMachine
    {
        on_state_teleported_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/massdecoy/vines.ao );"
        on_or_create_state_add_effects_1 =
        "
        	AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, MainHand );
        	AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/constrictor_sword.epk, OffHand );
        "
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/thornvines_debuff/vineattach.ao"
    }
    
    Render
    {
    	preload_buff_visual = "grasping_vines_buff"
        has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Standalone_"] = {
        name = "The Constrictor",
        life = 12,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "ElderGuardianWhirlingBlades",
            "ElderGuardianWhirlingBladesBarrage",
            "Melee",
            "ElderGuardianStrafe",
            "ElderGuardianStrafeCombo",
            "ElderGuardianChaosDodgeLeft",
            "ElderGuardianChaosDodgeRight",
            "ElderGuardianChaosDodgeBack",
            "MonsterSnipeElder1",
            "ElderGuardianCurveProjectileChaos1",
            "ElderGuardianCurveProjectileChaos2",
            "ElderGuardianCurveProjectileChaos3",
            "ElderGuardianCurveProjectileChaos4",
            "ElderGuardianCurveProjectileChaos5",
            "ElderGuardianCurveProjectileChaos6",
            "EmptyActionSpellElderGuardianChaosGemoetry",
            "ChaosElderSlam",
            "ElderCloneShotStandalone",
            "ElderGuardianChaosGeometryAttackArc1",
            "ElderGuardianChaosGeometryAttackArc2",
            "ElderGuardianChaosGeometryAttackArc3",
            "ElderGuardianChaosGeometryAttackArc4",
            "ElderGuardianCascadeMoveDaemon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianWhirlingBladesBarrage"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
            "global_maim_on_hit",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianStrafe"] = {
        name = "ElderGuardianStrafe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {28, 100, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianStrafeCombo"] = {
        name = "ElderGuardianStrafeCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "mortar_projectile_distance_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {4, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosDodgeLeft"] = {
        name = "ElderGuardianChaosDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "cyclone_movement_speed_+%_final",
        },
        levels = {
            [1] = {40, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosDodgeRight"] = {
        name = "ElderGuardianChaosDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "cyclone_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 40, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosDodgeBack"] = {
        name = "ElderGuardianChaosDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipeElder1"] = {
        name = "MonsterSnipeElder1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos1"] = {
        name = "ElderGuardianCurveProjectileChaos1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos2"] = {
        name = "ElderGuardianCurveProjectileChaos2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos3"] = {
        name = "ElderGuardianCurveProjectileChaos3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos4"] = {
        name = "ElderGuardianCurveProjectileChaos4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos5"] = {
        name = "ElderGuardianCurveProjectileChaos5",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectileChaos6"] = {
        name = "ElderGuardianCurveProjectileChaos6",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {3, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderGuardianChaosGemoetry"] = {
        name = "EmptyActionSpellElderGuardianChaosGemoetry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElderSlam"] = {
        name = "ChaosElderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_stun",
        },
        levels = {
            [1] = {-55, -50, 220, 175, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderCloneShotStandalone"] = {
        name = "ElderCloneShotStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {21, -55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosGeometryAttackArc1"] = {
        name = "ElderGuardianChaosGeometryAttackArc1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosGeometryAttackArc2"] = {
        name = "ElderGuardianChaosGeometryAttackArc2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosGeometryAttackArc3"] = {
        name = "ElderGuardianChaosGeometryAttackArc3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChaosGeometryAttackArc4"] = {
        name = "ElderGuardianChaosGeometryAttackArc4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCascadeMoveDaemon"] = {
        name = "ElderGuardianCascadeMoveDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    200% d'Augmentation de la Durée du Poison
    Empoisonne au Toucher
    IdChimeraBossPoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Le Constricteur
    Surnaturel
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    monster no drops or experience [1]
    monster slain flask charges granted +% [-700]
    cannot have affliction mods [1]
    Vous ne pouvez pas être Repoussé(e)
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    The Constrictor
    SpectreN
    Tagseldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, is_clone, large_height, melee, physical_affinity, red_blood, slashing_weapon
    Vie
    300%
    Energy Shield From Life
    33%
    Armure
    +100%
    Évasion
    +33%
    Ailment Threshold
    300%
    Résistance
    50 50 50 30
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    ElderGuardian3Clone
    Metadata
    ElderGuardian3Clone
    Niveau
    68
    Vie
    19,300
    Armure
    57,580
    Évasion
    6,303
    Bouclier d'énergie
    2,022
    Damage
    560
    Dégâts des sorts
    560
    Précision
    290
    Attack Time
    1.32
    Expérience
    20,510
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.32 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    DiesAfterTime
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/ChaosPhysical/epk/chaosphysical.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian3Clone"] = {
        name = "The Constrictor",
        life = 3,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster slain flask charges granted +% [-700]
    IdElderGuardianChaosMinionFlaskCharges
    FamilyMonsterSlainFlaskCharges
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -700 Max: -700 Global
  • Craft Tagsflask
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Le Constricteur

    Le Constricteur
    Id: MavenElderGuardian3
    Act: 11
    Combats de boss: Le Constricteur
    The Constrictor
    Le Constricteur Attr /5
    NomDescriptions détaillées
    Act11
    Niveau des Monstres0
    BossLe Constricteur
    Card TagsLe Déclin surnaturel Boss
    Le Cœur de fer Boss
    Loading
    Niveau NomExpérienceDamageAttack TimeVieArmureÉvasionBouclier d'énergie
    0Le Constricteur000.90000

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    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.