Tailoring_Orb
Old: Yueren 2021-08-21 17:56:45
New: ChuanHsing 2021-08-21 17:45:38
Old | New | Differences | |
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1 | - | # Delirium league | |
2 | - | The Delirium league and Hardcore Delirium league were playable challenge leagues. They launched on March 13, 2020 (UTC) or March 14 New Zealand local time, alongside the Version 3.10.0 patch. | |
1 | + | # Tailoring Orb | |
3 | 2 | ||
4 | - | ||
3 | + | A Tailoring Orb is a currency item that can be used to add or replace an enchantment on a body armour. This may reforge the body armour’s sockets, due to the effect of the hybrid enchantment. | |
5 | 4 | ||
6 | - | All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end. Characters that died in the Hardcore Delirium league were immediately moved to the permanent Standard league. The Mirror of Delirium can still appear randomly in the story maps and in Maps with the league modifier. | |
5 | + | ## Item acquisition | |
6 | + | Tailoring Orb can be obtained from the Curio Display in the final reward rooms of [[Blueprint: Bunker]], [[Blueprint: Records Office]] or [[Blueprint: Mansion]] Grand Heists. | |
7 | 7 | ||
8 | - | ## League mechanic | |
9 | - | ### Encounter rate | |
10 | - | Delirium has a 5% chance to appear in a zone, from [[the Torched Courts]] in Act 5 onwards. | |
8 | + | At present, a Tailoring Orb can only be obtained from Grand Heist Curio Displays with the "Enchanted Armaments" target type. | |
11 | 9 | ||
12 | - | ||
10 | + | ## Related items | |
13 | 11 | ||
14 | - | ### Delirium Mirror | |
15 | - | ||
16 | - | Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance. | |
17 | - | ||
18 | - | Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map, and the delirium encounter begins. | |
19 | - | ||
20 | - | ### Encounter | |
21 | - | ||
22 | - | New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect. | |
23 | - | ||
24 | - | Enemies in the mist can drop [[Cluster Jewel]] and [[Simulacrum Splinter]] (starting at maps). | |
25 | - | ||
26 | - | As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears. | |
27 | - | ||
28 | - | ### Timer | |
29 | - | ||
30 | - | Delirium encounters only last a short period of time. After a certain period of time, the mist will stop spreading, and a countdown begins. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance. | |
31 | - | ||
32 | - | The following will pause the mist timer: | |
33 | - | ||
34 | - | - During an Immortal Syndicate Research encounter | |
35 | - | ||
36 | - | - During an Incursion encounter | |
37 | - | - During a Legion Timeless Monolith encounter | |
38 | - | - During a Breach encounter | |
39 | - | - Being within range of a Blight portal | |
40 | - | - While in the Sacred Grove | |
41 | - | - While within radius of a Ritual Altar | |
42 | - | ||
43 | - | The following will extend the mist timer: | |
44 | - | - Opening a Strongbox | |
45 | - | - Defeating a monster holding an Essence | |
46 | - | - Capturing a red Beast | |
47 | - | - Defeating an Immortal Syndicate group | |
48 | - | - An Abyss crack starts moving to the next direction | |
49 | - | - Completing a Blight encounter | |
50 | - | - Defeating a Metamorph | |
51 | - | - Defeating a Harbinger | |
52 | - | - Opening a Perandus chest | |
53 | - | ||
54 | - | ### Delirium orbs | |
55 | - | ||
56 | - | [[Delirium orb]] can be applied to maps to cover the entire map in mist permanently. Each orb makes the map 20% more Delirious, and up to 5 orbs can be used in one map. Rewards will also drop each time the bar is filled, since the mist never clears up. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses. | |
57 | - | ||
58 | - | ### Strange Voice | |
59 | - | ||
60 | - | Starting from [[The Torched Courts]] (Act 5), a voice starts talking to the player whenever you touch a Mirror of Delirium. He has unique lines in Act zones. | |
61 | - | ||
62 | - | ||
63 | - | ## Modifiers | |
64 | - | All map and most areas have the modifiers: | |
65 | - | ||
66 | - | - <span class="text-mod">MapDeliriumLeague</span> | |
12 | + | - [[Tempering Orb]] | |
13 | + |