Distance

Old: ChuanHsing 2021-09-04 08:32:28

New: 니콜볼라스 2021-09-01 04:25:00

OldNewDifferences
1-<h4>物品稀有度</h4>
1+## Distance
2+**Distance** in Path of Exile is measured in units. This unit is not analogous to feet, nor meters. Most character models are in the range of 15-20 units tall.
23
3-<table class='table table-striped table-bordered'>
4-<tr>
5- <th>戒指
6- <td>[[貪慾之記]] +85% IR<br>
7- [[金光戒指]] +15% IR, 龍的 +24% IR, 挖掘的 +26% IR => +65% IR
8-<tr>
9- <th>護身符
10- <td>[[帝金護身符]] +20% IR, 龍的 +24% IR, 挖掘的 +26% IR => +70% IR
11-<tr>
12- <th>腰帶
13- <td>
14-<tr>
15- <th>手套
16- <td>[[富貴之運]] +50% IR
17-<tr>
18- <th>鞋子
19- <td>[[迴光之跡]] +100% IR
20-<tr>
21- <th>頭盔
22- <td>龍的 +24% IR, 挖掘的 +26% IR => +50% IR
23-<tr>
24- <th>身體護甲
25- <td>[[撲殺輔助]]-[[物品稀有度增幅輔助]] +67% IR
26-<tr>
27- <th>武器
28- <td>[[暴雨之舵]] +40% IR<br>
29- [[死神的取魂器]] +40% IR
30-<tr>
31- <th>藥劑
32- <td>[[寶視精華]] +60% IR<br>
33- 增加 30% 藥劑效果 => +78% IR
34-</table>
4+A measure of distance is sometimes given in skill descriptions, such as [[Elemental Proliferation Support]] which lists the radius of its area of effect in units of distance.
355
36-<p>85*2+70+50+100+50+67+40+78=625% IR
6+For information about radius of skills and attack range see [[area of effect]] and [[range]].
377
38-<h4>物品數量</h4>
39-<table class='table table-striped table-bordered'>
40-<tr>
41- <th>腰帶
42- <td>[[普蘭德斯之印]] +8% IQ
43-<tr>
44- <th>手套
45- <td>[[獵寶者的護手]] +16% IR
46-<tr>
47- <th>藥劑
48- <td>[[寶視精華]] +18% IQ<br>
49- 增加 30% 藥劑效果 => +23% IQ
50-<tr>
51- <th>鞋子
52- <td>[[龍炎足跡]] +20% IQ
53-</table>
548
55-<p>8+23=31% IQ
56-
9+<a href="https://i.imgur.com/T0LdAZk.png"><img src="https://i.imgur.com/T0LdAZk.png" style="width: 45%"></a>
10+<a href="https://i.imgur.com/ikQu83W.png"><img src="https://i.imgur.com/ikQu83W.png" style="width: 45%"></a>
11+
12+## Common distances
13+### 1 unit
14+[[Hideout]] placeables are moved in increments of one unit.
15+
16+### 2 units
17+Radius (hitboxes) of Humanoids (such as player-controlled characters).
18+
19+### 4 units
20+Default [[knockback]] distance.
21+
22+### 4 to 7 units
23+[[Range]] of melee attacks.
24+
25+### 10 units
26+[[Projectile]]s up to this distance get the full 30% more bonus [[damage]] from [[Point Blank]].
27+
28+### 12 units
29+The tiles in [[Enlightened Hideout]] are 12 units wide.*[confirmation needed because of 3.9.0 changes]*
30+
31+### 22 units
32+[[Minion Instability]] explosion radius.
33+
34+### 25 units
35+The definition of "nearby" on unique item [[Belt of the Deceiver]].
36+
37+### 28 units
38+The definition of "nearby" for [[Flesh and Stone]] and [[Blood and Sand]] auras.
39+
40+### 30 units
41+The definition of "nearby" for the Chilling Presence notable.
42+
43+### 35 units
44+0% bonus damage from [[Point Blank]] at this range.
45+
46+The definition of "nearby" on Redeemer-influenced body armour mod "Nearby Enemies are Blinded"
47+
48+The definition of "nearby" on unique item [[Singularity]].
49+
50+The definition of "nearby" on unique item [[Bear's Girdle]].
51+
52+### 40 units
53+The definition of "nearby" on unique item [[Victario's Charity]] and previously for Ascendancy notables.
54+
55+### 46 units
56+The definition of "nearby" for [[War Banner]] and [[Dread Banner]] auras.
57+
58+### 50 units
59+The aura radius on unique item [[Victario's Flight]] and definition of "nearby" on unique item [[Perquil's Toe]].
60+
61+### 60 units
62+The definition of "nearby" on Ascendancy notables, and [[Fossil]]-crafted Delve League helmet suffixes.
63+
64+### 70 units
65+The definition of the "nearby" in "while a Rare or Unique enemy is nearby" crafted modifiers.
66+
67+### 75 units
68+The definition of "nearby" on unique items [[Leer Cast]] and [[Dying Breath]].
69+
70+### 85 units
71+Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
72+
73+### 120 units
74+The definition of "nearby" on passive keystone [[Conduit]].
75+
76+### 150 units
77+Maximum distance a projectile can travel.
78+
79+−30% damage from [[Point Blank]] at maximum range.