Caminante hirviente
Constructo
El 80% del daño físico se convierte en daño de hielo
Boiling Strider
SpectreN
AreaEl laboratorio eterno
Tagscannot_be_monolith, Lanzador de hechizos, cleaving_weapon, cold_affinity, construct, cursing_monster, hidden_monster, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, unusable_corpse, very_slow_movement, water, water_elemental
Packs
  • El laboratorio eterno: Emboscador hirviente, Caminante hirviente
  • Vida
    102%
    Energy Shield From Life
    50%
    Ailment Threshold
    102%
    Resistencia
    40 0 0 0
    Damage
    184%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    WaterElementalMaps
    Metadata
    WaterElementalWaterNovaColdSnapMapsNoHidden
    Nivel
    68
    Vida
    6,562
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    3,064
    Damage
    687
    Daño de hechizos
    687
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    12,306
    Ailment Threshold
    6,562
    Chill
    21
    Shock
    21
    Brittle
    117
    Scorch
    21
    Sap
    57
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 550–825
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    IceNovaWaterElemental
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Nova de hielo
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 70%
    Tiempo de lanzamiento: 1 seg
    Un círculo de hielo se expande desde el personaje.
    Inflige de 770.4 a 1203 de daño de hielo
    El radio base es de 2.6 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MonsterColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Ruptura de hielo
    Probabilidad de golpe crítico: 4%
    Efectividad del daño agregado: 120%
    Tiempo de lanzamiento: 1.07 seg
    Tiempo de recarga: 6 seg
    Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
    Inflige de 2495 a 3736 de daño de hielo
    10% de probabilidad de congelar a los enemigos
    is area damage [1]
    spell maximum action distance +% [-60]
    WaterElementalFrostbite
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Congelación
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 10 seg
    Maldice a todos los objetivos en un área para disminuir su resistencia al hielo y otorgarles una probabilidad de ser congelados cuando reciben un golpe.
    La duración base es de 6 segundos
    Los enemigos malditos tienen -20% a la resistencia al hielo
    Los golpes contra los enemigos malditos tienen +25% de probabilidad de congelar
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WaterElemental/WaterElementalWaterNovaColdSnapMapsNoHidden"] = {
        name = "Boiling Strider",
        life = 1.02,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "IceNovaWaterElemental",
            "MeleeAtAnimationSpeed",
            "MonsterColdSnap",
            "WaterElementalFrostbite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaWaterElemental"] = {
        name = "Ice Nova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -60, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, -60, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 10, -60, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 10, -60, critChance = 4, levelRequirement = 16, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 10, -60, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 10, -60, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 10, -60, critChance = 4, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
            [8] = {4.4200000762939, 6.6199998855591, 10, -60, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterElementalFrostbite"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_frozen_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        },
    }
    
    El 80% del daño físico se convierte en daño de hielo
    IdMonsterConvertToColdDamage1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 80 Max: 80 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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