Cría de la camada
Demonio
Brood Child
SpectreN
TagsLanzador de hechizos, cold_affinity, demon, flesh_armour, has_dagger, has_one_handed_melee, melee, not_dex, not_str, physical_affinity, red_blood, small_height, very_slow_movement
Vida
85%
Energy Shield From Life
100%
Ailment Threshold
85%
Resistencia
0 75 0 0
Damage
127%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
4 ~ 6
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
100%
Model Size
80%
Type
SeaWitchWeak
Metadata
SeaWitchBossSubmergedMinion
Nivel
68
Vida
5,468
Armaduras
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
474
Daño de hechizos
474
Precisión
290
Attack Time
1.005
Experiencia
10,255
Ailment Threshold
5,468
Chill
17
Shock
17
Brittle
98
Scorch
17
Sap
48
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 380–569
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SeaWitchSummonSpawnTiny
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [3]
SeawitchWaveGeometrySpellSmall
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.9 seg
Inflige de 860.9 a 1291 de daño de hielo
is area damage [1]
spell maximum action distance +% [-70]

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchBossSubmergedMinion"] = {
    name = "Brood Child",
    life = 0.85,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "SeaWitchSummonSpawnTiny",
        "SeawitchWaveGeometrySpellSmall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeaWitchSummonSpawnTiny"] = {
    name = "SeaWitchSummonSpawnTiny",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
    },
    levels = {
        [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeawitchWaveGeometrySpellSmall"] = {
    name = "SeawitchWaveGeometrySpellSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.9,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -70, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {2.2400000095367, 3.3599998950958, -70, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
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