Capitán Polución
Constructo
Captain Pollution
SpectreN
Tagscleaving_weapon, construct, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, slow_movement, water, water_elemental
Vida
102%
Energy Shield From Life
50%
Ailment Threshold
102%
Resistencia
85 0 0 0
Damage
107%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
120%
Model Size
115%
Type
WaterElementalBossSewers
Metadata
WaterElementalBossSewers
Nivel
68
Vida
6,562
Armadura
28,790
Evasión
4,739
Escudo de energía
3,125
Damage
400
Daño de hechizos
400
Precisión
580
Attack Time
1.5
Experiencia
12,306
Minion Life
1,423
Minion Energy Shield
678
Minion Damage
319
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
Phys Convert Ele
240%
MeleeAtAnimationSpeedColdUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 320—480
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
El 75% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/WaterElemental/WaterElementalHidden"

Object Type Codes

version 2
extends "Metadata/Monsters/WaterElemental/WaterElementalHidden"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalBossSewers"] = {
    name = "Captain Pollution",
    life = 1.02,
    energyShield = 0.5,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.07,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedColdUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedColdUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyMonsterAura
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level4 (Effective: 3)
Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft TagsVelocidad
    Aura de lentitud
    Radio: 40
    Los enemigos están ralentizados
    La bonificación otorga velocidad de movimiento reducida un 25%
    Slow Aura
    Edit

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