Caminante de marea
Cavern Strider
| Spectre | N |
|---|---|
| Area | El pasaje sumergido |
| Tags | cannot_be_monolith, Lanzador de hechizos, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, large_height, liquid_armour, melee, not_dex, not_str, physical_affinity, ranged, slow_movement, unusable_corpse, water, water_elemental |
| Packs |
Vida
165%
Energy Shield From Life
50%
Ailment Threshold
165%
Resistencia
Damage
95%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
WaterElementalLarge
Metadata
WaterElementalSubmerged_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
5
Vida
35
Armadura
48
Evasión
144
Escudo de energía
35
Damage
7
Daño de hechizos
7
Precisión
34
Attack Time
1.5
Experiencia
77
Minion Life
18
Minion Energy Shield
18
Minion Damage
7
Ailment Threshold
69
Chill
0
Shock
0
Brittle
1
Scorch
0
Sap
1
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 6–9
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
El 75% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WaterElementalCleave
Triggerable, Attack
Base Damage: 6–9
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 seg
Tiempo de recarga: 2 seg
Inflige un 20% más de daño de ataque
El 100% del daño físico se convierte en daño de hielo
is area damage [1]
main hand base maximum attack distance [5]
WaterElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 15.88 a 22.23 de daño de hielo
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/WaterElemental/WaterElementalHidden"
Object Type Codes
version 2 extends "Metadata/Monsters/WaterElemental/WaterElementalHidden"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalSubmerged_"] = {
name = "Cavern Strider",
life = 1.65,
energyShield = 0.5,
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.95,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedCold",
"WaterElementalMortar",
"WaterElementalCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WaterElementalMortar"] = {
name = "WaterElementalMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"projectile_spread_radius",
"number_of_projectiles_override",
"projectile_minimum_range",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {1, 1.3999999761581, 5, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WaterElementalCleave"] = {
name = "WaterElementalCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"main_hand_base_maximum_attack_distance",
"is_area_damage",
},
levels = {
[1] = {100, 5, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Caminante de marea
Constructo
Cavern Strider
| Spectre | N |
|---|---|
| Tags | cannot_be_monolith, Lanzador de hechizos, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, liquid_armour, melee, not_dex, not_str, physical_affinity, slow_movement, unusable_corpse, water, water_elemental |
Vida
165%
Energy Shield From Life
50%
Ailment Threshold
165%
Resistencia
Damage
95%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
WaterElementalLarge
Metadata
WaterElementalSubmerged_Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
5,308
Armadura
28,790
Evasión
4,739
Escudo de energía
5,055
Damage
355
Daño de hechizos
355
Precisión
580
Attack Time
1.5
Experiencia
15,383
Minion Life
1,151
Minion Energy Shield
1,096
Minion Damage
283
Ailment Threshold
10,615
Chill
34
Shock
34
Brittle
190
Scorch
34
Sap
93
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 284–426
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
WaterElementalCleave
Triggerable, Attack
Base Damage: 284–426
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 seg
Tiempo de recarga: 2 seg
Inflige un 20% más de daño de ataque
El 100% del daño físico se convierte en daño de hielo
is area damage [1]
main hand base maximum attack distance [5]
WaterElementalFrostboltNoPierce
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Descarga de escarcha
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil de movimiento lento que perfora a los enemigos e inflige daño de hielo.
Inflige de 812.4 a 1219 de daño de hielo
Velocidad de proyectiles reducida un 30%
base is projectile [1]
cannot pierce [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalSubmerged_Standalone"] = {
name = "Cavern Strider",
life = 1.65,
energyShield = 0.5,
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.95,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedCold",
"WaterElementalFrostboltNoPierce",
"WaterElementalCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WaterElementalFrostboltNoPierce"] = {
name = "Frostbolt",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_projectile_speed_+%",
"base_is_projectile",
"cannot_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WaterElementalCleave"] = {
name = "WaterElementalCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"main_hand_base_maximum_attack_distance",
"is_area_damage",
},
levels = {
[1] = {100, 5, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.