Efigie de muerte
No muerto
Effigy of Death
Spectre | N |
---|---|
Tags | bone_armour, Lanzador de hechizos, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, skeleton, undead |
Vida
400%
Armadura
+50%
Ailment Threshold
400%
Resistencia
30 30 30 20
Damage
160%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
DroolmawBossLake
Metadata
DroolmawLake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
598
Daño de hechizos
598
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 478–717
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DroolmawBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
Exhumar
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 2 seg
Dispara un proyectil que perfora a los enemigos para impactar en el suelo en la ubicación objetivo y crear un cadáver de Arquero de hueso donde aterriza.
Inflige de 337 a 505.6 de daño físico
Los proyectiles perforan a todos los objetivos
La duración base es de 6 segundos
Velocidad de proyectiles reducida un 50%
Máximo de 5 Cadáveres permitidos
alternate minion [1]
base is projectile [1]
Los proyectiles perforan a todos los objetivos
La duración base es de 6 segundos
Velocidad de proyectiles reducida un 50%
Máximo de 5 Cadáveres permitidos
alternate minion [1]
base is projectile [1]
DroolmawGoreSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Fisurar
Base Damage: 478–717
Probabilidad de golpe crítico: 5%
Daño de ataque: 90%
Attack Time: 1.5 seg
Tiempo de recarga: 6 seg
Golpea el suelo con una maza, un cetro, un hacha o un báculo y crea una ola de tierra quebrada que hace daño a los enemigos en un área frente a ti. Los enemigos golpeados por la ola liberan una onda circular y hacen daño a otros enemigos de su alrededor.
Inflige un 10% menos de daño de ataque
50% menos Velocidad de Ataque
Las Ondas Sísmicas infligen 80% menos Daño
active skill area of effect radius +% final [-50]
is area damage [1]
50% menos Velocidad de Ataque
Las Ondas Sísmicas infligen 80% menos Daño
active skill area of effect radius +% final [-50]
is area damage [1]
EmptyActionSpellDroolmaw
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 1 seg
DroolmawSummonPillar
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [272]
cast on corpse consume [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
cast on corpse consume [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
MonsterDetonateDeadDroolmaw
Spell, Area, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 4 seg
La duración base es de 1.5 segundos
La duración secundaria base es de 0.5 segundos
Inflige de 343.6 a 515.5 de daño de fuego
La explosión inflige daño de fuego base igual al 1% de la vida máxima del cadáver
Provoca +1 estallido
corpse skill has triggers [1]
is area damage [1]
La duración secundaria base es de 0.5 segundos
Inflige de 343.6 a 515.5 de daño de fuego
La explosión inflige daño de fuego base igual al 1% de la vida máxima del cadáver
Provoca +1 estallido
corpse skill has triggers [1]
is area damage [1]
MonsterDetonateDeadDroolmawNoTotem
Spell, Area, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 4 seg
La duración base es de 1.5 segundos
La duración secundaria base es de 0.5 segundos
Inflige de 343.6 a 515.5 de daño de fuego
La explosión inflige daño de fuego base igual al 1% de la vida máxima del cadáver
Provoca +1 estallido
is area damage [1]
La duración secundaria base es de 0.5 segundos
Inflige de 343.6 a 515.5 de daño de fuego
La explosión inflige daño de fuego base igual al 1% de la vida máxima del cadáver
Provoca +1 estallido
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/DroolmawLake"] = { name = "Effigy of Death", life = 4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "DroolmawSummonPillar", "DroolmawGoreSunder", "EmptyActionSpellDroolmaw", "DroolmawBoneLance", "MonsterDetonateDeadDroolmaw", "MonsterDetonateDeadDroolmawNoTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DroolmawSummonPillar"] = { name = "DroolmawSummonPillar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "cast_on_corpse_consume", }, levels = { [1] = {1, 272, -95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DroolmawGoreSunder"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-80, -50, -50, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDroolmaw"] = { name = "EmptyActionSpellDroolmaw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DroolmawBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "alternate_minion", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 1, 5, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadDroolmaw"] = { name = "MonsterDetonateDeadDroolmaw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", "corpse_skill_has_triggers", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadDroolmawNoTotem"] = { name = "MonsterDetonateDeadDroolmawNoTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }